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	<title>Tolkien Gateway - User contributions [en]</title>
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	<updated>2026-06-11T20:11:04Z</updated>
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	<entry>
		<id>https://tolkiengateway.net/w/index.php?title=Royal_Road&amp;diff=342445</id>
		<title>Royal Road</title>
		<link rel="alternate" type="text/html" href="https://tolkiengateway.net/w/index.php?title=Royal_Road&amp;diff=342445"/>
		<updated>2022-02-20T16:29:36Z</updated>

		<summary type="html">&lt;p&gt;Basile II: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;&#039;&#039;&#039;Great Road&#039;&#039;&#039; redirects here. This name sometimes refers to the &#039;&#039;&#039;[[East Road]]&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;North-South Road&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Great Road&#039;&#039;&#039; and &#039;&#039;&#039;Royal Road&#039;&#039;&#039;, was a major road in the [[Westlands]] built by the [[Númenóreans]] from the [[Second Age]]; it linked the northern kingdom of [[Arnor]] with the southern kingdom of [[Gondor]].&amp;lt;ref name=utindex&amp;gt;{{UT|Index}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=map&amp;gt;{{FR|Map}}&amp;lt;/ref&amp;gt; &lt;br /&gt;
==Route==&lt;br /&gt;
[[File:Sage - Great Road.png|thumb|Course of the Great Road (highlighted with red) with its major stops.]]&lt;br /&gt;
It originally ran from [[Fornost Erain]] in the far north, southward for hundreds of leagues through [[Eriador]] passing by [[Bree]] (where it crossed the [[East Road|East-West Road]]) and through [[Andrath]] between the [[Barrow-downs]] and the [[South Downs]] and crossed the former [[Cardolan]] and [[Minhiriath]].&amp;lt;ref name=map/&amp;gt; Most of this road had fallen into ruins after the [[Fall of Fornost]] and the desolation of [[Eriador]]. The patch of the North Road around the [[Bree-land]] was known as the &#039;&#039;&#039;[[Greenway]]&#039;&#039;&#039; because of its disuse.&amp;lt;ref name=utindex/&amp;gt; It then crossed [[Tharbad]] on the [[Gwathló]], where it crossed the river to traverse [[Enedwaith]].&amp;lt;ref name=map/&amp;gt; From then on, the North Road became the &#039;&#039;&#039;[[Old South Road]]&#039;&#039;&#039;.&amp;lt;ref&amp;gt;[[General Map of Middle-earth]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Arching slightly towards the [[Misty Mountains]], it went through the [[Gap of Rohan]] (via the [[Fords of Isen]]) and then it was known as the &#039;&#039;&#039;[[Great West Road]]&#039;&#039;&#039;.&amp;lt;ref name=utindex/&amp;gt; After two miles it bent sharply to the south-east to meet the [[Deeping-road]] and again bent to the east and [[Edoras]].&amp;lt;ref&amp;gt;{{UT|Isen}}&amp;lt;/ref&amp;gt; It passed across [[Calenardhon]]/[[Rohan]] parallel to the [[White Mountains]] and eventually [[Anorien]]. It passed near [[Minas Anor]] and then, the portion known in Minas Tirith as &#039;&#039;&#039;[[South Road]]&#039;&#039;&#039;,&amp;lt;ref&amp;gt;{{RK|V1}}&amp;lt;/ref&amp;gt; passed over [[Erui]] at the [[Crossings of Erui]], and reached [[Pelargir]].&amp;lt;ref&amp;gt;{{RK|Map}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other versions of the legendarium==&lt;br /&gt;
Only parts of the North-South Road are taken in consideration in the narrative of &#039;&#039;[[The Lord of the Rings]]&#039;&#039;; the route is partially seen in the original [[General Map of Middle-earth]] (and then in [[Pauline Baynes]]&#039;s &#039;&#039;[[A Map of Middle-earth]]&#039;&#039;). In those earlier maps, the portion of the road from [[Enedwaith]] to [[Rohan]] is not seen, suggesting that the road was abandoned or ruined after contact and traffic was diminished.&lt;br /&gt;
&lt;br /&gt;
The name &#039;&#039;&#039;Great Road&#039;&#039;&#039; in the [[Appendices]] refers to the [[East Road]].&amp;lt;ref&amp;gt;{{App|Eriador}}&amp;lt;/ref&amp;gt; Confusingly, the name &#039;&#039;&#039;Great Road&#039;&#039;&#039; in the &#039;&#039;[[Unfinished Tales]]&#039;&#039; refers to the North-South Road, which appears as a whole in [[The West of Middle-earth at the End of the Third Age|the map accompanying the book]].&amp;lt;ref&amp;gt;{{UT|Map}}&amp;lt;/ref&amp;gt; [[Christopher Tolkien]] extrapolated the course between Enedwaith and Rohan, to restore it on the new map.&amp;lt;ref&amp;gt;{{UT|IMap}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{references}}&lt;br /&gt;
[[Category:Arnor]]&lt;br /&gt;
[[Category:Eriador]]&lt;br /&gt;
[[Category:Gondor]]&lt;br /&gt;
[[Category:Rohan]]&lt;br /&gt;
[[Category:Roads and streets]]&lt;br /&gt;
[[de:Nord-Süd-Straße]]&lt;br /&gt;
[[fi:Pohjois-etelä-tie]]&lt;/div&gt;</summary>
		<author><name>Basile II</name></author>
	</entry>
	<entry>
		<id>https://tolkiengateway.net/w/index.php?title=Middle-earth_Role_Playing&amp;diff=300101</id>
		<title>Middle-earth Role Playing</title>
		<link rel="alternate" type="text/html" href="https://tolkiengateway.net/w/index.php?title=Middle-earth_Role_Playing&amp;diff=300101"/>
		<updated>2018-07-10T18:08:26Z</updated>

		<summary type="html">&lt;p&gt;Basile II: /* Description */ changing character classes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:merp_logo.png|thumb|MERP 2nd Ed. logotype]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Middle-earth Role Playing&#039;&#039;&#039; (MERP) was a subset of the Rolemaster role-playing game rules set in [[J.R.R. Tolkien]]&#039;s [[Middle-earth]] and published by [[Iron Crown Enterprises]].  &lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[Image:Middle-earth Role Playing (2nd edition, hardcover).jpg|thumb|left|Cover of [[Middle-earth Role Playing (2nd edition, hardcover)|&#039;&#039;MERP&#039;&#039;, 2nd ed.]]]]&lt;br /&gt;
The system was somewhat like [[Dungeons and Dragons|Dungeons &amp;amp; Dragons]] with character classes and levels. Classes available included Animist (Cleric), Bard, Mage, Ranger, Scout (Thief) and Warrior (Fighter). The system departed in having a highly detailed combat and magic system.&lt;br /&gt;
&lt;br /&gt;
In the MERP game system, attributes are rating between 0 and 100, and skills can surpass these limits (under 0 or over 100).  An attack roll would consist of a percentile roll + skill rating + attribute rating - target&#039;s dodge rating.  This result was looked up on a table against the victim&#039;s armor type (leather/plate). Most hits in combat would cause a &#039;critical&#039; which would be rolled and looked up on separate tables.  For some, these criticals are quite entertaining due to their variety and creativeness, but for others the task of adding and subtracting high numbers and then consulting a table is the height of roll-playing, not role-playing.&lt;br /&gt;
&lt;br /&gt;
Spell casters had the unique advantage in MERP that they learned lists of 10 spells (1 per level) as a unit. Once a character learned the Healing list, he would be able to cast increasingly better healing spells as his level increased.&lt;br /&gt;
&lt;br /&gt;
The setting for this game predates the [[War of the Ring]] by around 1400 years (the majority of the modules were set in the years after the [[Great Plague]], ca. [[Third Age]] 1640) and as such it represented a version of [[Middle-earth]] different to that seen in &#039;&#039;[[The Lord of the Rings]]&#039;&#039;  or &#039;&#039;[[The Hobbit]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Metal miniatures ===&lt;br /&gt;
&lt;br /&gt;
Two different companies issued authorized figures for use with MERP. In 1985, [[Grenadier Models Inc.|Grenadier Models]] released their &#039;&#039;Lord of the Rings Middle Earth&#039;&#039; series. In 1987, the license was transferred to [[Mithril Miniatures]], which still produces Middle-earth metal miniatures (although post-[[Iron Crown Enterprises|ICE]] figures have no reference to MERP).&lt;br /&gt;
&lt;br /&gt;
== Publications ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;(Year) Stock# Title&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== MERP 1st Edition ===&lt;br /&gt;
&lt;br /&gt;
*(1982) 2100 &#039;&#039;[[An Artist&#039;s Interpretation of Middle Earth]]&#039;&#039;&lt;br /&gt;
*(1982) 2200 &#039;&#039;[[A Campaign and Adventure Guidebook for Middle-earth]]&#039;&#039;&lt;br /&gt;
*(1982) 2300 &#039;&#039;[[Angmar: Land of the Witch King]]&#039;&#039;&lt;br /&gt;
*(1982) 2400 &#039;&#039;[[Umbar: Haven of the Corsairs]]&#039;&#039;&lt;br /&gt;
*(1982) 2500 &#039;&#039;[[The Court of Ardor]]&#039;&#039;&lt;br /&gt;
*(1983) 2600 [[Northern Mirkwood (1983)|&#039;&#039;Northern Mirkwood&#039;&#039; (1983)]]&lt;br /&gt;
*(1983) 2700 &#039;&#039;[[Southern Mirkwood|Southern Mirkwood: Haunt of the Necromancer]]&#039;&#039;&lt;br /&gt;
*(1983) 2800 &#039;&#039;[[Isengard and Northern Gondor]]&#039;&#039;&lt;br /&gt;
*(1984) 2600 [[Northern Mirkwood (1984)|&#039;&#039;Northern Mirkwood&#039;&#039; (1984)]]&lt;br /&gt;
*(1984) 2900 &#039;&#039;[[Moria: The Dwarven City]]&#039;&#039;&lt;br /&gt;
*(1984) 3000 [[Rangers of the North (book)|&#039;&#039;Rangers of the North: The Kingdom of Arthedain&#039;&#039;]]&lt;br /&gt;
*(1984) 8000 [[Middle-earth Role Playing (book)|&#039;&#039;Middle-earth Role Playing&#039;&#039;]] &lt;br /&gt;
*(1984) 8001 &#039;&#039;[[Combat Screen]]&#039;&#039;&lt;br /&gt;
*(1984) 8010 &#039;&#039;[[Bree and the Barrow-Downs]]&#039;&#039;&lt;br /&gt;
*(1984) 8020 &#039;&#039;[[Dagorlad and the Dead Marshes]]&#039;&#039;&lt;br /&gt;
*(1984) 8030 &#039;&#039;[[The Tower of Cirith Ungol and Shelob&#039;s Lair]]&#039;&#039;&lt;br /&gt;
*(1984) 8040 &#039;&#039;[[Hillmen of the Trollshaws]]&#039;&#039;&lt;br /&gt;
*(1985) 3100 [[Riders of Rohan (1985 book)|&#039;&#039;Riders of Rohan&#039;&#039;]]&lt;br /&gt;
*(1985) 8050 &#039;&#039;[[Thieves of Tharbad]]&#039;&#039;&lt;br /&gt;
*(1985) 8060 &#039;&#039;[[Erech and the Paths of the Dead]]&#039;&#039;&lt;br /&gt;
*(1985) 8070 &#039;&#039;[[Goblin-gate and Eagle&#039;s Eyrie]]&#039;&#039;&lt;br /&gt;
*(1985) XXXX &#039;&#039;[[Middle-earth: The Role-playing Game set in J.R.R. Tolkien&#039;s World]]&#039;&#039;&lt;br /&gt;
*(1985) 8101 &#039;&#039;[[Haunted Ruins of the Dunlendings]]&#039;&#039;&lt;br /&gt;
*(1986) 3200 &#039;&#039;[[Lórien and the Halls of the Elven Smiths|Lórien &amp;amp; the Halls of the Elven Smiths]]&#039;&#039;&lt;br /&gt;
*(1986) 8000 &#039;&#039;[[Middle-earth Role Playing: The Role Playing Game of J.R.R. Tolkien&#039;s World]]&#039;&#039;&lt;br /&gt;
*(1986) 8100 [[Middle-earth Role Playing (boxed set)|&#039;&#039;Middle-earth Role Playing&#039;&#039; (boxed set)]]&lt;br /&gt;
*(1986) 8002 [[Lords of Middle-earth: Vol. I|&#039;&#039;Lords of Middle-earth: Vol. I - The Immortals&#039;&#039;]] &lt;br /&gt;
*(1986) 8102 &#039;&#039;[[Phantom of the Northern Marches]]&#039;&#039;&lt;br /&gt;
*(1986) 8103 &#039;&#039;[[Trolls of the Misty Mountains]]&#039;&#039;&lt;br /&gt;
*(1987) 2800 [[Isengard and Northern Gondor (1987 book)|&#039;&#039;Isengard and Northern Gondor&#039;&#039; (2nd edition)]]&lt;br /&gt;
*(1987) 3100 [[Riders of Rohan (1987 book)|&#039;&#039;Riders of Rohan&#039;&#039; (2nd edition)]] &lt;br /&gt;
*(1987) 3300 &#039;&#039;[[Havens of Gondor]]&#039;&#039;&lt;br /&gt;
*(1987) 3400 &#039;&#039;[[Sea-Lords of Gondor]]&#039;&#039;&lt;br /&gt;
*(1987) 3500 &#039;&#039;[[Ents of Fangorn]]&#039;&#039;&lt;br /&gt;
*(1987) 3600 &#039;&#039;[[Dunland and the Southern Misty Mountains]]&#039;&#039;&lt;br /&gt;
*(1987) 3700 &#039;&#039;[[Lost Realm of Cardolan]]&#039;&#039;&lt;br /&gt;
*(1987) 8003 [[Lords of Middle-earth: Vol. II|&#039;&#039;Lords of Middle-earth: Vol. II - The Mannish Races&#039;&#039;]] &lt;br /&gt;
*(1987) 8080 &#039;&#039;[[Rivendell: The House of Elrond]]&#039;&#039;&lt;br /&gt;
*(1987) 8090 &#039;&#039;[[Brigands of Mirkwood]]&#039;&#039;&lt;br /&gt;
*(1987) 8104 &#039;&#039;[[Pirates of Pelargir]]&#039;&#039;&lt;br /&gt;
*(1987) 8105 [[Gates of Mordor (book)|&#039;&#039;Gates of Mordor&#039;&#039;]]&lt;br /&gt;
*(1987) 8106 &#039;&#039;[[Assassins of Dol Amroth]]&#039;&#039;&lt;br /&gt;
*(1987) 8107 &#039;&#039;[[Woses of the Black Wood]]&#039;&#039;&lt;br /&gt;
*(1987) 8201 &#039;&#039;[[Weathertop: Tower of the Wind]]&#039;&#039;&lt;br /&gt;
*(1988) 3800 &#039;&#039;[[Far Harad: The Scorched Land]]&#039;&#039;&lt;br /&gt;
*(1988) 3900 &#039;&#039;[[Shadow in the South]]&#039;&#039;&lt;br /&gt;
*(1988) 4010 &#039;&#039;[[Mirkwood: The Wilds of Rhovanion]]&#039;&#039;&lt;br /&gt;
*(1988) 8005 &#039;&#039;[[Creatures of Middle-earth]]&#039;&#039;&lt;br /&gt;
*(1988) 8011 &#039;&#039;[[Mouths of the Entwash]]&#039;&#039;&lt;br /&gt;
*(1988) 8108 &#039;&#039;[[Raiders of Cardolan]]&#039;&#039;&lt;br /&gt;
*(1988) 8202 [[Teeth of Mordor (book)|&#039;&#039;Teeth of Mordor&#039;&#039;]] &lt;br /&gt;
*(1988) 8204 &#039;&#039;[[Halls of the Elven-king]]&#039;&#039;&lt;br /&gt;
*(1988) 8301 [[Minas Tirith (1988 book)|&#039;&#039;Minas Tirith&#039;&#039;]]&lt;br /&gt;
*(1989) 2210 &#039;&#039;[[Middle-earth Adventure Guidebook II]]&#039;&#039;&lt;br /&gt;
*(1989) 3110 [[Mount Gundabad (book)|&#039;&#039;Mount Gundabad&#039;&#039;]]&lt;br /&gt;
*(1989) 4020 &#039;&#039;[[Empire of the Witch-king]]&#039;&#039;&lt;br /&gt;
*(1989) 8001 [[Combat Screen (2nd edition)|&#039;&#039;Combat Screen&#039;&#039; (2nd edition)]]&lt;br /&gt;
*(1989) 8004 [[Lords of Middle-earth: Vol. III|&#039;&#039;Lords of Middle-earth: Vol. III - Hobbits, Dwarves, Ents, Orcs &amp;amp; Trolls&#039;&#039;]]&lt;br /&gt;
*(1989) 8006 &#039;&#039;[[Treasures of Middle-earth]]&#039;&#039;&lt;br /&gt;
*(1989) 8012 &#039;&#039;[[Warlords of the Desert]]&#039;&#039;&lt;br /&gt;
*(1989) 8013 &#039;&#039;[[Dark Mage of Rhudaur]]&#039;&#039;&lt;br /&gt;
*(1989) 8015 &#039;&#039;[[Forest of Tears]]&#039;&#039;&lt;br /&gt;
*(1989) 8109 &#039;&#039;[[Ghosts of the Southern Anduin]]&#039;&#039; &lt;br /&gt;
*(1989) 8110 &#039;&#039;[[Perils on the Sea of Rhûn]]&#039;&#039;&lt;br /&gt;
*(1989) 8111 &#039;&#039;[[Denizens of the Dark Wood]]&#039;&#039;&lt;br /&gt;
*(1990) 3111 &#039;&#039;[[Greater Harad]]&#039;&#039;&lt;br /&gt;
*(1990) 3112 &#039;&#039;[[Gorgoroth (book)|Gorgoroth]]&#039;&#039; &lt;br /&gt;
*(1990) 4000 [[Northwestern Middle-earth Campaign Atlas|&#039;&#039;Northwestern Middle-earth Campaign Atlas&#039;&#039;]] (combined Gazetteer &amp;amp; Map) &lt;br /&gt;
*(1990) 8007 &#039;&#039;[[Angus McBride&#039;s Characters of Middle-earth]]&#039;&#039;&lt;br /&gt;
*(1990) 8014 &#039;&#039;[[Rogues of the Borderlands]]&#039;&#039;&lt;br /&gt;
*(1990) 8016 &#039;&#039;[[Ghost Warriors]]&#039;&#039;&lt;br /&gt;
*(1990) 8112 &#039;&#039;[[Hazards of the Harad Wood]]&#039;&#039;&lt;br /&gt;
*(1990) 8113 &#039;&#039;[[The Necromancer&#039;s Lieutenant]]&#039;&#039;&lt;br /&gt;
*(1990) 8203 &#039;&#039;[[Calenhad: A Beacon of Gondor]]&#039;&#039; &lt;br /&gt;
*(1991) 8205 &#039;&#039;[[Nazgûl&#039;s Citadel]]&#039;&#039; &lt;br /&gt;
*(1991) 8302 &#039;&#039;[[Minas Ithil (book)|Minas Ithil]]&#039;&#039; &lt;br /&gt;
*(1992) 3113 &#039;&#039;[[The Grey Mountains]]&#039;&#039;&lt;br /&gt;
*(1992) 4002 &#039;&#039;[[Northwestern Middle-earth Gazetteer]]&#039;&#039;&lt;br /&gt;
*(1992) 8114 &#039;&#039;[[River Running (book)|River Running]]&#039;&#039;&lt;br /&gt;
*(1994) 4001 &#039;&#039;[[Northwestern Middle-earth Map Set]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== MERP 2nd Edition ===&lt;br /&gt;
&lt;br /&gt;
*(1993) 2000 [[Middle-earth Role Playing (2nd edition, hardcover)|&#039;&#039;Middle-earth Role Playing&#039;&#039; (2nd edition, hardcover)]]&lt;br /&gt;
*(1993) 2001 [[Middle-earth Role Playing (2nd edition, softcover)|&#039;&#039;Middle-earth Role Playing&#039;&#039; (2nd edition, softcover)]]&lt;br /&gt;
*(1993) 2003 &#039;&#039;[[Middle-earth Campaign Guide]]&#039;&#039;&lt;br /&gt;
*(1993) 2004 &#039;&#039;[[Middle-earth Role Playing Combat Screen and Reference Sheets]]&#039;&#039;&lt;br /&gt;
*(1993) 2006 &#039;&#039;[[Valar and Maiar]]&#039;&#039;&lt;br /&gt;
*(1994) 2002 &#039;&#039;[[Middle-earth Role Playing Accessory Pack]]&#039;&#039;&lt;br /&gt;
*(1994) 2005 &#039;&#039;[[Arnor: The Realm]]&#039;&#039;&lt;br /&gt;
*(1994) 2007 [[Minas Tirith (1994 book)|&#039;&#039;Minas Tirith&#039;&#039; (2nd edition)]]&lt;br /&gt;
*(1994) 2008 &#039;&#039;[[Middle-earth Role Playing Poster Maps]]&#039;&#039;&lt;br /&gt;
*(1994) 2009 &#039;&#039;[[Palantír Quest]]&#039;&#039;&lt;br /&gt;
*(1994) 2010 [[Treasures of Middle-earth (2nd edition)|&#039;&#039;Treasures of Middle-earth&#039;&#039; (2nd edition)]]&lt;br /&gt;
*(1994) 2011 [[Moria (1994 book)|&#039;&#039;Moria&#039;&#039; (2nd edition)]]&lt;br /&gt;
*(1994) 2012 [[Creatures of Middle-earth (2nd edition)|&#039;&#039;Creatures of Middle-earth&#039;&#039; (2nd edition)]]&lt;br /&gt;
*(1994) 2013 [[Elves (book)|&#039;&#039;Elves&#039;&#039;]] &lt;br /&gt;
*(1995) 2014 [[Dol Guldur (book)|&#039;&#039;Dol Guldur&#039;&#039;]]&lt;br /&gt;
*(1995) 2015 &#039;&#039;[[The Kin-strife]]&#039;&#039; &lt;br /&gt;
*(1995) 2016 &#039;&#039;[[Lake-town (book)|Lake-town]]&#039;&#039;&lt;br /&gt;
*(1995) 2017 [[The Shire (book)|&#039;&#039;The Shire&#039;&#039;]]&lt;br /&gt;
*(1995) 2018 [[Angmar (book)|&#039;&#039;Angmar&#039;&#039; (2nd edition)]]&lt;br /&gt;
*(1995) 2019 [[Mirkwood (book)|&#039;&#039;Mirkwood&#039;&#039; (2nd edition)]]&lt;br /&gt;
*(1996) 2020 &#039;&#039;[[Southern Gondor: The People]]&#039;&#039;&lt;br /&gt;
*(1996) 2021 &#039;&#039;[[Southern Gondor: The Land]]&#039;&#039;&lt;br /&gt;
*(1996) 2022 &#039;&#039;[[Arnor: The People]]&#039;&#039;&lt;br /&gt;
*(1997) 2023 &#039;&#039;[[Arnor: The Land]]&#039;&#039;&lt;br /&gt;
*(1997) 2024 &#039;&#039;[[Lord of the Rings Poster Map]]&#039;&#039;&lt;br /&gt;
*(1997) 2025 &#039;&#039;[[The Northern Waste]]&#039;&#039;&lt;br /&gt;
*(1997) 2026 &#039;&#039;[[Hands of the Healer]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Unpublished supplements===&lt;br /&gt;
&lt;br /&gt;
*1990s: &#039;&#039;[[Lindon (MERP)|Lindon]]&#039;&#039;&lt;br /&gt;
*1990s: &#039;&#039;Mithlond&#039;&#039;&lt;br /&gt;
*1990s: &#039;&#039;[[The Inland Sea]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Translations ==&lt;br /&gt;
&lt;br /&gt;
*Finnish: &#039;&#039;Keskimaa Roolipeli&#039;&#039; (KERP)&lt;br /&gt;
*French: &#039;&#039;Le Jeu de Rôle des Terres du Milieu&#039;&#039; (JRTM) (1987-2000)&lt;br /&gt;
*German: &#039;&#039;Mittelerde - Das Klassische Rollenspiel System&#039;&#039; (MERS) (1987-1998)&lt;br /&gt;
*Italian: &#039;&#039;Il gioco di ruolo del signore degli anelli&#039;&#039; (GiRSA) (1984-2002)&lt;br /&gt;
*Japanese: &#039;&#039;指輪物語ロールプレイング&#039;&#039; (1987-?)&lt;br /&gt;
*Polish: &#039;&#039;Śródziemie: Gra Fabularna&#039;&#039; &lt;br /&gt;
*Spanish: &#039;&#039;El Señor de los Anillos&#039;&#039; (Castellano), &#039;&#039;El Senyor dels Anells&#039;&#039; (Catalan) (1989-2004)&lt;br /&gt;
*Swedish: &#039;&#039;Sagan om Ringen: Rollspelet&#039;&#039; (1986-1990)&lt;br /&gt;
&lt;br /&gt;
== Further developments ==&lt;br /&gt;
&lt;br /&gt;
MERP has a loyal and strong following, which can be seen in the multitude of material which has been written for the system since ICE lost their license. The main channels are:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[[Other Hands]]&#039;&#039; (official magazine)&lt;br /&gt;
*&#039;&#039;[[Other Minds]]&#039;&#039; (unofficial magazine)&lt;br /&gt;
*&#039;&#039;[[Yahoo Fan modules]]&#039;&#039; (Yahoo group and mailing list, also hosting a web site)&lt;br /&gt;
*&#039;&#039;MERP.com&#039;&#039; (fan-run website, see link below)&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* {{WP|MERP}}&lt;br /&gt;
* [http://www.merp.com MERP.com (fan-run website)]&amp;lt;br&amp;gt;&lt;br /&gt;
*[http://homepage.mac.com/guyf/MERP/PrintingEditionReference.html Printing and Edition Reference for MERP]&lt;br /&gt;
{{rpg}}&lt;br /&gt;
{{title|italics}}&lt;br /&gt;
[[Category:MERP| ]]&lt;br /&gt;
[[Category:Publications by title]]&lt;/div&gt;</summary>
		<author><name>Basile II</name></author>
	</entry>
	<entry>
		<id>https://tolkiengateway.net/w/index.php?title=Forest_of_Tears&amp;diff=250128</id>
		<title>Forest of Tears</title>
		<link rel="alternate" type="text/html" href="https://tolkiengateway.net/w/index.php?title=Forest_of_Tears&amp;diff=250128"/>
		<updated>2014-06-27T22:04:21Z</updated>

		<summary type="html">&lt;p&gt;Basile II: Move Stock Number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{book&lt;br /&gt;
| title=Forest of Tears&lt;br /&gt;
| image=[[File:MERP - Forest of Tears.jpg|225px]]&lt;br /&gt;
| author=Charles Crutchfield&lt;br /&gt;
| isbn=1-55806-084-7 &lt;br /&gt;
| publisher=[[Iron Crown Enterprises]]&lt;br /&gt;
| date=[[1989]]&lt;br /&gt;
| format=Softcover&lt;br /&gt;
| pages=40&lt;br /&gt;
|ice=8015&lt;br /&gt;
}}&#039;&#039;&#039;&#039;&#039;Forest of Tears&#039;&#039;&#039;&#039;&#039; is a supplement (in the series &#039;&#039;Adventure modules&#039;&#039;) for &#039;&#039;[[Middle-earth Role Playing]]&#039;&#039;, 1st Edition. &lt;br /&gt;
&lt;br /&gt;
*Cover art: [[Angus McBride]]&lt;br /&gt;
&lt;br /&gt;
== Cover/Jacket Text == &lt;br /&gt;
&lt;br /&gt;
This supplement draws adventurers into the mysterious Suza Sumar, a rainforest thriving in desert sands. The Honnin, a hidden people related to the Woses of the Ered Nimrais, dwell between the boles of the great trees, harvesting the forest&#039;s bounties and zealously guarding their secrecy. Despite their caution, the Dark Lord&#039;s schemes soon may boil out of the Forest of Tears to overrun all of Far Harad. &lt;br /&gt;
&lt;br /&gt;
Explore the sunspeckled twilight beneath the boughs of the Forest of Tears. Amidst the songs of brilliantly feathered birds, a small people struggles with its insane gods, fighting to keep the traditions of its age-old society intact. Obsessed with secrecy, the Honnin are troubled by a cannibalistic spirit who preys on its worshippers and a Tavari seduced by Sauron&#039;s promises of power. These dangers threaten visitors to the mysterious Forest of Tears. &lt;br /&gt;
&lt;br /&gt;
FOREST OF TEARS contains: &lt;br /&gt;
&lt;br /&gt;
*TWO FULL-COLOR MAPS: including a regional map and a map of the nearby city of Bozisha-Dar. &lt;br /&gt;
*THREE EXCITING ADVENTURES: confront an order of the Honnin Monks intent on guarding the secrecy of &amp;quot;The Hidden Shrine&amp;quot;; avenge the death of a Haradan youth in &amp;quot;The Tower of Birds&amp;quot;; and combat a local goddess pledged to Sauron&#039;s service in &amp;quot;The City of Pred&amp;quot;. &lt;br /&gt;
*DETAILED LAYOUTS: of all adventure sites. &lt;br /&gt;
*STATISTICS: for Honnin priests and monks, beasts of the Suza Sumar, and one of the powerful Tavari.  &lt;br /&gt;
==See also==&lt;br /&gt;
*&#039;&#039;[[Warlords of the Desert]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Far Harad: The Scorched Land]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Greater Harad]]&#039;&#039;&lt;br /&gt;
{{title|italics}}&lt;br /&gt;
[[Category:MERP]]&lt;br /&gt;
[[Category:Publications by title]]&lt;/div&gt;</summary>
		<author><name>Basile II</name></author>
	</entry>
	<entry>
		<id>https://tolkiengateway.net/w/index.php?title=Rogues_of_the_Borderlands&amp;diff=250127</id>
		<title>Rogues of the Borderlands</title>
		<link rel="alternate" type="text/html" href="https://tolkiengateway.net/w/index.php?title=Rogues_of_the_Borderlands&amp;diff=250127"/>
		<updated>2014-06-27T22:02:16Z</updated>

		<summary type="html">&lt;p&gt;Basile II: Move Stock Number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{book&lt;br /&gt;
|title=Rogues of the Borderlands&lt;br /&gt;
|image=[[Image:MERP Rogues of the Borderlands.jpg|225px]]&lt;br /&gt;
|author=John Crowdis&lt;br /&gt;
|isbn=1-55806-083-9 &lt;br /&gt;
|publisher=[[Iron Crown Enterprises]]&lt;br /&gt;
|date=[[1990]]&lt;br /&gt;
|format=Softcover&lt;br /&gt;
|pages=39&lt;br /&gt;
|ice=8014&lt;br /&gt;
}}&#039;&#039;&#039;&#039;&#039;Rogues of the Borderlands&#039;&#039;&#039;&#039;&#039; is a supplement (in the &#039;&#039;Adventure Module&#039;&#039;-series) for &#039;&#039;[[Middle-earth Role Playing]]&#039;&#039;, 1st Edition. &lt;br /&gt;
&lt;br /&gt;
*Cover art: [[Angus McBride]]&lt;br /&gt;
&lt;br /&gt;
== Cover/Jacket Text == &lt;br /&gt;
&lt;br /&gt;
This supplement presents the beautiful wild lands at the edge of the Blue Mountains, the barrier between the Lhûn River valley and the Elven Kingdom of Lindon. Numeriador has remained unthreatened by the forces of darkness for millennia. The Witch-king of Angmar knows the region however, and the open terrain holds more danger than its peaceful appearance betrays. &lt;br /&gt;
&lt;br /&gt;
Meet intrepid rivermen, banished Dúnedain, reclusive Elves, and the shrewd Dwarves of the Nan-i-Naugrim while roaming Numeriador&#039;s untouched scenery. Roaring waterfalls, snow-capped peaks, and deep forest whose shadows hold beasts and monsters surround the isolated hamlets and farmsteads where only the fearless and hardy dare dwell. Far from the comforts of civilization, travelers face marauding bandits, hungry Trolls, and the spies of the Witch-king throughout this frontier. &lt;br /&gt;
&lt;br /&gt;
ROGUES of the Borderlands contains: &lt;br /&gt;
&lt;br /&gt;
*A TWO-PAGE FULL-COLOR MAP: depicting the region of Numeriador &lt;br /&gt;
*THREE EXCITING ADVENTURES: seek legendary gold and the mystery behind a cabin haunt in &amp;quot;The Legend of the Ice Caves&amp;quot;; capture the pranksters whose jokes are lethal rather than funny in &amp;quot;No Sense of Humor&amp;quot;; and discover the sinister secret behind the animated corpse that walks &amp;quot;The Celeglin Barrows&amp;quot; &lt;br /&gt;
*THREE ADDITIONAL SCENARIOS: brief outlines for a clash with bandits, the rescue of a newly hatched Great Eagle, and a descent into the ruined and flooded halls of Belegost &lt;br /&gt;
*DETAILED LAYOUTS: of all adventure sites &lt;br /&gt;
*STATISTICS: for all the hunters, trappers, and beasts of Numeriador, all NPCs, monsters and Círdan the Shipwright &lt;br /&gt;
{{title|italics}}&lt;br /&gt;
[[Category:MERP]]&lt;br /&gt;
[[Category:Publications by title]]&lt;/div&gt;</summary>
		<author><name>Basile II</name></author>
	</entry>
	<entry>
		<id>https://tolkiengateway.net/w/index.php?title=Dark_Mage_of_Rhudaur&amp;diff=250126</id>
		<title>Dark Mage of Rhudaur</title>
		<link rel="alternate" type="text/html" href="https://tolkiengateway.net/w/index.php?title=Dark_Mage_of_Rhudaur&amp;diff=250126"/>
		<updated>2014-06-27T22:00:16Z</updated>

		<summary type="html">&lt;p&gt;Basile II: Move Stock Number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{book&lt;br /&gt;
|title=Dark Mage of Rhudaur&lt;br /&gt;
|image=[[File:MERP - Dark Mage of Rhudaur.jpg|225px]]&lt;br /&gt;
|author=Jeffery McKeage&lt;br /&gt;
|isbn=1-55806-072-3 &lt;br /&gt;
|publisher=[[Iron Crown Enterprises]]&lt;br /&gt;
|date=[[1989]]&lt;br /&gt;
|format=Softcover&lt;br /&gt;
|pages=40&lt;br /&gt;
|ice=8013&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Dark Mage of Rhudaur&#039;&#039;&#039;&#039;&#039; is a supplement (in the series &#039;&#039;Adventure modules&#039;&#039;) for &#039;&#039;[[Middle-earth Role Playing]]&#039;&#039;, 1st Edition. &lt;br /&gt;
&lt;br /&gt;
*Cover art: [[Angus McBride]]&lt;br /&gt;
&lt;br /&gt;
== Cover/Jacket Text == &lt;br /&gt;
&lt;br /&gt;
This supplement embroils adventurers in a desperate attempt to save the Beacon Towers of the Dúnedain. The last bastions of the Free Peoples in Rhudaur, these towers oppose the unscrupulous Cultirith Rangers, Orc troops, packs of Wargs, and the newly awakened horror from the Yfelwood, all now gathered by Angmar&#039;s minion - the Dark Mage. &lt;br /&gt;
&lt;br /&gt;
Peril, mystery and evil await the adventurous in the declining kingdom of Rhudaur. The Witch-King of Angmar is preparing to launch a new war against the Dúnedain of the North. Will you bolster the defenses of one of the threatened Beacon Towers? This is but one of the challenges. Fight barbaric Dunmen who plunder a well-travelled trade route. Confront the Yfelwood shadow, arisen from the mists of the ancient past. &lt;br /&gt;
&lt;br /&gt;
DARK MAGE OF RHUDAUR contains: &lt;br /&gt;
&lt;br /&gt;
*2 FULL-COLOR MAPS. &lt;br /&gt;
*COMPLETE LAYOUTS AND AREA MAPS depicting adventure sites. &lt;br /&gt;
*CONCISE BACKGROUND INFORMATION on the politics and history of the Angle, the land between the Bruinen and Mitheithel Rivers. &lt;br /&gt;
*3 FULLY-DETAILED ADVENTURES: including stats and other game aids.  &lt;br /&gt;
{{title|italics}}&lt;br /&gt;
[[Category:MERP]]&lt;br /&gt;
[[Category:Publications by title]]&lt;/div&gt;</summary>
		<author><name>Basile II</name></author>
	</entry>
	<entry>
		<id>https://tolkiengateway.net/w/index.php?title=Middle-earth_Adventure_Guidebook_II&amp;diff=250125</id>
		<title>Middle-earth Adventure Guidebook II</title>
		<link rel="alternate" type="text/html" href="https://tolkiengateway.net/w/index.php?title=Middle-earth_Adventure_Guidebook_II&amp;diff=250125"/>
		<updated>2014-06-27T21:58:01Z</updated>

		<summary type="html">&lt;p&gt;Basile II: Move Stock Number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{book&lt;br /&gt;
|title=Middle-earth Adventure Guidebook II&lt;br /&gt;
|image=[[File:MERP - Middle-earth Adventure Guidebook II.jpg|225px]]&lt;br /&gt;
|author=[[Jessica M. Ney-Grimm|Jessica M Ney]]&lt;br /&gt;
|isbn=1-55806-078-2&lt;br /&gt;
|publisher=[[Iron Crown Enterprises]]&lt;br /&gt;
|date=[[1989]]&lt;br /&gt;
|format=Softcover&lt;br /&gt;
|pages=64&lt;br /&gt;
|ice=2210&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Middle-earth Adventure Guidebook II&#039;&#039;&#039;&#039;&#039; is a supplement for &#039;&#039;[[Middle-earth Role Playing]]&#039;&#039;, 1st Edition. &lt;br /&gt;
&lt;br /&gt;
*Cover art: [[Angus McBride]]&lt;br /&gt;
&lt;br /&gt;
==Critical reception==&lt;br /&gt;
&lt;br /&gt;
In January [[1992]], [[Carl F. Hostetter]] remarked that this supplement includes &amp;quot;&#039;&#039;a remarkably detailed introduction to the languages&#039;&#039;&amp;quot; invented by [[J.R.R. Tolkien|Tolkien]] for use in a game setting.&amp;lt;ref&amp;gt;Carl F. Hostetter, &amp;quot;Publications of Interest&amp;quot;, in [[Vinyar Tengwar 21|&#039;&#039;Vinyar Tengwar&#039;&#039; #21]] (January 1992), p. 25.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cover/Jacket Text == &lt;br /&gt;
&lt;br /&gt;
In a fantasy role playing game, you become a main character in an adventure you create. This adventure guide helps you capture the spirit of J.R.R. Tolkien&#039;s Middle-earth, world of THE HOBBIT and THE LORD OF THE RINGS. Converse with the Elves in their own language! In this volume, an Elvish Dictionary provides pronunciation and grammar guidelines for the Eldarin tongues, Sindarin and Quenya. Listed translations of Elvish and English words and phrases let you decipher the silver speech of Elven Lords and create authentic names for the Eldar and their enchanted sites. A Glossary of Terms lists Middle-earth definitions, identities, and places in an accessible index. Your campaign comes alive with the secrets of the Ainur, the whereabouts of Hildórien and the lineage of Thranduil - all at your fingertips! A new, poster-size map brings you Middle-earth in full detail and color - unfold and find yourself in the land of Elves and Wizards! &lt;br /&gt;
&lt;br /&gt;
Middle-earth Adventure Guidebook II includes: &lt;br /&gt;
&lt;br /&gt;
*An Elvish Dictionary &lt;br /&gt;
*Pronunciation guidelines &lt;br /&gt;
*Grammar guidelines &lt;br /&gt;
*Translations to and from English and the Elven tongues &lt;br /&gt;
*A Glossary of Terms &lt;br /&gt;
*A handy reference to Middle-earth characters, cultures, places, and things &lt;br /&gt;
*A new full-color poster map of Middle-earth &lt;br /&gt;
*A 2&#039; X 3&#039; detailed map of northwest Middle-earth, the focus of Tolkien&#039;s THE HOBBIT and THE LORD OF THE RINGS &lt;br /&gt;
&lt;br /&gt;
This guide is a useful supplement to ICE&#039;s Middle-earth Role Playing (MERP) adventure modules, and has statistical information based on the MERP and Rolemaster fantasy systems. This information is readily adaptable to most FRP systems. Guidebook II contains new and different material from that of the first Middle-earth Guidebook. &lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[[A Campaign and Adventure Guidebook for Middle-earth]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Middle-earth Campaign Guide]]&#039;&#039;&lt;br /&gt;
{{references}}&lt;br /&gt;
{{title|italics}}&lt;br /&gt;
[[Category:MERP]]&lt;br /&gt;
[[Category:Publications by title]]&lt;/div&gt;</summary>
		<author><name>Basile II</name></author>
	</entry>
	<entry>
		<id>https://tolkiengateway.net/w/index.php?title=Minas_Tirith_(1988_book)&amp;diff=250124</id>
		<title>Minas Tirith (1988 book)</title>
		<link rel="alternate" type="text/html" href="https://tolkiengateway.net/w/index.php?title=Minas_Tirith_(1988_book)&amp;diff=250124"/>
		<updated>2014-06-27T21:54:02Z</updated>

		<summary type="html">&lt;p&gt;Basile II: Move Stock Number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig-more|Minas Tirith|[[Minas Tirith (disambiguation)]]}}&lt;br /&gt;
{{book&lt;br /&gt;
|title=&#039;&#039;Minas Tirith&#039;&#039;&lt;br /&gt;
|image=[[Image:merp_minas.jpg|225px]]&lt;br /&gt;
|author=[[Graham Staplehurst]]&lt;br /&gt;
|isbn=1-55806-001-4 &lt;br /&gt;
|publisher=[[Iron Crown Enterprises]]&lt;br /&gt;
|date=[[1988]]&lt;br /&gt;
|format=Hardbound&lt;br /&gt;
|pages=160&lt;br /&gt;
|ice=8301&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Minas Tirith&#039;&#039;&#039;&#039;&#039; is a supplement (in the &#039;&#039;Cities of Middle-earth&#039;&#039;-series) for &#039;&#039;[[Middle-earth Role Playing]]&#039;&#039;, 1st Edition. In MERP 2nd ed., this module was replaced by [[Minas Tirith (1994 book)|Minas Tirith (2nd ed)]].&lt;br /&gt;
&lt;br /&gt;
For use with this supplement, [[Mithril Miniatures]] released a set of metal miniatures (M195 - M204 &#039;&#039;Minas Tirith&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
== Cover/Jacket Text == &lt;br /&gt;
 &lt;br /&gt;
Minas Tirith, the Guarded City, rises from the base of Mount Mindolluin. Capital of Gondor, it is the preeminent symbol of the struggle against Sauron of Mordor. No other city in western Middle-earth offers greater hope for the defense of the Free Peoples. &lt;br /&gt;
&lt;br /&gt;
Minas Tirith commands the wide gap between the White Mountains and the Mountains of Shadow that encircle the Dark Lord&#039;s homeland. Its seven walls and seven levels seem to grow out of the stone, as if carved by Giants. Each tier of the Royal City wraps around the rock and looms above the surrounding quarter, its ramparts glimmering white with each sunrise. &lt;br /&gt;
&lt;br /&gt;
High atop the capital, on the uppermost level, the Tower of Ecthelion reaches skyward like a pearl-and-crystal spire. Amidst the storm spawned by the Lord of the Rings, this citadel is the last hold in Minas Tirith, an unparalleled bastion in an ominous time. &lt;br /&gt;
&lt;br /&gt;
MINAS TIRITH features: &lt;br /&gt;
&lt;br /&gt;
*A double sided 16&amp;quot; x 20&amp;quot; full-color mapsheet &lt;br /&gt;
*40 pages of floorplans and layouts &lt;br /&gt;
*Detailed descriptions of key locations in the city &lt;br /&gt;
*Complete overviews of Minas Tirith&#039;s seven levels, the Pelennor, and the port of Harlond &lt;br /&gt;
*Descriptions of Boromir, Faramir, Denethor, and other famous figures&lt;br /&gt;
{{title|italics}}&lt;br /&gt;
[[Category:MERP]]&lt;br /&gt;
[[Category:Publications by title]]&lt;/div&gt;</summary>
		<author><name>Basile II</name></author>
	</entry>
	<entry>
		<id>https://tolkiengateway.net/w/index.php?title=Nazg%C3%BBl%27s_Citadel&amp;diff=250123</id>
		<title>Nazgûl&#039;s Citadel</title>
		<link rel="alternate" type="text/html" href="https://tolkiengateway.net/w/index.php?title=Nazg%C3%BBl%27s_Citadel&amp;diff=250123"/>
		<updated>2014-06-27T21:51:56Z</updated>

		<summary type="html">&lt;p&gt;Basile II: Move Stock Number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{book&lt;br /&gt;
|title=Nazgûl&#039;s Citadel&lt;br /&gt;
|image=[[Image:Nazguls Citadel.jpg|225px]]&lt;br /&gt;
|author=William E. Wilson, Gary D McClellan, Robert J. McCarter&lt;br /&gt;
|isbn=1-55806-121-5 &lt;br /&gt;
|publisher=[[Iron Crown Enterprises]]&lt;br /&gt;
|date=[[1991]]&lt;br /&gt;
|format=&lt;br /&gt;
|pages=112&lt;br /&gt;
|ice=8205&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Nazgûl&#039;s Citadel&#039;&#039;&#039;&#039;&#039; is a supplement (in the &#039;&#039;Fortress&#039;&#039; series) for &#039;&#039;[[Middle-earth Role Playing]]&#039;&#039;, 1st Edition.&lt;br /&gt;
&lt;br /&gt;
== Cover/Jacket Text == &lt;br /&gt;
 &lt;br /&gt;
Near the source of the Sîresha in Greater Harad stands a hollow mountain - Ny Chennacatt. It is sculpted to resemble a Dragon&#039;s head and houses the army of Akhôrahil, the Ringwraith. Composed of disciplined Haradan warriors and ferocious Orcs, the hosts are poised to hold all the lands south of Mordor under their sway. The Nazgûl plots to render this vast fief up to the Dark Lord&#039;s sovereignty. &lt;br /&gt;
&lt;br /&gt;
NAZGÛL&#039;S CITADEL features: &lt;br /&gt;
*OVER 40 PAGES OF LAYOUTS and illustrations. &lt;br /&gt;
*COMPLETE MULTI-LEVEL FLOORPLANS of Akhôrahil&#039;s vast citadel: Ny Chennacatt. &lt;br /&gt;
*DETAILED DESCRIPTIONS of the key structures and sites of Ny Chennacatt, including the awesome chasm of Naria and the dread-inspiring Throne Room. &lt;br /&gt;
*ROOM-BY-ROOM DESCRIPTIONS of the lesser, but necessary, chambers of the fortress, including barracks, mess halls, Orc warrens, the elevator, the cisterns, and the five formidable Tier Fortresses. &lt;br /&gt;
*TYPICAL LAYOUTS for the crazy assortment of towers sprouting from the slopes of the mountain fortress. &lt;br /&gt;
*4 UNUSUAL ADVENTURES in Ny Chennacatt, including a trading exhibition, a risky mission of stealth, a bold foray into Akhôrahil&#039;s arena, and infiltration into the Nazgûl&#039;s army. &lt;br /&gt;
*STATS AND BACKGROUND INFORMATION for the prominent leaders in the fortress, including the Fifth Nazgûl and his brilliant general Wyatan. &lt;br /&gt;
*STATISTICS for the Army of the Southern Dragon, quartered at the citadel between military campaigns. &lt;br /&gt;
&lt;br /&gt;
{{title|italics}}&lt;br /&gt;
[[Category:MERP]]&lt;br /&gt;
[[Category:Publications by title]]&lt;/div&gt;</summary>
		<author><name>Basile II</name></author>
	</entry>
	<entry>
		<id>https://tolkiengateway.net/w/index.php?title=Halls_of_the_Elven-king&amp;diff=250122</id>
		<title>Halls of the Elven-king</title>
		<link rel="alternate" type="text/html" href="https://tolkiengateway.net/w/index.php?title=Halls_of_the_Elven-king&amp;diff=250122"/>
		<updated>2014-06-27T21:49:13Z</updated>

		<summary type="html">&lt;p&gt;Basile II: Move Stock Number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{book&lt;br /&gt;
|title=Halls of the Elven-king&lt;br /&gt;
|image=[[Image:merp_Halls of the Elven-king.jpg|225px]]&lt;br /&gt;
|author=[[Tom Loback]]&lt;br /&gt;
|isbn=1-55806-015-4 &lt;br /&gt;
|publisher=[[Iron Crown Enterprises]]&lt;br /&gt;
|date=[[1988]]&lt;br /&gt;
|format=Softcover&lt;br /&gt;
|pages=32&lt;br /&gt;
|ice=8204&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Halls of the Elven-king&#039;&#039;&#039;&#039;&#039; is a supplement (in the series &#039;&#039;Fortresses of Middle-earth&#039;&#039;) for &#039;&#039;[[Middle-earth Role Playing]]&#039;&#039;, 1st Edition. &lt;br /&gt;
&lt;br /&gt;
For use with this supplement, [[Mithril Miniatures]] released a set of metal miniatures (M63 - M72 &#039;&#039;Halls of the Elven-King&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
== Cover/Jacket Text == &lt;br /&gt;
&lt;br /&gt;
Home of Legolas and Thranduil.&lt;br /&gt;
&lt;br /&gt;
The palatial Halls of the Elven-king cut deep into a hill in northeastern Mirkwood. Facing southward, the main doors of this wondrous delving look onto a stone bridge that spans the swift-flowing Forest River. This strategic crossing joins the great Woodland Realm ruled by King Thranduil to the north with the haunted woods to the south. &lt;br /&gt;
&lt;br /&gt;
Besides guarding the bridge, the fortified subterranean palace serves as both the capital to the Wood-elves and gateway into Northern Mirkwood. Here the Elven-king greets the rare travelers who journey westward. Few sojourn beyond the Halls, however, for the Woodland Realm remains an enchanted land shrouded in mystery and threatened by the dark forces spawned by the Lord of the Rings. &lt;br /&gt;
&lt;br /&gt;
HALLS OF THE ELVEN-KING features: &lt;br /&gt;
&lt;br /&gt;
*Over 20 pages of layouts, perspectives, and illustrations. &lt;br /&gt;
*A complete cutaway view of the Elven-king&#039;s underground City. &lt;br /&gt;
*Room by room descriptions and adventure suggestions. &lt;br /&gt;
*Background and stats for Thranduil, Legolas, and the Elven garrison.  &lt;br /&gt;
{{title|italics}}&lt;br /&gt;
[[Category:MERP]]&lt;br /&gt;
[[Category:Publications by title]]&lt;/div&gt;</summary>
		<author><name>Basile II</name></author>
	</entry>
	<entry>
		<id>https://tolkiengateway.net/w/index.php?title=Calenhad:_A_Beacon_of_Gondor&amp;diff=250121</id>
		<title>Calenhad: A Beacon of Gondor</title>
		<link rel="alternate" type="text/html" href="https://tolkiengateway.net/w/index.php?title=Calenhad:_A_Beacon_of_Gondor&amp;diff=250121"/>
		<updated>2014-06-27T21:47:11Z</updated>

		<summary type="html">&lt;p&gt;Basile II: Move Stock Number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{book&lt;br /&gt;
|title=Calenhad: A Beacon of Gondor&lt;br /&gt;
|image=[[Image:Calenhad, A Beacon of Gondor.jpg|225px]]&lt;br /&gt;
|author=Tim Cooke&lt;br /&gt;
|isbn=1-55806-097-9 &lt;br /&gt;
|publisher=[[Iron Crown Enterprises]]&lt;br /&gt;
|date=[[1990]]&lt;br /&gt;
|format=&lt;br /&gt;
|pages=47&lt;br /&gt;
|ice=8203&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Calenhad: A Beacon of Gondor&#039;&#039;&#039;&#039;&#039; is a supplement (in the &#039;&#039;Fortress&#039;&#039; series) for &#039;&#039;[[Middle-earth Role Playing]]&#039;&#039;, 1st Edition.&lt;br /&gt;
&lt;br /&gt;
== Cover/Jacket Text ==&lt;br /&gt;
&lt;br /&gt;
Located in the northern foothills of the Ered Nimrais, Calenhad is one in a chain of seven beacon-towers. Its watch-fire relays warning to Minas Tirith of any attack on Gondor&#039;s frontiers. Whether a Dunlending invasion from the west, an Orcish raid across the Anduin, or civil strife within Calenardhon, the tower&#039;s beacon is set ablaze. &lt;br /&gt;
&lt;br /&gt;
Calenhad&#039;s elevated site on steep cliffs originally sported just a rude signal-platform. The structure&#039;s fire-cage, when set alight, warned nearby Gondorian settlements of incursions by Dunnish tribes. Centuries later, when Easterlings raided across the Anduin, a more formidable tower was built over the platform&#039;s ruins. As the Shadow in Mordor grew, the tower was expanded and strengthened to become a fortress of considerable military significance. &lt;br /&gt;
&lt;br /&gt;
CALENHAD features: &lt;br /&gt;
*Over 20 pages of layouts, illustrations, and perspectives. &lt;br /&gt;
*Complete, multi-level floorplans for 4 guard-towers, the gatehouse, and the impressive beacon-tower. &lt;br /&gt;
*Typical layouts for watch-towers on the outer curtain wall and the wall-towers overlooking the inner bailey. &lt;br /&gt;
*Room by room descriptions and adventure suggestions. &lt;br /&gt;
*Statistics for the garrison of Calenhad and important NPCs residing in the beacon&#039;s vicinity.&lt;br /&gt;
{{title|italics}}&lt;br /&gt;
[[Category:MERP]]&lt;br /&gt;
[[Category:Publications by title]]&lt;/div&gt;</summary>
		<author><name>Basile II</name></author>
	</entry>
	<entry>
		<id>https://tolkiengateway.net/w/index.php?title=Teeth_of_Mordor_(book)&amp;diff=250120</id>
		<title>Teeth of Mordor (book)</title>
		<link rel="alternate" type="text/html" href="https://tolkiengateway.net/w/index.php?title=Teeth_of_Mordor_(book)&amp;diff=250120"/>
		<updated>2014-06-27T21:45:12Z</updated>

		<summary type="html">&lt;p&gt;Basile II: Move Stock Number&lt;/p&gt;
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&lt;div&gt;{{disambig-two|the [[Middle-earth Role Playing|MERP]] supplement|place in [[Mordor]]|[[Teeth of Mordor]]}}&lt;br /&gt;
{{book&lt;br /&gt;
|title=Teeth of Mordor&lt;br /&gt;
|image=[[Image:merp_Teeth of Mordor.jpg|225px]]&lt;br /&gt;
|author=[[Terry Kevin Amthor]]&lt;br /&gt;
|isbn=1-55806-96-5 &lt;br /&gt;
|publisher=[[Iron Crown Enterprises]]&lt;br /&gt;
|date=[[1988]]&lt;br /&gt;
|format=Softcover&lt;br /&gt;
|pages=32&lt;br /&gt;
|ice=8202&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Teeth of Mordor&#039;&#039;&#039;&#039;&#039; is a supplement (in the series &#039;&#039;Fortresses of Middle-earth&#039;&#039;) for &#039;&#039;[[Middle-earth Role Playing]]&#039;&#039;, 1st Edition. &lt;br /&gt;
&lt;br /&gt;
== Cover/Jacket Text == &lt;br /&gt;
&lt;br /&gt;
Two of the most fearsome towers in all of Middle-earth, the Teeth of Mordor guard the entrance to Mordor, land of Sauron. The fortresses were erected by Gondor to prevent evil creatures from returning to the Black Land. After the Great Plague, it was repopulated by the very Orcs and Trolls it was designed to forbid. &lt;br /&gt;
&lt;br /&gt;
Nearly two hundred feet tall, the Teeth are known individually as Carchost (s. &amp;quot;Fang-fort&amp;quot;) and Narchost (s. &amp;quot;Fire-fort&amp;quot;). These towers and their connecting rampart commands the gap between the Mountains of Ash and the Mountains of Shadow. Chiseled of smooth and glassy slag, they erupt from the tortured plain like huge ebony jaws poised to close upon the foolish intruder. &lt;br /&gt;
&lt;br /&gt;
TEETH OF MORDOR features: &lt;br /&gt;
&lt;br /&gt;
*Over 20 pages of layouts, perspectives, and illustrations. &lt;br /&gt;
*Complete, multi-level layouts for Carchost, Narchost, and the central gate complex. &lt;br /&gt;
*Garrison data for both Gondorian and Sauronic forces. &lt;br /&gt;
*Stats and background for the Mouth of Sauron and Dwar of Waw, Nazgul commander of the Morannon.  &lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[[Gates of Mordor (book)|Gates of Mordor]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[The Tower of Cirith Ungol and Shelob&#039;s Lair]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Gorgoroth (book)|Gorgoroth]]&#039;&#039;&lt;br /&gt;
{{title|italics}}&lt;br /&gt;
[[Category:MERP]]&lt;br /&gt;
[[Category:Publications by title]]&lt;/div&gt;</summary>
		<author><name>Basile II</name></author>
	</entry>
	<entry>
		<id>https://tolkiengateway.net/w/index.php?title=Weathertop:_Tower_of_the_Wind&amp;diff=250119</id>
		<title>Weathertop: Tower of the Wind</title>
		<link rel="alternate" type="text/html" href="https://tolkiengateway.net/w/index.php?title=Weathertop:_Tower_of_the_Wind&amp;diff=250119"/>
		<updated>2014-06-27T21:43:56Z</updated>

		<summary type="html">&lt;p&gt;Basile II: Move Stock Number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{book&lt;br /&gt;
|title=Weathertop: Tower of the Wind&lt;br /&gt;
|image=[[Image:merp_weathertop.jpg|225px]]&lt;br /&gt;
|author=[[Pete Fenlon|Peter C. Fenlon, Jr.]]&lt;br /&gt;
|isbn=0-915795-89-2 &lt;br /&gt;
|publisher=[[Iron Crown Enterprises]]&lt;br /&gt;
|date=[[1987]]&lt;br /&gt;
|format=Softcover&lt;br /&gt;
|pages=32&lt;br /&gt;
|ice=8201&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Weathertop: Tower of the Wind&#039;&#039;&#039;&#039;&#039; is a supplement (in the series &#039;&#039;Fortresses of Middle-earth&#039;&#039;) for &#039;&#039;[[Middle-earth Role Playing]]&#039;&#039;, 1st Edition. &lt;br /&gt;
&lt;br /&gt;
== Cover/Jacket Text == &lt;br /&gt;
&lt;br /&gt;
The citadel that crowns Weathertop (S. Amon Sûl) is the greatest tower-fortress in Arnor and the focus of much of the struggle between Arnor&#039;s three successor kingdoms: Arthedain, Cardolan, and Rhudaur. Built by the Faithful Númenórean exiles led by Elendil the Tall in the late Second Age. it rises from the heart of Dúnedain&#039;s Northern Kingdom. The royal tower houses the Chief Palantîr (Seeing-stone) of the North and serves as the principal home of Arnor&#039;s High Seer. Few fortresses hold such significance; for its size and strength, Amon Sûl is unsurpassed by any other work of northern Dúnedain. Even the Witch-king of Angmar looks to the Tower of Amon Sûl as a great prize, a preeminent symbol of Dúnedain spirit. &lt;br /&gt;
&lt;br /&gt;
WEATHERTOP features: &lt;br /&gt;
&lt;br /&gt;
Over 20 pages of layouts, perspectives, and illustrations &lt;br /&gt;
Complete, multi-level layouts for 13 towers and bastions of the outer works &lt;br /&gt;
Detailed layouts for all 14 levels of the tower, Amon Sûl &lt;br /&gt;
{{title|italics}}&lt;br /&gt;
[[Category:MERP]]&lt;br /&gt;
[[Category:Publications by title]]&lt;/div&gt;</summary>
		<author><name>Basile II</name></author>
	</entry>
	<entry>
		<id>https://tolkiengateway.net/w/index.php?title=River_Running_(book)&amp;diff=250118</id>
		<title>River Running (book)</title>
		<link rel="alternate" type="text/html" href="https://tolkiengateway.net/w/index.php?title=River_Running_(book)&amp;diff=250118"/>
		<updated>2014-06-27T21:40:56Z</updated>

		<summary type="html">&lt;p&gt;Basile II: Move Stock Number&lt;/p&gt;
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&lt;div&gt;{{disambig-two|a [[Middle-earth Role Playing|MERP]] supplement|the river in [[Rhovanion]]|[[River Running]]}}&lt;br /&gt;
{{book&lt;br /&gt;
|title=River Running&lt;br /&gt;
|image=[[Image:River Running (MERP).jpg|225px]]&lt;br /&gt;
|author=Joe Martin&lt;br /&gt;
|isbn=1-55806-159-2 &lt;br /&gt;
|publisher=[[Iron Crown Enterprises]]&lt;br /&gt;
|date=[[1992]]&lt;br /&gt;
|format=Softcover&lt;br /&gt;
|pages=95&lt;br /&gt;
|ice=8114&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;River Running&#039;&#039;&#039;&#039;&#039; is an adventure supplement for &#039;&#039;[[Middle-earth Role Playing]]&#039;&#039;, 1st Edition.&lt;br /&gt;
&lt;br /&gt;
== Cover/Jacket Text == &lt;br /&gt;
&lt;br /&gt;
Dorwinion, the Land of Maidens, flanks the eastern end of the River Running where it flows into the Sea of Rhûn. Inhabited by traders and diplomats, the realm is famed for its magnificent wines. Casks of sparkling whites, subtle reds, and sweet rosés travel to all ends of Middle-earth. Despite its location on the frontiers of Gondor, Dorwinion is not ignored by the dreaded Necromancer who lurks in Mirkwood. Monstrous beasts, sorcerous raids, and supernatural diseases all plague the Dorwinadan peoples at the Dark Lord&#039;s whim. &lt;br /&gt;
&lt;br /&gt;
RIVER RUNNING features: &lt;br /&gt;
*6 CHALLENGING ADVENTURES in which the Dark Lord&#039;s minions strive to bring ruin to Dorwinion and all who travel the River Running. &lt;br /&gt;
*COMPLETE LAYOUTS &amp;amp; MAPS for each adventure - more than 12 pages in all. &lt;br /&gt;
*STATISTICS for all beasts, monster, and NPCs that confront the adventurers. &lt;br /&gt;
*TABLES of results and NPC reactions for all adventures. &lt;br /&gt;
*EXTENSIVE GM NOTES for exciting, well-run play. &lt;br /&gt;
*REWARDS - for successful adventurers described in detail - including the coveted license to export Dorwinion wine. &lt;br /&gt;
&lt;br /&gt;
{{title|italics}}&lt;br /&gt;
[[Category:MERP]]&lt;br /&gt;
[[Category:Publications by title]]&lt;/div&gt;</summary>
		<author><name>Basile II</name></author>
	</entry>
	<entry>
		<id>https://tolkiengateway.net/w/index.php?title=The_Necromancer%27s_Lieutenant&amp;diff=250117</id>
		<title>The Necromancer&#039;s Lieutenant</title>
		<link rel="alternate" type="text/html" href="https://tolkiengateway.net/w/index.php?title=The_Necromancer%27s_Lieutenant&amp;diff=250117"/>
		<updated>2014-06-27T21:38:56Z</updated>

		<summary type="html">&lt;p&gt;Basile II: Move Stock Number&lt;/p&gt;
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&lt;div&gt;{{book&lt;br /&gt;
|title=The Necromancer&#039;s Lieutenant&lt;br /&gt;
|image=[[Image:The Necromancer&#039;s Lieutenant.png|225px]]&lt;br /&gt;
|author=Dan and Margaret Henley&lt;br /&gt;
|isbn=1-55806-113-4 &lt;br /&gt;
|publisher=[[Iron Crown Enterprises]]&lt;br /&gt;
|date=[[1990]]&lt;br /&gt;
|format=Paperback&lt;br /&gt;
|pages=31&lt;br /&gt;
|ice=8113&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Necromancer&#039;s Lieutenant&#039;&#039;&#039;&#039;&#039; is a supplement (adventure module) for &#039;&#039;[[Middle-earth Role Playing]]&#039;&#039;, 1st Edition.&lt;br /&gt;
&lt;br /&gt;
== Cover/Jacket Text ==&lt;br /&gt;
 &lt;br /&gt;
Mirkwood, the mighty forest once named Greenwood the Great, extends east from the banks of the Anduin River to the vast plains of Rhovanion. In days of old, Elves made merry in its tree-ringed glades, accompanied by the music of chuckling brooks and tilling songbirds. The advent of the Necromancer has changed the forest&#039;s character. Its shadows are darker, and Giant Spiders lurk in their depths, while Orcs prowl the trails that wind through Mirkwood&#039;s increasingly dank undergrowth. &lt;br /&gt;
&lt;br /&gt;
The Necromancer&#039;s Lieutenant includes: &lt;br /&gt;
*4 RISKY ADVENTURES in the shadows of Mirkwood - preserve a merchant&#039;s caravan from Orcish plunderers; seize a treasure destined for the Necromancer&#039;s hold; harass an army bent to Dol Guldur&#039;s dark designs; and defeat a prime enemy of the Free People in the Taur-e-Ndaedelos. &lt;br /&gt;
*DETAILED MAPS of the sites of action, including a Woodman&#039;s holding overrun by Orcs, an outpost on the flanks of Amon Lanc, and the caverns utilized as headquarters by the Necromancer&#039;s lieutenant, Skauril - a renegade Easterling intent on driving all light from Mirkwood. &lt;br /&gt;
*GAME STATISTICS for the Beasts, Orcs, and NPCs that wander the eaves of Mirkwood. &lt;br /&gt;
*MORALE AND VICTORY TABLES for resolution of the battle between Skauril&#039;s Army and Thranduil&#039;s Elves. &lt;br /&gt;
{{DEFAULTSORT:Necromancer&#039;s Lieutenant, The}}&lt;br /&gt;
{{title|italics}}&lt;br /&gt;
[[Category:MERP]]&lt;br /&gt;
[[Category:Publications by title]]&lt;/div&gt;</summary>
		<author><name>Basile II</name></author>
	</entry>
	<entry>
		<id>https://tolkiengateway.net/w/index.php?title=Hazards_of_the_Harad_Wood&amp;diff=250115</id>
		<title>Hazards of the Harad Wood</title>
		<link rel="alternate" type="text/html" href="https://tolkiengateway.net/w/index.php?title=Hazards_of_the_Harad_Wood&amp;diff=250115"/>
		<updated>2014-06-27T18:44:35Z</updated>

		<summary type="html">&lt;p&gt;Basile II: Move Stock Number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{book&lt;br /&gt;
|title=Hazards of the Harad Wood&lt;br /&gt;
|image=[[Image:Hazards of the Harad Wood.png|225px]]&lt;br /&gt;
|author=John Crowdis&lt;br /&gt;
|isbn=1-55806-096-0 &lt;br /&gt;
|publisher=[[Iron Crown Enterprises]]&lt;br /&gt;
|date=[[1990]]&lt;br /&gt;
|format=&lt;br /&gt;
|pages=32&lt;br /&gt;
|ice=8112&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Hazards of the Harad Wood&#039;&#039;&#039;&#039;&#039; is an adventure module for &#039;&#039;[[Middle-earth Role Playing]]&#039;&#039;, 1st Edition.&lt;br /&gt;
&lt;br /&gt;
== Cover/Jacket Text ==&lt;br /&gt;
&lt;br /&gt;
Four low-to-mid level adventures which each stand on their own and can be set up in minutes. &lt;br /&gt;
&lt;br /&gt;
Secrets lurk within Far Harad&#039;s Vale of Tears, mysteries that remain hidden for centuries. For the rural folk who dwell in the scrublands at the forest&#039;s edge, these enigmas can spell misfortune... or disaster. The lush beauty of Suza Sumar unveils forgotten horrors all too often. &lt;br /&gt;
&lt;br /&gt;
Inexplicable floating points of luminescence plague the village of Avashar. Can you discover the secret behind &#039;&#039;The Lights of Avashar&#039;&#039;? &lt;br /&gt;
&lt;br /&gt;
Barthanan, a shepherd dwelling in the Scrublands, is losing sheep from his flock. No predators or signs of a struggle have been spotted. Can you solve the mystery of &#039;&#039;The Disappearing Flock&#039;&#039;? &lt;br /&gt;
&lt;br /&gt;
Janir, a trapper who frequents the Suza Sumar, falls victim to nightmares after stumbling across a ruined keep. Will you risk insanity to stop a Demon&#039;s triumph in &#039;&#039;The Terror in the Jungle&#039;&#039;? &lt;br /&gt;
&lt;br /&gt;
Manari Akajhi, a young scholar, is tracing his family&#039;s lineage in search of a suitable resting place for his dead father. Unfortunately, his newly discovered heritage has drawn the powerful Storm King&#039;s attention. Will you oppose the Nazgûl to prevent his capture in &#039;&#039;The Eyes of the Dragon&#039;&#039;?&lt;br /&gt;
&lt;br /&gt;
Confront Wild Men, Baricha, Demons, and Desert Screamers when you face the &#039;&#039;Hazards of the Harad Wood&#039;&#039; in these four exciting adventures. &lt;br /&gt;
{{title|italics}}&lt;br /&gt;
[[Category:MERP]]&lt;br /&gt;
[[Category:Publications by title]]&lt;/div&gt;</summary>
		<author><name>Basile II</name></author>
	</entry>
	<entry>
		<id>https://tolkiengateway.net/w/index.php?title=Denizens_of_the_Dark_Wood&amp;diff=250114</id>
		<title>Denizens of the Dark Wood</title>
		<link rel="alternate" type="text/html" href="https://tolkiengateway.net/w/index.php?title=Denizens_of_the_Dark_Wood&amp;diff=250114"/>
		<updated>2014-06-27T18:42:55Z</updated>

		<summary type="html">&lt;p&gt;Basile II: Move Stock Number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{book&lt;br /&gt;
|title=&#039;&#039;Denizens of the Dark Wood&#039;&#039;&lt;br /&gt;
|image=[[Image:denizens_merp.jpg|225px]]&lt;br /&gt;
|author=Matthias and Karen Birkner&lt;br /&gt;
|isbn=1-55806-081-2 &lt;br /&gt;
|publisher=[[Iron Crown Enterprises]]&lt;br /&gt;
|date=[[1989]]&lt;br /&gt;
|format=Softcover&lt;br /&gt;
|pages=31&lt;br /&gt;
|ice=8111&lt;br /&gt;
}}&#039;&#039;&#039;&#039;&#039;Denizens of the Dark Wood&#039;&#039;&#039;&#039;&#039; is a module (in the &#039;&#039;Ready-to-Run Adventure&#039;&#039;-series) for &#039;&#039;[[Middle-earth Role Playing]]&#039;&#039;, 1st Edition.&lt;br /&gt;
&lt;br /&gt;
*Cover art: [[Angus McBride]]&lt;br /&gt;
*Cover Price: $6.00&lt;br /&gt;
&lt;br /&gt;
== Cover/Jacket Text == &lt;br /&gt;
 &lt;br /&gt;
Three low-to-mid level adventures which each stand on their own and can be set up in minutes. &lt;br /&gt;
&lt;br /&gt;
The Necromancer&#039;s presence in Mirkwood has lengthened the shadows darkening the forest&#039;s eaves. Orcs from the Grey Mountains move south through the trees, Giant Spiders congregate in larger numbers, and Trolls emerge from their caves more frequently. &lt;br /&gt;
&lt;br /&gt;
Several lads and lasses of Ulgarstat, a hamlet at the forest&#039;s edge and due west of Lake-town, have disappeared without a trace. Will you risk unknown dangers to find and rescue the missing youths in Attercop Attack? &lt;br /&gt;
&lt;br /&gt;
A merchant based in Lake town has lost a caravan to Trolls along the Men-i-Naugrim. Will you face the dread Tereg to recover Master Eolsen&#039;s goods and discover the fate of his hirelings in Trouble With Trolls? &lt;br /&gt;
&lt;br /&gt;
A Beorning warrior has learned of a tithe to the Necromancer from the last of the Orcs he slew while traveling though Mirkwood. Will you accompany Grimbold into the forest to waylay the treasure before it enters the Necromancer&#039;s citadel in The Tithing Train? &lt;br /&gt;
&lt;br /&gt;
Combat Giant Spiders, Trolls, Orcs of Fhahoz-Blogrum when you attack the Denizens of the Dark Wood in these three exiting adventures.&lt;br /&gt;
{{title|italics}}&lt;br /&gt;
[[Category:MERP]]&lt;br /&gt;
[[Category:Publications by title]]&lt;/div&gt;</summary>
		<author><name>Basile II</name></author>
	</entry>
	<entry>
		<id>https://tolkiengateway.net/w/index.php?title=Raiders_of_Cardolan&amp;diff=250113</id>
		<title>Raiders of Cardolan</title>
		<link rel="alternate" type="text/html" href="https://tolkiengateway.net/w/index.php?title=Raiders_of_Cardolan&amp;diff=250113"/>
		<updated>2014-06-27T18:35:55Z</updated>

		<summary type="html">&lt;p&gt;Basile II: Move Stock Number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{book&lt;br /&gt;
|title=Raiders of Cardolan&lt;br /&gt;
|image=[[Image:merp_Raiders of Cardolan.jpg|225px]]&lt;br /&gt;
|author=Jeff McKeage&lt;br /&gt;
|isbn=1-55806-005-7 &lt;br /&gt;
|publisher=[[Iron Crown Enterprises]]&lt;br /&gt;
|date=[[1988]]&lt;br /&gt;
|format=Softcover&lt;br /&gt;
|pages=32&lt;br /&gt;
|ice=8108&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Raiders of Cardolan&#039;&#039;&#039;&#039;&#039; is a supplement (in the series &#039;&#039;Ready-to-Run Adventures&#039;&#039;) for &#039;&#039;[[Middle-earth Role Playing]]&#039;&#039;, 1st Edition. &lt;br /&gt;
&lt;br /&gt;
== Cover/Jacket Text == &lt;br /&gt;
&lt;br /&gt;
Three low-to-mid level adventures which each stand on their own and can be set up in minutes. &lt;br /&gt;
&lt;br /&gt;
From the heart of the Black Wood, the false Cannaigh plots rebellion - but he and his allies have had a falling out. The time is ripe to collect the reward on his head. Are you brave enough to face an Encounter at Traith-chefudoc?&lt;br /&gt;
&lt;br /&gt;
Pirates from the south sail from a hidden harbor on the Dark Cape coast. Loot, lives, and a ship are at stake. Do you dare challenge The Sea-raiders at Minas Thonfalon? &lt;br /&gt;
&lt;br /&gt;
The remnants of the ancient Petty-dwarf race haunt the Black Wood. Their involvement in dark schemes may embroil the entire region. Are you willing to venture Into the Meur Tol? &lt;br /&gt;
&lt;br /&gt;
Face the dangers of Beffraen, Petty-dwarves, and Undead as you seek the Raiders of Cardolan in these 3 exciting adventures!  &lt;br /&gt;
{{title|italics}}&lt;br /&gt;
[[Category:MERP]]&lt;br /&gt;
[[Category:Publications by title]]&lt;/div&gt;</summary>
		<author><name>Basile II</name></author>
	</entry>
	<entry>
		<id>https://tolkiengateway.net/w/index.php?title=Ghosts_of_the_Southern_Anduin&amp;diff=250112</id>
		<title>Ghosts of the Southern Anduin</title>
		<link rel="alternate" type="text/html" href="https://tolkiengateway.net/w/index.php?title=Ghosts_of_the_Southern_Anduin&amp;diff=250112"/>
		<updated>2014-06-27T18:34:17Z</updated>

		<summary type="html">&lt;p&gt;Basile II: Move Stock Number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{book&lt;br /&gt;
|title=Ghosts of the Southern Anduin&lt;br /&gt;
|image=[[File:MERP - Ghosts of the Southern Anduin.jpg|225px]]&lt;br /&gt;
|author=John Crowdis&lt;br /&gt;
|isbn=1-55806-030-8 &lt;br /&gt;
|publisher=[[Iron Crown Enterprises]]&lt;br /&gt;
|date=[[1989]]&lt;br /&gt;
|format=Softcover&lt;br /&gt;
|pages=32&lt;br /&gt;
|ice=8109&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Ghosts of the Southern Anduin&#039;&#039;&#039;&#039;&#039; is a supplement (in the series &#039;&#039;Ready-to-Run Adventures&#039;&#039;) for &#039;&#039;[[Middle-earth Role Playing]]&#039;&#039;, 1st Edition. &lt;br /&gt;
&lt;br /&gt;
*Cover art: [[Angus McBride]]&lt;br /&gt;
&lt;br /&gt;
== Cover/Jacket Text == &lt;br /&gt;
&lt;br /&gt;
Four low-to-mid level adventures which each stand on their own and can be set up in minutes. &lt;br /&gt;
&lt;br /&gt;
Bar-en-Tinnen is a sleepy little town on the banks of the mighty Anduin river. But now the complacent inhabitants must keep their eyes open. A ghost haunts the river on foggy nights; the wise bar their doors at sundown. Can you unlock the mystery of The Ghost on the River? &lt;br /&gt;
&lt;br /&gt;
The haunted riverfront is not the most terrifying of recent events. A young lad, panic stricken, dripping wet, and shivering, collapses on the doorstep of the Fen Worm&#039;s Fire Inn, a broken arrow shaft protruding from his left arm. Will you help defeat his enemies in The Survivor? &lt;br /&gt;
&lt;br /&gt;
The tailor&#039;s son disappears after encountering the river ghost and telling the story far and wide. Will you face the darkest evil to search for the young man in The Edain-in-Arthedur? &lt;br /&gt;
&lt;br /&gt;
Despite plentiful rainfall, the trees and crops are withering. A supernatural blight has struck the land. Are you resourceful enough to combat The Shadow on the Banks? &lt;br /&gt;
&lt;br /&gt;
Confront bandits, undead, evil priests, and minions of Sauron as you hunt the Ghosts of the Southern Anduin in these four exciting adventures!  &lt;br /&gt;
{{title|italics}}&lt;br /&gt;
[[Category:MERP]]&lt;br /&gt;
[[Category:Publications by title]]&lt;/div&gt;</summary>
		<author><name>Basile II</name></author>
	</entry>
	<entry>
		<id>https://tolkiengateway.net/w/index.php?title=Woses_of_the_Black_Wood&amp;diff=250111</id>
		<title>Woses of the Black Wood</title>
		<link rel="alternate" type="text/html" href="https://tolkiengateway.net/w/index.php?title=Woses_of_the_Black_Wood&amp;diff=250111"/>
		<updated>2014-06-27T18:33:06Z</updated>

		<summary type="html">&lt;p&gt;Basile II: Move Stock Number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{book&lt;br /&gt;
|title=&#039;&#039;Woses of the Black Wood&#039;&#039;&lt;br /&gt;
|image=[[Image:merp_woses.jpg|225px]]&lt;br /&gt;
|author=Jeff McKeage&lt;br /&gt;
|isbn=0-915795-99-X &lt;br /&gt;
|publisher=[[Iron Crown Enterprises]]&lt;br /&gt;
|date=[[1987]]&lt;br /&gt;
|format=Softcover&lt;br /&gt;
|pages=32&lt;br /&gt;
|ice=8107&lt;br /&gt;
}}&#039;&#039;&#039;&#039;&#039;Woses of the Black Wood&#039;&#039;&#039;&#039;&#039; is a module (in the &#039;&#039;Ready-to-Run Adventure&#039;&#039;-series) for &#039;&#039;[[Middle-earth Role Playing]]&#039;&#039;, 1st Edition. &lt;br /&gt;
&lt;br /&gt;
*Cover Art: [[Angus McBride]]&lt;br /&gt;
&lt;br /&gt;
== Cover/Jacket Text == &lt;br /&gt;
&lt;br /&gt;
Three low-to-mid level adventures which each stand on their own and can be set up in minutes. &lt;br /&gt;
&lt;br /&gt;
Over the years, the people of Bor Leath have experienced perils that would daunt the hardiest. Now, a new terror walks the night. Can you put a stop to The Haunting of Bor Leath? &lt;br /&gt;
&lt;br /&gt;
Ten miles to the north of Bor Leath lies the home of Coel, the herb mistress. She has befriended the local animals who shield her from the dangers of the Black Wood. What will you encounter in the Adventures Around the Cabden? &lt;br /&gt;
&lt;br /&gt;
The Woses make good use of the extensive grottos that delve deep into the Bare Hills. They carefully guard the halls and treasures, reminders of past prosperity. Are you willing to face the Darkwood Woses? &lt;br /&gt;
&lt;br /&gt;
The promise of riches calls, but danger walks throughout these 3 exciting adventures! &lt;br /&gt;
{{title|italics}}&lt;br /&gt;
[[Category:MERP]]&lt;br /&gt;
[[Category:Publications by title]]&lt;/div&gt;</summary>
		<author><name>Basile II</name></author>
	</entry>
	<entry>
		<id>https://tolkiengateway.net/w/index.php?title=Assassins_of_Dol_Amroth&amp;diff=250110</id>
		<title>Assassins of Dol Amroth</title>
		<link rel="alternate" type="text/html" href="https://tolkiengateway.net/w/index.php?title=Assassins_of_Dol_Amroth&amp;diff=250110"/>
		<updated>2014-06-27T18:31:55Z</updated>

		<summary type="html">&lt;p&gt;Basile II: Move Stock Number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{book&lt;br /&gt;
|title=&#039;&#039;Assassins of Dol Amroth&#039;&#039;&lt;br /&gt;
|image=[[Image:merp_assassins.jpg|225px]]&lt;br /&gt;
|author=[[Charles Crutchfield]]&lt;br /&gt;
|isbn=0-915795-98-1 &lt;br /&gt;
|publisher=[[Iron Crown Enterprises]]&lt;br /&gt;
|date=[[1987]]&lt;br /&gt;
|format=Softcover&lt;br /&gt;
|pages=32&lt;br /&gt;
|ice=8106&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Assassins of Dol Amroth&#039;&#039;&#039;&#039;&#039; is a module (in the &#039;&#039;Ready-to-Run Adventure&#039;&#039;-series) for &#039;&#039;[[Middle-earth Role Playing]]&#039;&#039;, 1st Edition. &lt;br /&gt;
&lt;br /&gt;
*Editor: [[Terry K. Amthor]]&lt;br /&gt;
*Cover art: [[Angus McBride]]&lt;br /&gt;
*Interior art: [[Jeff Menges]]&lt;br /&gt;
*Layouts: [[Elizabeth Preston]]&lt;br /&gt;
&lt;br /&gt;
== Cover/Jacket Text == &lt;br /&gt;
&lt;br /&gt;
Three low-to-mid level adventures which each stand on their own and can be set up in minutes.&lt;br /&gt;
&lt;br /&gt;
A knight of great renown is slain on the quays of Dol Amroth before your eyes. His attacker, a tall man cloaked in grey, flees into the abandoned warehouse at his back. Are you bold enough to avenge the Murder on the Docks?&lt;br /&gt;
&lt;br /&gt;
Mysterious, grey-cloaked bandits chase you through country lanes to the gates of a deserted manor house. But is it deserted? A ghostly warrior with a pack of hounds and an ancient saber paces the cobwebbed halls. Can you survive the dangers of A Home by the Sea?&lt;br /&gt;
&lt;br /&gt;
A raid on Dol Amroth&#039;s Castle Quarter costs a titled courtier his life - despite two strong bodyguards. The city&#039;s nobles want the killers in grey captured and brought to justice. Will you brave their stronghold upon the eerie Hill of Shades?&lt;br /&gt;
&lt;br /&gt;
Death lurks in every shadow, but fame and fortune follow peril in these 3 exciting adventures!&lt;br /&gt;
{{title|italics}}&lt;br /&gt;
[[Category:MERP]]&lt;br /&gt;
[[Category:Publications by title]]&lt;/div&gt;</summary>
		<author><name>Basile II</name></author>
	</entry>
	<entry>
		<id>https://tolkiengateway.net/w/index.php?title=Gates_of_Mordor_(book)&amp;diff=250109</id>
		<title>Gates of Mordor (book)</title>
		<link rel="alternate" type="text/html" href="https://tolkiengateway.net/w/index.php?title=Gates_of_Mordor_(book)&amp;diff=250109"/>
		<updated>2014-06-27T18:29:57Z</updated>

		<summary type="html">&lt;p&gt;Basile II: Move Stock Number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig-two|the [[Middle-earth Role Playing|MERP]] supplement|pass in [[Mordor]]|[[Gate of Mordor]]}}&lt;br /&gt;
{{book&lt;br /&gt;
|title=&#039;&#039;Gates of Mordor&#039;&#039;&lt;br /&gt;
|image=[[Image:merp_gates.jpg|225px]]&lt;br /&gt;
|author=[[Graham Staplehurst]]&lt;br /&gt;
|isbn=0-915795-81-7 &lt;br /&gt;
|publisher=[[Iron Crown Enterprises]]&lt;br /&gt;
|date=[[1987]]&lt;br /&gt;
|format=Softcover&lt;br /&gt;
|pages=32&lt;br /&gt;
|ice=8105&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Gates of Mordor&#039;&#039;&#039;&#039;&#039; is a supplement (in the &#039;&#039;Ready-to-Run Adventure&#039;&#039;-series) for &#039;&#039;[[Middle-earth Role Playing]]&#039;&#039;, 1st Edition.&lt;br /&gt;
&lt;br /&gt;
*Cover art: [[Angus McBride]]&lt;br /&gt;
*Cover price: $6.00&lt;br /&gt;
&lt;br /&gt;
==Cover/Jacket Text== &lt;br /&gt;
 &lt;br /&gt;
Three low-to-mid level adventures which each stand on their own and can be set up in minutes. &lt;br /&gt;
&lt;br /&gt;
A shipment of wine and ale has disappeared in North Ithilien. Firichal, a wealthy wine merchant has offered a reward for information and assistance. Are you brave enough to follow the Trail of the Wine Bandits? &lt;br /&gt;
&lt;br /&gt;
The tower of Barad Perras once withstood the efforts of besieging Orcs. Years later it was abandoned and forgotten... Recently, however, a band of Scara-hai Orcs has claimed the tower as a base from which to terrorize the area. Are you willing to face The Trouble at Littlehorn? &lt;br /&gt;
&lt;br /&gt;
The people of Minas Tirith speak of a strange band of Orcs and their sorcerous leader Gaurhîr. These Scara-hai have been bred for very special plans, plans about to come to their gruesome fruition. Do you have the courage to face The Master of Durthang? &lt;br /&gt;
&lt;br /&gt;
Danger is everywhere, but so are the rewards in these 3 exciting adventures! &lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*&#039;&#039;[[The Tower of Cirith Ungol and Shelob&#039;s Lair]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Teeth of Mordor (book)|Teeth of Mordor]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Gorgoroth (book)|Gorgoroth]]&#039;&#039;&lt;br /&gt;
{{title|italics}}&lt;br /&gt;
[[Category:MERP]]&lt;br /&gt;
[[Category:Publications by title]]&lt;/div&gt;</summary>
		<author><name>Basile II</name></author>
	</entry>
	<entry>
		<id>https://tolkiengateway.net/w/index.php?title=Pirates_of_Pelargir&amp;diff=250108</id>
		<title>Pirates of Pelargir</title>
		<link rel="alternate" type="text/html" href="https://tolkiengateway.net/w/index.php?title=Pirates_of_Pelargir&amp;diff=250108"/>
		<updated>2014-06-27T18:27:15Z</updated>

		<summary type="html">&lt;p&gt;Basile II: Move Stock Number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{book&lt;br /&gt;
|title=&#039;&#039;Pirates of Pelargir&#039;&#039;&lt;br /&gt;
|image=[[Image:merp_pirates.jpg|225px]]&lt;br /&gt;
|author=[[Ruth Sochard]]&lt;br /&gt;
|isbn=0-915795-44-2 &lt;br /&gt;
|publisher=[[Iron Crown Enterprises]]&lt;br /&gt;
|date=[[1987]]&lt;br /&gt;
|format=Softcover&lt;br /&gt;
|pages=33&lt;br /&gt;
|ice=8104&lt;br /&gt;
}}&#039;&#039;&#039;&#039;&#039;Pirates of Pelargir&#039;&#039;&#039;&#039;&#039; is a module (in the &#039;&#039;Ready-to-Run Adventure&#039;&#039;-series) for &#039;&#039;[[Middle-earth Role Playing]]&#039;&#039;, 1st Edition. &lt;br /&gt;
&lt;br /&gt;
*Cover Art: [[Angus McBride]]&lt;br /&gt;
&lt;br /&gt;
== Cover/Jacket Text == &lt;br /&gt;
&lt;br /&gt;
Three low-to-mid level adventures which each stand on their own and can be set up in minutes. &lt;br /&gt;
&lt;br /&gt;
At an Inn called the Tipsy Triton you listen intently as a sea captain tells of pirate raids off the Red Cliff Coast. He needs strong-hearted mates to sign on for the voyage. Dare you sail with the master of The Lady Gilwen? &lt;br /&gt;
&lt;br /&gt;
Pirate raids have pushed the local merchants to their limit. A reward is offered for the discovery of the Laughing Raider&#039;s hiding place. Will you take up the Search for the Raider&#039;s Harbor? &lt;br /&gt;
&lt;br /&gt;
The fair Dorien is being held captive by blood-thirsty pirates. She will soon be sold into slavery. Who will stage a raid into the pirate&#039;s stronghold to rescue her? &lt;br /&gt;
&lt;br /&gt;
The risks are great, but so are the rewards in these 3 exciting adventures!&lt;br /&gt;
{{title|italics}}&lt;br /&gt;
[[Category:MERP]]&lt;br /&gt;
[[Category:Publications by title]]&lt;/div&gt;</summary>
		<author><name>Basile II</name></author>
	</entry>
	<entry>
		<id>https://tolkiengateway.net/w/index.php?title=Trolls_of_the_Misty_Mountains&amp;diff=250107</id>
		<title>Trolls of the Misty Mountains</title>
		<link rel="alternate" type="text/html" href="https://tolkiengateway.net/w/index.php?title=Trolls_of_the_Misty_Mountains&amp;diff=250107"/>
		<updated>2014-06-27T18:25:16Z</updated>

		<summary type="html">&lt;p&gt;Basile II: Move Stock Number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{book&lt;br /&gt;
|title=&#039;&#039;Trolls of the Misty Mountains&#039;&#039;&lt;br /&gt;
|image=[[Image:merp_trolls.jpg|225px]]&lt;br /&gt;
|author=John Cresswell, Mike Cresswell&lt;br /&gt;
|isbn=0-915795-49-3&lt;br /&gt;
|publisher=[[Iron Crown Enterprises]]&lt;br /&gt;
|date=[[1986]]&lt;br /&gt;
|format=Softcover&lt;br /&gt;
|pages=32&lt;br /&gt;
|ice=8103&lt;br /&gt;
}}&#039;&#039;&#039;&#039;&#039;Trolls of the Misty Mountains&#039;&#039;&#039;&#039;&#039; is a module (in the &#039;&#039;Ready-to-Run Adventure&#039;&#039;-series) for &#039;&#039;[[Middle-earth Role Playing]]&#039;&#039;, 1st Edition. &lt;br /&gt;
&lt;br /&gt;
*Editor: [[T. Kevin Amthor]], [[Pete Fenlon]]&lt;br /&gt;
*Cover art: Daniel R. Horne&lt;br /&gt;
*Interior art: Denis Loubet&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&lt;br /&gt;
In a review of &#039;&#039;Trolls of the Misty Mountains&#039;&#039; in &#039;&#039;[[White Dwarf]]&#039;&#039; magazine, Graham Staplehurst remarked that the adventures have some interesting twists and characters, but that the &amp;quot;&#039;&#039;language and ideas get somewhat childish&#039;&#039;&amp;quot; and that the description of the setting (including maps) is a bit confusing. In conclusion Staplehurst says that &amp;quot;&#039;&#039;the module slips a little from the excellent standards previously set by ICE&#039;&#039;.&amp;quot;&amp;lt;ref&amp;gt;&amp;quot;Open Box&amp;quot;, in &#039;&#039;[[White Dwarf]]&#039;&#039;, issue 87 (March 1987), p. 4&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Cover/Jacket Text== &lt;br /&gt;
&lt;br /&gt;
Three low-to-mid level adventures which each stand on their own and can be set up in minutes. &lt;br /&gt;
&lt;br /&gt;
The southern edge of the East-wood is no longer peaceful. Marauding Trolls have brought unrelenting terror to the area. A small community of Dwarves has been wiped out ... eaten. Are you stalwart enough to face the intruders in the Adventure at Duildin Hill? &lt;br /&gt;
&lt;br /&gt;
Two border keeps sit isolated in this area of the East-wood. The proposed path between these strongholds passes through Orc and Troll infested territory. Can you survive the Adventures at the Village of Garkash? &lt;br /&gt;
&lt;br /&gt;
Well concealed within the East-wood lies a dangerous gorge. Rumors have placed an ancient and powerful artifact within this pit. Many have preceded you in search of the heirloom. Will you risk the Adventure of Maes Fao? &lt;br /&gt;
{{title|italics}}&lt;br /&gt;
{{references}}&lt;br /&gt;
[[Category:MERP]]&lt;br /&gt;
[[Category:Publications by title]]&lt;/div&gt;</summary>
		<author><name>Basile II</name></author>
	</entry>
	<entry>
		<id>https://tolkiengateway.net/w/index.php?title=Phantom_of_the_Northern_Marches&amp;diff=250106</id>
		<title>Phantom of the Northern Marches</title>
		<link rel="alternate" type="text/html" href="https://tolkiengateway.net/w/index.php?title=Phantom_of_the_Northern_Marches&amp;diff=250106"/>
		<updated>2014-06-27T18:23:55Z</updated>

		<summary type="html">&lt;p&gt;Basile II: Move Stock Number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{book&lt;br /&gt;
|title=&#039;&#039;Phantom of the Northern Marches&#039;&#039;&lt;br /&gt;
|image=[[Image:merp_phantom.jpg|225px]]&lt;br /&gt;
|author=[[Graham Staplehurst]]&lt;br /&gt;
|isbn=0-915795-47-7&lt;br /&gt;
|publisher=[[Iron Crown Enterprises]]&lt;br /&gt;
|date=[[1986]]&lt;br /&gt;
|format=Softcover&lt;br /&gt;
|pages=32&lt;br /&gt;
|ice=8102&lt;br /&gt;
}}&#039;&#039;&#039;&#039;&#039;Phantom of the Northern Marches&#039;&#039;&#039;&#039;&#039; is a module (in the &#039;&#039;Ready-to-Run Adventure&#039;&#039;-series) for &#039;&#039;[[Middle-earth Role Playing]]&#039;&#039;, 1st Edition. &lt;br /&gt;
&lt;br /&gt;
*Editor: [[Peter C. Fenlon]], [[S. Coleman Charlton]]&lt;br /&gt;
*Cover art: [[Daniel R. Horne]]&lt;br /&gt;
*Interior art: [[Steven Peregrine]]&lt;br /&gt;
&lt;br /&gt;
== Cover/Jacket Text == &lt;br /&gt;
&lt;br /&gt;
Three low-to-mid level adventures which each stand on their own and can be set up in minutes. &lt;br /&gt;
&lt;br /&gt;
A simple tree house sits in the shadow of the peak called Pen-Drebi. Inside, a horrible revenge is being planned against the sleepy village of Nothva Raglaw. Can you face the menace of The Phantom of the Woods? &lt;br /&gt;
&lt;br /&gt;
An intruder from the Ettenmoors haunts a cave in the Witbeamwyd. Farmers report missing livestock. At night the earth trembles with heavy thuds, and daylight reveals huge, yard-long footprints. Is it a monstrous Troll? Is is a ghost? Can you solve The Riddle of the Ridorthû? &lt;br /&gt;
&lt;br /&gt;
A huge firedrake has crawled out of the shadows of the northern Misty Mountains. His path of fiery destruction leads to the Witbeamwyd and the town hall where he lies unchallenged. Can you match the massive strength and hot breath of Gerse&#039;s Bane?&lt;br /&gt;
{{title|italics}}&lt;br /&gt;
[[Category:MERP]]&lt;br /&gt;
[[Category:Publications by title]]&lt;/div&gt;</summary>
		<author><name>Basile II</name></author>
	</entry>
	<entry>
		<id>https://tolkiengateway.net/w/index.php?title=Haunted_Ruins_of_the_Dunlendings&amp;diff=250105</id>
		<title>Haunted Ruins of the Dunlendings</title>
		<link rel="alternate" type="text/html" href="https://tolkiengateway.net/w/index.php?title=Haunted_Ruins_of_the_Dunlendings&amp;diff=250105"/>
		<updated>2014-06-27T18:22:15Z</updated>

		<summary type="html">&lt;p&gt;Basile II: Move Stock Number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{book&lt;br /&gt;
|title=&#039;&#039;Haunted Ruins of the Dunlendings&#039;&#039;&lt;br /&gt;
|image=[[Image:merp_haunted.jpg|225px]]&lt;br /&gt;
|author=[[Ruth Sochard]]&lt;br /&gt;
|isbn=0-915795-27-2&lt;br /&gt;
|publisher=[[Iron Crown Enterprises]]&lt;br /&gt;
|date=[[1985]]&lt;br /&gt;
|format=Softcover&lt;br /&gt;
|pages=31&lt;br /&gt;
|ice=8101&lt;br /&gt;
}}&#039;&#039;&#039;&#039;&#039;Haunted Ruins of the Dunlendings&#039;&#039;&#039;&#039;&#039; is a module (in the &#039;&#039;Ready-to-Run Adventure&#039;&#039;-series) for &#039;&#039;[[Middle-earth Role Playing]]&#039;&#039;, 1st Edition. &lt;br /&gt;
&lt;br /&gt;
*Editor: [[Peter C. Fenlon]]&lt;br /&gt;
*Cover art: [[Gail B. McIntosh]]&lt;br /&gt;
*Interior art: [[Stephan Peregrine]], [[Jessica Ney]]&lt;br /&gt;
&lt;br /&gt;
For use with this supplement, [[Mithril Miniatures]] released a set of metal miniatures (M165 - M174 &#039;&#039;Ghost-warriors&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
== Cover/Jacket Text == &lt;br /&gt;
&lt;br /&gt;
Three low-to-mid level adventures which each stand on their own and can be set up in minutes. &lt;br /&gt;
&lt;br /&gt;
Sixteen merchants have died on the treacherous road between the towns of Cabed Angren and Sarn Erech. Forlong, a wealthy landowner, believes that bandits are behind the killings and has offered a rich reward for their extermination. Are you cunning enough to unravel the mystery surrounding The Lonely Tower? &lt;br /&gt;
&lt;br /&gt;
Setmaenen, an abandoned calendar-temple of the ancient Daen Coentis, harbors a king&#039;s fortune in jewels and treasures. But the holy place is protected by powerful wards and traps, guarded by ghosts, and tainted by a cursed artifact of the Dark Lord. Can you defeat the supernatural forces that lurk among The Seven Stones? &lt;br /&gt;
&lt;br /&gt;
Only Tarien, Lady of a wealthy Dúnadan family, escaped with her infant grandson when Dunnish warriors attacked her rural home. Her son, Derovin, was captured and taken to the haunted butte called Hogo Tarosvan. The Lady seeks revenge and the safe return of her son. Have you courage enough to search beyond The Phantom Doors? &lt;br /&gt;
&lt;br /&gt;
Peril lurks among the Dunnish ruins, but glory and wealth follow danger in these 3 exciting adventures!&lt;br /&gt;
{{title|italics}}&lt;br /&gt;
[[Category:MERP]]&lt;br /&gt;
[[Category:Publications by title]]&lt;/div&gt;</summary>
		<author><name>Basile II</name></author>
	</entry>
	<entry>
		<id>https://tolkiengateway.net/w/index.php?title=Angus_McBride%27s_Characters_of_Middle-earth&amp;diff=250104</id>
		<title>Angus McBride&#039;s Characters of Middle-earth</title>
		<link rel="alternate" type="text/html" href="https://tolkiengateway.net/w/index.php?title=Angus_McBride%27s_Characters_of_Middle-earth&amp;diff=250104"/>
		<updated>2014-06-27T18:18:55Z</updated>

		<summary type="html">&lt;p&gt;Basile II: Move Stock Number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{book&lt;br /&gt;
|title=Angus McBride&#039;s Characters of Middle-earth&lt;br /&gt;
|image=[[Image:mcbride_merp.jpg]]&lt;br /&gt;
|author=[[Jessica Ney]]&lt;br /&gt;
|isbn=1-55806-134-7 &lt;br /&gt;
|publisher=[[Iron Crown Enterprises]]&lt;br /&gt;
|date=[[1990]]&lt;br /&gt;
|format=Softcover&lt;br /&gt;
|pages=64&lt;br /&gt;
|ice=8007&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Angus McBride&#039;s Characters of Middle-earth&#039;&#039;&#039;&#039;&#039; is a module (in the &#039;&#039;Sourcebook&#039;&#039;-series) for &#039;&#039;[[Middle-earth Role Playing]]&#039;&#039;, 1st Edition. The book is noteworthy for its collection of Tolkien art by [[Angus McBride]].&lt;br /&gt;
&lt;br /&gt;
==Cover/Jacket Text== &lt;br /&gt;
 &lt;br /&gt;
In a fantasy role playing game, you become the main character in an adventure you create. With Angus McBride&#039;s Characters of Middle-earth your fantasy campaign will feature more than merely a mind&#039;s eye view of the famous and infamous characters from J.R.R. Tolkien&#039;s THE HOBBIT and THE LORD OF THE RINGS. Twenty nine full-color plates (unmarred by text) bring these powerful individuals to life along with portraits of lesser known adventurers to be used by players in a Middle-earth game.&lt;br /&gt;
&lt;br /&gt;
This volume describes individuals, both prominent and obscure, who roam Tolkien&#039;s world. Portrayed by Angus McBride for use by Gamemasters as NPCs or by Players as PCs, each color plate is accompanied by a page of relevant text. A brief fantasy description of the action, a note on the setting, a description, of the characters depicted, and full game statistics for the MERP and Rolemaster systems are included. These stats can be easily converted to most major FRP systems.&lt;br /&gt;
&lt;br /&gt;
When Gandalf, the Witch-king, or Galadriel arrives on the scene, Gamemasters will now have an illustration to display. And each player can possess a full-color rendering of his or her character. As Marhic, flee Low Nose the Asdriag through the streets of seedy Strayhold. Combat a camel-mounted Silent One as Mairan of Greater Harad. Or hold your breath as Ehlissa when a dread Wraith looks your way.&lt;br /&gt;
&lt;br /&gt;
Inside you&#039;ll find:&lt;br /&gt;
&lt;br /&gt;
*FAMOUS CHARACTERS - &lt;br /&gt;
**FANGORN offering nourishment to Pippin and Merry &lt;br /&gt;
**GALADRIEL responding to a plea from a wounded Silvan messenger &lt;br /&gt;
**SARUMAN snared by Sauron through the Orthanc Palantír &lt;br /&gt;
**Éowyn and Merry confronting the Lord of the Nazgûl &lt;br /&gt;
**CELEMBRIMBOR at the forge &lt;br /&gt;
*ADVENTURERS SEEKING FAME - &lt;br /&gt;
**ORRIT KELARIN reliving his encounter with the heinous Birdman of the Suza Sumar &lt;br /&gt;
**MANARI AKAJI sorely pressed by a Desert Screamer &lt;br /&gt;
**ARAMATH, a Cardolani squire, supporting his lord against the mysterious Woses of the Black Wood and many more &lt;br /&gt;
{{title|italics}}&lt;br /&gt;
[[Category:MERP]]&lt;br /&gt;
[[Category:Publications by title]]&lt;/div&gt;</summary>
		<author><name>Basile II</name></author>
	</entry>
	<entry>
		<id>https://tolkiengateway.net/w/index.php?title=Treasures_of_Middle-earth&amp;diff=250103</id>
		<title>Treasures of Middle-earth</title>
		<link rel="alternate" type="text/html" href="https://tolkiengateway.net/w/index.php?title=Treasures_of_Middle-earth&amp;diff=250103"/>
		<updated>2014-06-27T18:13:15Z</updated>

		<summary type="html">&lt;p&gt;Basile II: Move Stock Number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{book&lt;br /&gt;
|title=Treasures of Middle-earth: A Compendium of Magic Items&lt;br /&gt;
|image=[[Image:Treasures of Middle-earth.jpg|225px]]&lt;br /&gt;
|author=Wolfgang Baur &lt;br /&gt;
|isbn=1-55806-048-0 &lt;br /&gt;
|publisher=[[Iron Crown Enterprises]]&lt;br /&gt;
|date=[[1989]]&lt;br /&gt;
|format=Softcover&lt;br /&gt;
|pages=142&lt;br /&gt;
|ice=8006&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Treasures of Middle-earth&#039;&#039;&#039;&#039;&#039; is a supplement for &#039;&#039;[[Middle-earth Role Playing]]&#039;&#039;, 1st Edition. It was replaced by the 2nd Edition &#039;&#039;[[Treasures of Middle-earth (2nd edition)|Treasures of Middle-Earth]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Cover/Jacket Text== &lt;br /&gt;
&lt;br /&gt;
In a fantasy role playing game, you become a main character in an adventure you create. With Creatures of Middle-earth you can add the weapons, armor, healing herbs, and the awesome Rings of Power from J.R.R. Tolkien&#039;s THE HOBBIT and THE LORD OF THE RINGS to your fantasy game. Dare to seek the possessions that have ignited the passions of Men, Elves and Dwarves. &lt;br /&gt;
&lt;br /&gt;
Here are Endor&#039;s most potent artifacts, the famous and infamous treasures that have shaped the history of Middle-earth. Scatter these enchanted items amidst the treasure hoards of monsters and the riches of Kings to add challenge and excitement to your campaign. Could you gaze into the depths of a Palantír from Númenor and survive the visions sent to haunt you? Have you ever desired to possess the treasure heaped beneath a Dragon&#039;s scaled belly? All these and more await you! &lt;br /&gt;
&lt;br /&gt;
This volume describes the treasures forged by the inhabitants of Tolkien&#039;s world. Each item has a short description followed by a complete listing of its magical powers. Game statistics for the MERP and Rolemaster systems are included. These stats can be easily converted to most major FRP systems. &lt;br /&gt;
&lt;br /&gt;
Inside you&#039;ll find: &lt;br /&gt;
&lt;br /&gt;
*Treasures - everything from Aragorn&#039;s sword and the Palantíri of Númenor to Sauron&#039;s One Ring &lt;br /&gt;
**Arms &lt;br /&gt;
**Armor &lt;br /&gt;
**Apparel &amp;amp; Gear &lt;br /&gt;
**Jewelry, Gems &amp;amp; Art &lt;br /&gt;
**Musical Instruments &lt;br /&gt;
**Rings &lt;br /&gt;
**Tools &amp;amp; Trappings &lt;br /&gt;
*Creators - the forging techniques favored by each race, including the works of the Ainur as well as those of the lowly Orcs. &lt;br /&gt;
*Materials - the properties of the gems, stone, wood, and metals used to create enchanted items. &lt;br /&gt;
{{title|italics}}&lt;br /&gt;
[[Category:MERP]]&lt;br /&gt;
[[Category:Publications by title]]&lt;/div&gt;</summary>
		<author><name>Basile II</name></author>
	</entry>
	<entry>
		<id>https://tolkiengateway.net/w/index.php?title=Creatures_of_Middle-earth&amp;diff=250102</id>
		<title>Creatures of Middle-earth</title>
		<link rel="alternate" type="text/html" href="https://tolkiengateway.net/w/index.php?title=Creatures_of_Middle-earth&amp;diff=250102"/>
		<updated>2014-06-27T18:10:55Z</updated>

		<summary type="html">&lt;p&gt;Basile II: Move Stock Number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{book&lt;br /&gt;
|title=Creatures of Middle-earth&lt;br /&gt;
|image=[[Image:MERP Creatures of Middle-earth.jpg|225px]]&lt;br /&gt;
|author=Ruth Sochard Pitt, Jeff O&#039;Hare, [[Pete Fenlon|Peter C. Fenlon, Jr.]]&lt;br /&gt;
|isbn=1-55806-019-7 &lt;br /&gt;
|publisher=[[Iron Crown Enterprises]]&lt;br /&gt;
|date=[[1988]]&lt;br /&gt;
|format=Softcover&lt;br /&gt;
|pages=64&lt;br /&gt;
|ice=8005&lt;br /&gt;
}}&#039;&#039;&#039;&#039;&#039;Creatures of Middle-earth&#039;&#039;&#039;&#039;&#039; is a supplement (in the &#039;&#039;Sourcebook&#039;&#039;-series) for &#039;&#039;[[Middle-earth Role Playing]]&#039;&#039;, 1st Edition. The supplement was replaced by [[Creatures of Middle-earth (2nd edition)|&#039;&#039;Creatures of Middle-earth&#039;&#039; (2nd edition)]].&lt;br /&gt;
&lt;br /&gt;
*Cover art: [[Angus McBride]]&lt;br /&gt;
&lt;br /&gt;
==Cover/Jacket Text== &lt;br /&gt;
&lt;br /&gt;
A BESTIARY OF ANIMALS AND MONSTERS &lt;br /&gt;
&lt;br /&gt;
In a fantasy role playing game, you become a main character in an adventure you create. With Creatures of Middle-earth you can add the creatures from J.R.R. Tolkien&#039;s THE HOBBIT and THE LORD OF THE RINGS to your fantasy game. Here are Endor&#039;s most powerful creatures, the famous and infamous beasts and monsters who affect the history of Middle-earth. Summon them to add drama and danger to your game. &lt;br /&gt;
&lt;br /&gt;
How would you like to duel Smaug the Dragon or hunt a Kraken in the rough Southern Seas? Could you outrace a Fell Beast or vanquish an undead Barrow-wight? Have you ever tried to tame a wild Kine or elude a hungry pack of Wargs? &lt;br /&gt;
&lt;br /&gt;
This volume describes the animals and monsters in Tolkien&#039;s world. Each species has a general history and a character glossary that alphabetically lists major individuals. These beings are described in terms of appearance, motivation, characteristics, and background. Game statistics for the MERP and Rolemaster game systems are also included. These stats can be easily converted to most major FRP systems. &lt;br /&gt;
&lt;br /&gt;
Inside you&#039;ll find: &lt;br /&gt;
*Animals - everything from Great Eagles and Mearas of Rohan to the lowly Neekerbreekers &lt;br /&gt;
**Flying Beasts &lt;br /&gt;
**Crawling Beasts &lt;br /&gt;
**Swimming Beasts &lt;br /&gt;
*Monsters - ranging from fiery Dragons to pitiless Wargs &lt;br /&gt;
**Animate Plants &lt;br /&gt;
**Demons &lt;br /&gt;
**Drakes &lt;br /&gt;
**Flying Monsters &lt;br /&gt;
**Giant Races &lt;br /&gt;
**Pûkel-creatures &lt;br /&gt;
**Spiders &lt;br /&gt;
**Water Monsters &lt;br /&gt;
**Undead &lt;br /&gt;
{{title|italics}}&lt;br /&gt;
[[Category:MERP]]&lt;br /&gt;
[[Category:Publications by title]]&lt;/div&gt;</summary>
		<author><name>Basile II</name></author>
	</entry>
	<entry>
		<id>https://tolkiengateway.net/w/index.php?title=Lords_of_Middle-earth:_Vol._III&amp;diff=250101</id>
		<title>Lords of Middle-earth: Vol. III</title>
		<link rel="alternate" type="text/html" href="https://tolkiengateway.net/w/index.php?title=Lords_of_Middle-earth:_Vol._III&amp;diff=250101"/>
		<updated>2014-06-27T18:04:15Z</updated>

		<summary type="html">&lt;p&gt;Basile II: Move Stock Number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{book&lt;br /&gt;
|title=Lords of Middle-earth: Vol. III - Hobbits, Dwarves, Ents, Orcs &amp;amp; Trolls&lt;br /&gt;
|image=[[Image:merp_lords3.jpg]]&lt;br /&gt;
|author=[[R. Mark Colburn]], [[Peter C. Fenlon]], [[John David Ruemmler|John D. Ruemmler]], [[Terry K. Amthor]], [[Jessica M. Ney]]&lt;br /&gt;
|isbn=1-55806-052-9 &lt;br /&gt;
|publisher=[[Iron Crown Enterprises]]&lt;br /&gt;
|date=[[1989]]&lt;br /&gt;
|format=Softcover&lt;br /&gt;
|pages=110&lt;br /&gt;
|ice=8004&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Lords of Middle-earth: Vol. III&#039;&#039;&#039;&#039;&#039; is a supplement (in the &#039;&#039;Sourcebook&#039;&#039;-series) for &#039;&#039;[[Middle-earth Role Playing]]&#039;&#039;, 1st Edition.&lt;br /&gt;
&lt;br /&gt;
*Cover Price: $12.00&lt;br /&gt;
*Cover illustration: [[Angus McBride]]&lt;br /&gt;
*Interior illustration: [[Liz Danforth]]&lt;br /&gt;
&lt;br /&gt;
==Cover/Jacket Text== &lt;br /&gt;
 &lt;br /&gt;
In a fantasy role playing game, you become a main character in a fantasy adventure you create. With this character compendium you can meet Middle-earth&#039;s most exciting figures! Call them forth to add drama and danger to your fantasy game. Adventure with Thorin Oakenshield, challenge Bolg the Orc-lord to combat, battle the minions of Rogrog the Troll, or seek help in Fangorn Forest from Treebeard the Ent! &lt;br /&gt;
&lt;br /&gt;
This volume describes Hobbits, the Little People often ignored in the histories; Dwarves, the Children of Aulë; Ents, the Guardians of the Forests; and Orcs and Trolls, creatures perverted by Morgoth to serve his evil ends. Each is described by appearance, motivation, characteristics, and background. Game statistics for the MERP and Rolemaster game systems are included. These stats can be easily converted to most major FRP systems. &lt;br /&gt;
&lt;br /&gt;
Inside you&#039;ll find: &lt;br /&gt;
&lt;br /&gt;
*HOBBITS, the furry-footed Halflings with surprising inner strength, like Bilbo, Frodo, Samwise, Merry, and Pippin. &lt;br /&gt;
*DWARVES, the ancient and secretive folk created from stone, including Gimli, Torin Oakenshield, and Durin the Deathless &lt;br /&gt;
*ENTS, the slow-speaking herders of trees, including Treebeard, Quickbeam, and the Ent-wife Fimbrethil &lt;br /&gt;
*ORCS, hideous thralls to Dark Lord, like Azog, slayer of Thrór; Bolg, and Golfimbul, foe to Bullroarer Took &lt;br /&gt;
*TROLLS, foul monsters created by Morgoth, including Gothmog, Warlord of the Host of Gorgoroth, and Bert, Tom, and William, who argued over the proper way to cook Dwarves &lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*&#039;&#039;[[Lords of Middle-earth: Vol. I]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Lords of Middle-earth: Vol. II]]&#039;&#039;&lt;br /&gt;
{{title|italics}}&lt;br /&gt;
[[Category:MERP]]&lt;br /&gt;
[[Category:Publications by title]]&lt;/div&gt;</summary>
		<author><name>Basile II</name></author>
	</entry>
	<entry>
		<id>https://tolkiengateway.net/w/index.php?title=Lords_of_Middle-earth:_Vol._II&amp;diff=250100</id>
		<title>Lords of Middle-earth: Vol. II</title>
		<link rel="alternate" type="text/html" href="https://tolkiengateway.net/w/index.php?title=Lords_of_Middle-earth:_Vol._II&amp;diff=250100"/>
		<updated>2014-06-27T17:59:15Z</updated>

		<summary type="html">&lt;p&gt;Basile II: Move Stock Number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{book&lt;br /&gt;
|title=&#039;&#039;Lords of Middle-earth: Vol. II - The Mannish Races&#039;&#039;&lt;br /&gt;
|image=[[Image:merp_lords2.jpg|225px]]&lt;br /&gt;
|author=[[Peter C. Fenlon, Jr.]] (with additional material by [[R. Mark Colburn]], [[Terry K. Amthor]], [[S. Coleman Charlton]])&lt;br /&gt;
|isbn=0-915795-32-9 &lt;br /&gt;
|publisher=[[Iron Crown Enterprises]]&lt;br /&gt;
|date=[[1987]]&lt;br /&gt;
|format=Softcover&lt;br /&gt;
|pages=108&lt;br /&gt;
|ice=8003&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Lords of Middle-earth: Vol. II&#039;&#039;&#039;&#039;&#039; is a supplement (in the &#039;&#039;Sourcebook&#039;&#039;-series) for &#039;&#039;[[Middle-earth Role Playing]]&#039;&#039;, 1st Edition.&lt;br /&gt;
&lt;br /&gt;
*Cover Price: $12.00&lt;br /&gt;
*Cover illustration: [[Angus McBride]]&lt;br /&gt;
*Interior illustration: [[Liz Danforth]]&lt;br /&gt;
&lt;br /&gt;
==Cover/Jacket Text== &lt;br /&gt;
 &lt;br /&gt;
THE MANNISH RACES &lt;br /&gt;
&lt;br /&gt;
In a fantasy role playing game, you become a main character in a fantasy adventure you create. With this character compendium you can meet Middle-earth&#039;s most exciting figures! Call them forth to add drama and danger to your fantasy game. Debate Gríma Wormtongue, challenge Ar-Pharazôn! Could you outride the Riders of Rohan or withstand the overwhelming presence of the Witch-king of Angmar? &lt;br /&gt;
&lt;br /&gt;
This volume describes the Secondborn, the second race to enter Tolkien&#039;s world, the Men. Mortal, they dominate the later history of Middle-earth, and their influence increasingly colors the nature of life in Endor. Each is described in appearance, motivation, characteristics, and background. Game statistics for the MERP and Rolemaster game systems are included. These stats can be easily converted to most major FRP systems. &lt;br /&gt;
&lt;br /&gt;
Inside you&#039;ll find: &lt;br /&gt;
&lt;br /&gt;
*NINE NAZGÛL, the Witch-king of Angmar and the other Kings who accepted Sauron&#039;s Rings of power and became evil Ringwraiths &lt;br /&gt;
*DÚNEDAIN, the High Men of Gondor and Arnor, including Denethor, Boromir, Faramir, and Aragorn II (Strider) &lt;br /&gt;
*NÚMENÓRIANS, Lords like Elros and Ar-Pharazon, powerful ancestors of Endor&#039;s Dúnedain, the great sea-farers, colonizers, and conquerors &lt;br /&gt;
*GREAT FIGURES FROM THE WEST, including Theóden, Eomer, Eowyn, and Wormtongue from Rohan, Bard from Lake-town, and the enemies like Wulf and The Mouth of Sauron &lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[[Lords of Middle-earth: Vol. I]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Lords of Middle-earth: Vol. III]]&#039;&#039;&lt;br /&gt;
{{title|italics}}&lt;br /&gt;
[[Category:MERP]]&lt;br /&gt;
[[Category:Publications by title]]&lt;/div&gt;</summary>
		<author><name>Basile II</name></author>
	</entry>
	<entry>
		<id>https://tolkiengateway.net/w/index.php?title=Lords_of_Middle-earth:_Vol._I&amp;diff=250099</id>
		<title>Lords of Middle-earth: Vol. I</title>
		<link rel="alternate" type="text/html" href="https://tolkiengateway.net/w/index.php?title=Lords_of_Middle-earth:_Vol._I&amp;diff=250099"/>
		<updated>2014-06-27T17:55:55Z</updated>

		<summary type="html">&lt;p&gt;Basile II: Add &amp;quot;See also&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{book&lt;br /&gt;
|title=&#039;&#039;Lords of Middle-earth: Vol. I - The Immortals: Elves, Maiar, and Valar&#039;&#039;&lt;br /&gt;
|image=[[Image:merp_lords1.jpg|225px]]&lt;br /&gt;
|author=[[Peter C. Fenlon]], [[Terry K. Amthor]], [[R. Mark Colborn]]&lt;br /&gt;
|isbn=0-915795-26-4 &lt;br /&gt;
|publisher=[[Iron Crown Enterprises]]&lt;br /&gt;
|date=[[1986]]&lt;br /&gt;
|format=Softcover&lt;br /&gt;
|pages=112&lt;br /&gt;
|ice=8002&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Lords of Middle-earth: Vol. I&#039;&#039;&#039;&#039;&#039; is a supplement (in the &#039;&#039;Sourcebook&#039;&#039;-series) for &#039;&#039;[[Middle-earth Role Playing]]&#039;&#039;, 1st Edition. In MERP 2nd ed., this module was split into and replaced by &#039;&#039;[[Elves (book)|Elves]]&#039;&#039; and &#039;&#039;[[Valar and Maiar]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*Cover Price: $12.00&lt;br /&gt;
*Cover illustration: [[Angus McBride]]&lt;br /&gt;
*Interior illustration: [[Liz Danforth]]&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&lt;br /&gt;
In a review of &#039;&#039;Lords of Middle-earth: Vol. I&#039;&#039; in &#039;&#039;[[White Dwarf]]&#039;&#039; magazine, Graham Staplehurst remarked that it is an impressive and useful volume, praising both the layout and the source material. His only critique concerned &amp;quot;&#039;&#039;a strange pursuit of pointless stats&#039;&#039;&amp;quot;, that is, the inclusion of a couple of odd rules which would likely never be used in a real game.&amp;lt;ref&amp;gt;&amp;quot;Open Box&amp;quot;, in &#039;&#039;[[White Dwarf]]&#039;&#039;, issue 87 (March 1987), p. 3&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cover/Jacket Text== &lt;br /&gt;
 &lt;br /&gt;
THE IMMORTALS: ELVES, MAIAR, AND VALAR &lt;br /&gt;
&lt;br /&gt;
In a fantasy role playing game, you become a main character in a fantasy adventure you create. With this character compendium you can meet Middle-earth&#039;s most exciting figures! Call them forth to add drama and danger to your fantasy game. Match wits with Saruman the White... challenge the strength of the Balrog! Can you outride Glorfindel or withstand the presence of the Lord of the Rings? &lt;br /&gt;
&lt;br /&gt;
This volume describes the first beings to enter Tolkien&#039;s world: the Elves, Valar, and Maiar. Each race has a general history and a Character Glossary that alphabetically lists the major individuals. These immortals are described in terms of appearance, motivation, characteristics, and background. Game statistics for the MERP and Rolemaster game systems are included. These stats can be easily converted to most major FRP systems. &lt;br /&gt;
&lt;br /&gt;
Inside you&#039;ll find: &lt;br /&gt;
&lt;br /&gt;
*ELVES, the proud and gifted immortals - Legolas, of the Fellowship, Elrond of Rivendell, Glorfindel, bane of the Nazgûl, Galadriel of Lorien &lt;br /&gt;
*VALAR, the guardians of Middle-earth - Manwe, Lord of the Powers, Elbereth, Queen of the Stars, Tulkas, the mighty champion &lt;br /&gt;
*MAIAR, mighty servants of the Valar - Gandalf, the Grey, Saruman, Tom Bombadil, of the Old Forest, The Balrog of Moria &lt;br /&gt;
*THE GREAT ENEMIES who brought evil to Middle-earth - Morgoth, the Black Enemy, Ungoliant, Spirit of the Void, Sauron, Lord of the Rings&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[[Lords of Middle-earth: Vol. II]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Lords of Middle-earth: Vol. III]]&#039;&#039;&lt;br /&gt;
{{references}}&lt;br /&gt;
{{title|italics}}&lt;br /&gt;
[[Category:MERP]]&lt;br /&gt;
[[Category:Publications by title]]&lt;/div&gt;</summary>
		<author><name>Basile II</name></author>
	</entry>
	<entry>
		<id>https://tolkiengateway.net/w/index.php?title=Lords_of_Middle-earth:_Vol._I&amp;diff=250098</id>
		<title>Lords of Middle-earth: Vol. I</title>
		<link rel="alternate" type="text/html" href="https://tolkiengateway.net/w/index.php?title=Lords_of_Middle-earth:_Vol._I&amp;diff=250098"/>
		<updated>2014-06-27T17:30:55Z</updated>

		<summary type="html">&lt;p&gt;Basile II: Move Stock Number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{book&lt;br /&gt;
|title=&#039;&#039;Lords of Middle-earth: Vol. I - The Immortals: Elves, Maiar, and Valar&#039;&#039;&lt;br /&gt;
|image=[[Image:merp_lords1.jpg|225px]]&lt;br /&gt;
|author=[[Peter C. Fenlon]], [[Terry K. Amthor]], [[R. Mark Colborn]]&lt;br /&gt;
|isbn=0-915795-26-4 &lt;br /&gt;
|publisher=[[Iron Crown Enterprises]]&lt;br /&gt;
|date=[[1986]]&lt;br /&gt;
|format=Softcover&lt;br /&gt;
|pages=112&lt;br /&gt;
|ice=8002&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Lords of Middle-earth: Vol. I&#039;&#039;&#039;&#039;&#039; is a supplement (in the &#039;&#039;Sourcebook&#039;&#039;-series) for &#039;&#039;[[Middle-earth Role Playing]]&#039;&#039;, 1st Edition. In MERP 2nd ed., this module was split into and replaced by &#039;&#039;[[Elves (book)|Elves]]&#039;&#039; and &#039;&#039;[[Valar and Maiar]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*Cover Price: $12.00&lt;br /&gt;
*Cover illustration: [[Angus McBride]]&lt;br /&gt;
*Interior illustration: [[Liz Danforth]]&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&lt;br /&gt;
In a review of &#039;&#039;Lords of Middle-earth: Vol. I&#039;&#039; in &#039;&#039;[[White Dwarf]]&#039;&#039; magazine, Graham Staplehurst remarked that it is an impressive and useful volume, praising both the layout and the source material. His only critique concerned &amp;quot;&#039;&#039;a strange pursuit of pointless stats&#039;&#039;&amp;quot;, that is, the inclusion of a couple of odd rules which would likely never be used in a real game.&amp;lt;ref&amp;gt;&amp;quot;Open Box&amp;quot;, in &#039;&#039;[[White Dwarf]]&#039;&#039;, issue 87 (March 1987), p. 3&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cover/Jacket Text== &lt;br /&gt;
 &lt;br /&gt;
THE IMMORTALS: ELVES, MAIAR, AND VALAR &lt;br /&gt;
&lt;br /&gt;
In a fantasy role playing game, you become a main character in a fantasy adventure you create. With this character compendium you can meet Middle-earth&#039;s most exciting figures! Call them forth to add drama and danger to your fantasy game. Match wits with Saruman the White... challenge the strength of the Balrog! Can you outride Glorfindel or withstand the presence of the Lord of the Rings? &lt;br /&gt;
&lt;br /&gt;
This volume describes the first beings to enter Tolkien&#039;s world: the Elves, Valar, and Maiar. Each race has a general history and a Character Glossary that alphabetically lists the major individuals. These immortals are described in terms of appearance, motivation, characteristics, and background. Game statistics for the MERP and Rolemaster game systems are included. These stats can be easily converted to most major FRP systems. &lt;br /&gt;
&lt;br /&gt;
Inside you&#039;ll find: &lt;br /&gt;
&lt;br /&gt;
*ELVES, the proud and gifted immortals - Legolas, of the Fellowship, Elrond of Rivendell, Glorfindel, bane of the Nazgûl, Galadriel of Lorien &lt;br /&gt;
*VALAR, the guardians of Middle-earth - Manwe, Lord of the Powers, Elbereth, Queen of the Stars, Tulkas, the mighty champion &lt;br /&gt;
*MAIAR, mighty servants of the Valar - Gandalf, the Grey, Saruman, Tom Bombadil, of the Old Forest, The Balrog of Moria &lt;br /&gt;
*THE GREAT ENEMIES who brought evil to Middle-earth - Morgoth, the Black Enemy, Ungoliant, Spirit of the Void, Sauron, Lord of the Rings&lt;br /&gt;
{{references}}&lt;br /&gt;
{{title|italics}}&lt;br /&gt;
[[Category:MERP]]&lt;br /&gt;
[[Category:Publications by title]]&lt;/div&gt;</summary>
		<author><name>Basile II</name></author>
	</entry>
	<entry>
		<id>https://tolkiengateway.net/w/index.php?title=Middle-earth_Role_Playing:_The_Role_Playing_Game_of_J.R.R._Tolkien%27s_World&amp;diff=250097</id>
		<title>Middle-earth Role Playing: The Role Playing Game of J.R.R. Tolkien&#039;s World</title>
		<link rel="alternate" type="text/html" href="https://tolkiengateway.net/w/index.php?title=Middle-earth_Role_Playing:_The_Role_Playing_Game_of_J.R.R._Tolkien%27s_World&amp;diff=250097"/>
		<updated>2014-06-27T17:29:16Z</updated>

		<summary type="html">&lt;p&gt;Basile II: Move Stock Number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{book&lt;br /&gt;
|title=Middle-earth: The Role Playing Game of J.R.R. Tolkien&#039;s World&lt;br /&gt;
|image=[[Image:merp_1986a.jpg|225px]]&lt;br /&gt;
|author=[[S. Coleman Charlton]]&lt;br /&gt;
|isbn=0-915795-31-0 &lt;br /&gt;
|publisher=[[Iron Crown Enterprises]]&lt;br /&gt;
|date=[[1986]]&lt;br /&gt;
|format=Softcover&lt;br /&gt;
|pages=128&lt;br /&gt;
|ice=8000&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Middle-earth: The Role Playing Game of J.R.R. Tolkien&#039;s World&#039;&#039;&#039;&#039;&#039; is a system module for &#039;&#039;[[Middle-earth Role Playing]]&#039;&#039;, 1st Edition. The module could also be bought as a part of &#039;&#039;[[Middle-earth Role Playing (boxed set)|Middle-earth Role Playing (boxed set)]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It replaced the rulebook from 1984, &#039;&#039;[[MERP: Middle-earth Role Playing|Middle-earth Role Playing]]&#039;&#039;, and was later replaced by the &#039;&#039;[[Middle-earth Role Playing (2nd edition, hardcover)|Middle-earth Role Playing, 2nd ed.]]&#039;&#039; (1993).&lt;br /&gt;
&lt;br /&gt;
*Cover art: [[Angus McBride]]&lt;br /&gt;
*Cover Price: $10.00&lt;br /&gt;
&lt;br /&gt;
== Cover/Jacket Text ==&lt;br /&gt;
&lt;br /&gt;
THE ROLE PLAYING GAME OF J.R.R. TOLKIEN&#039;S WORLD &lt;br /&gt;
&lt;br /&gt;
Based on THE HOBBIT and THE LORD OF THE RINGS. Perfect for seasoned players as well as those who have never experienced the thrill of fantasy role playing. &lt;br /&gt;
&lt;br /&gt;
Role playing is a type of game which allows you to assume the role of a character in a &amp;quot;living&amp;quot; novel. MIDDLE-EARTH ROLE PLAYING, M.E.R.P. for short, provides the structure and framework for role playing in the greatest fantasy setting of all time... J.R.R. TOLKIEN&#039;S MIDDLE-EARTH. &lt;br /&gt;
&lt;br /&gt;
MERP contains all the components required to play a fantasy role playing game: &lt;br /&gt;
&lt;br /&gt;
*CHARACTER DEVELOPMENT SYSTEM - covering Hobbits, Elves, Dwarves, Orcs, Trolls, etc. &lt;br /&gt;
*MAGIC SYSTEM - simple yet comprehensive rules for spells. &lt;br /&gt;
*COMBAT SYSTEM - realistic and flavorful, fast and playable. &lt;br /&gt;
*GAMEMASTER GUIDELINES - material covering travel, encounters, weather, random events, healing, poisons, and magic items. &lt;br /&gt;
*CREATURES AND RACES - a detailed appendix covering the major beasts, monsters, and peoples. &lt;br /&gt;
*SAMPLE ADVENTURE - a starting adventure set in the Trollshaws, complete with layouts. &lt;br /&gt;
&lt;br /&gt;
MERP can be used with a variety of game aids including: &lt;br /&gt;
&lt;br /&gt;
*A CAMPAIGN AND ADVENTURE GUIDEBOOK FOR MIDDLE-EARTH; &lt;br /&gt;
*The MIDDLE-EARTH POSTER MAP; &lt;br /&gt;
*The MERP COMBAT SCREEN; &lt;br /&gt;
*Ready-to-Run Modules containing easy to play adventures. &lt;br /&gt;
*Adventure Modules covering specific towns and locales. &lt;br /&gt;
*Campaign Modules detailing large regions; and &lt;br /&gt;
*ROLEMASTER, ICE&#039;s advanced role playing game system. &lt;br /&gt;
&lt;br /&gt;
{{title|italics}}&lt;br /&gt;
[[Category:MERP]]&lt;br /&gt;
[[Category:Publications by title]]&lt;/div&gt;</summary>
		<author><name>Basile II</name></author>
	</entry>
	<entry>
		<id>https://tolkiengateway.net/w/index.php?title=Perils_on_the_Sea_of_Rh%C3%BBn&amp;diff=250095</id>
		<title>Perils on the Sea of Rhûn</title>
		<link rel="alternate" type="text/html" href="https://tolkiengateway.net/w/index.php?title=Perils_on_the_Sea_of_Rh%C3%BBn&amp;diff=250095"/>
		<updated>2014-06-27T17:24:57Z</updated>

		<summary type="html">&lt;p&gt;Basile II: Move Stock Number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{book&lt;br /&gt;
|title=&#039;&#039;Perils on the Sea of Rhûn&#039;&#039;&lt;br /&gt;
|image=[[File:merp_perils.jpg|225px]]&lt;br /&gt;
|author=William B. Field and Peter G. Strassun&lt;br /&gt;
|isbn=1-55806-032-4 &lt;br /&gt;
|publisher=[[Iron Crown Enterprises]]&lt;br /&gt;
|date=[[1989]]&lt;br /&gt;
|format=Softcover&lt;br /&gt;
|pages=32&lt;br /&gt;
|ice=8110&lt;br /&gt;
}}&#039;&#039;&#039;&#039;&#039;Perils on the Sea of Rhûn&#039;&#039;&#039;&#039;&#039; is a module (in the &#039;&#039;Ready-to-Run Adventure&#039;&#039;-series) for &#039;&#039;[[Middle-earth Role Playing]]&#039;&#039;, 1st Edition. &lt;br /&gt;
&lt;br /&gt;
*Cover Art: [[Richard Hook]]&lt;br /&gt;
&lt;br /&gt;
== Cover/Jacket Text == &lt;br /&gt;
&lt;br /&gt;
Three low-to-mid level adventures which each stand on their own and can be set up in minutes. &lt;br /&gt;
&lt;br /&gt;
The renowned vessel, Ocean Noise is embarking on her last run of the season across the Sea of Rhûn. The captain has hired three new crew members for his aging ship. All are well-seasoned, but the winter is fierce, and evil is in the wind. Will you be aboard to witness a Murder on the High Seas? &lt;br /&gt;
&lt;br /&gt;
A kidnapper abducts Princess Herufara and sails to a ruined tower above the cliffs of a treacherous shore. The Ocean Noise pursues the villains, but can drop anchor for only a day. At next tide, the captain must abandon the chase and continue his voyage. Are you daring enough To Rescue A Princess? &lt;br /&gt;
&lt;br /&gt;
A Court Adept is tormented by dark visions off ill-doing, and departs the palace in search of their meaning - but his found brutally murdered! The Realm-master sends adventures and a princess on the Ocean Noise to consult the mages at an ancient tower. On this long, cold journey to a desolate shore, can you uncover the secret of The Watch Tower Massacre? &lt;br /&gt;
&lt;br /&gt;
Face assassins, the Cult of the Long Night, and Sauron&#039;s minions as you brave the Perils on the Sea of Rhûn in these 3 exciting adventures!&lt;br /&gt;
{{title|italics}}&lt;br /&gt;
[[Category:MERP]]&lt;br /&gt;
[[Category:Publications by title]]&lt;/div&gt;</summary>
		<author><name>Basile II</name></author>
	</entry>
	<entry>
		<id>https://tolkiengateway.net/w/index.php?title=Middle-earth_Role_Playing_(boxed_set)&amp;diff=250093</id>
		<title>Middle-earth Role Playing (boxed set)</title>
		<link rel="alternate" type="text/html" href="https://tolkiengateway.net/w/index.php?title=Middle-earth_Role_Playing_(boxed_set)&amp;diff=250093"/>
		<updated>2014-06-27T17:22:55Z</updated>

		<summary type="html">&lt;p&gt;Basile II: Move Stock Number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{book&lt;br /&gt;
|title=Middle-earth Role Playing [boxed set]&lt;br /&gt;
|image=[[Image:merp_1986a.jpg|225px]]&lt;br /&gt;
|author=[[S. Coleman Charlton]]&lt;br /&gt;
|isbn=0-425-090-37-X &lt;br /&gt;
|publisher=[[Iron Crown Enterprises]]&lt;br /&gt;
|date=[[1986]]&lt;br /&gt;
|format=Box&lt;br /&gt;
|pages=&lt;br /&gt;
|ice=8100&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Middle-earth Role Playing&#039;&#039;&#039;&#039;&#039; is a boxed set for &#039;&#039;[[Middle-earth Role Playing]]&#039;&#039;, 1st Edition. It included a rulesbook (also individually published as &#039;&#039;[[Middle-earth: The Role-playing Game set in J.R.R. Tolkien&#039;s World|Middle-earth, The Role-playing Game set in J.R.R. Tolkien&#039;s World]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*Cover art: [[Angus McBride]]&lt;br /&gt;
&lt;br /&gt;
== Cover/Jacket Text == &lt;br /&gt;
&lt;br /&gt;
THE ROLE PLAYING GAME OF J.R.R. TOLKIEN&#039;S WORLD &lt;br /&gt;
&lt;br /&gt;
Boxed Set &lt;br /&gt;
&lt;br /&gt;
Based on THE HOBBIT and THE LORD OF THE RINGS. Perfect for seasoned players as well as those who have never experienced the thrill of fantasy role playing. &lt;br /&gt;
&lt;br /&gt;
Role playing is a type of game which allows you to assume the role of a character in a &amp;quot;living&amp;quot; novel. MIDDLE-EARTH ROLE PLAYING, M.E.R.P. for short, provides the structure and framework for role playing in the greatest fantasy setting of all time... J.R.R. TOLKIEN&#039;S MIDDLE-EARTH. &lt;br /&gt;
&lt;br /&gt;
What you get &lt;br /&gt;
&lt;br /&gt;
*MIDDLE-EARTH RULEBOOK containing the complete rules for character development, combat, magic and more, with a complete introductory adventure, The Trollshaws. &lt;br /&gt;
*56 FULL-COLOR CARDBOARD CHARACTERS of all the personalities involved in The Trollshaws introductory adventure, with spares for the players&#039; characters, for use on the play sheets. &lt;br /&gt;
*ONE DOUBLE-SIDED A2 &amp;amp; ONE A3 PLAY SHEET which map areas of The Trollshaws in four-colour and are for use in play, either with the cardboard figures provided or with 25mm miniatures. &lt;br /&gt;
*ONE MAP BOOKLET charting all the areas involved in The Trollshaws together with some wilderness encounter areas. &lt;br /&gt;
*TWO TWENTY-SIDED DICE for use in play. &lt;br /&gt;
{{title|italics}}&lt;br /&gt;
[[Category:MERP]]&lt;br /&gt;
[[Category:Publications by title]]&lt;/div&gt;</summary>
		<author><name>Basile II</name></author>
	</entry>
	<entry>
		<id>https://tolkiengateway.net/w/index.php?title=Brigands_of_Mirkwood&amp;diff=250092</id>
		<title>Brigands of Mirkwood</title>
		<link rel="alternate" type="text/html" href="https://tolkiengateway.net/w/index.php?title=Brigands_of_Mirkwood&amp;diff=250092"/>
		<updated>2014-06-27T17:20:55Z</updated>

		<summary type="html">&lt;p&gt;Basile II: Move Stock Number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig-more|Mirkwood|[[Mirkwood (disambiguation)]]}}&lt;br /&gt;
{{book&lt;br /&gt;
|title=&#039;&#039;Brigands of Mirkwood&#039;&#039;&lt;br /&gt;
|image=[[File:MERP - Brigands of Mirkwood.jpg|225px]]&lt;br /&gt;
|author=[[Charles Crutchfield]]&lt;br /&gt;
|isbn=0-915795-85-X&lt;br /&gt;
|publisher=[[Iron Crown Enterprises]]&lt;br /&gt;
|date=[[1987]]&lt;br /&gt;
|format=Softcover&lt;br /&gt;
|pages=36&lt;br /&gt;
|ice=8090&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Brigands of Mirkwood&#039;&#039;&#039;&#039;&#039; is a module (in the &#039;&#039;Adventure&#039;&#039;-series) for &#039;&#039;[[Middle-earth Role Playing]]&#039;&#039;, 1st Edition. &lt;br /&gt;
&lt;br /&gt;
*Editors: [[Peter C. Fenlon]], [[Terry K. Amthor]]&lt;br /&gt;
*Cover art: [[Angus McBride]]&lt;br /&gt;
*Interior art: Jason Waltrip&lt;br /&gt;
*Color maps: [[Jessica M. Ney]], [[Pete Fenlon]]&lt;br /&gt;
*Interior graphics: Steve Sullivan&lt;br /&gt;
&lt;br /&gt;
== Cover/Jacket Text == &lt;br /&gt;
&lt;br /&gt;
This supplement is set in the most remarkable town of southern Rhovanion. Hazard the gullies and ravines that form the streets of Strayhold, a few miles south and east of Mirkwood. Called by many names, few of which are complimentary, it is home to scores of merchants and travellers who ply the Road to Rhûn. It also harbors an unsavory lot of highwaymen, petty thieves, and beggars. Brigands features three complete adventures. All are self-contained, and can easily be used in other locales.&lt;br /&gt;
&lt;br /&gt;
The settlement of Strayhold, with its rag-tag collection of buildings, has the air of a dark carnival. For first time acquaintances, its corduroy streets form an intimidating labyrinth filled with hawkers and revellers. Strayhold&#039;s shops cater to vagabonds and rogues out to spend their ill-gotten gains and to travellers looking for excitement or rare goods. All manner of goods are available within the tangled streets; the sellers vary from friendly and helpful to dangerous and deadly. Unfortunately, most of the inhabitants lean toward the latter.&lt;br /&gt;
&lt;br /&gt;
BRIGANDS OF MIRKWOOD includes:&lt;br /&gt;
&lt;br /&gt;
*2 FULL-COLOR PAGES: featuring a beautifully detailed city map, and an area map of southern Mirkwood &lt;br /&gt;
*MAJOR LAYOUTS: detailing an evil magician&#039;s castle, the huge Rogue&#039;s Clan-hall, the Angry Horse Inn; plus enlarge city-sections &lt;br /&gt;
*STRAYHOLD: a rude community not to be forgotten, and not to be taken lightly &lt;br /&gt;
*3 COMPLETE ADVENTURES: The Excursion to Strayhold, Raid on the Rogue&#039;s Clan-hall, The Castle of Leärdinoth  &lt;br /&gt;
{{title|italics}}&lt;br /&gt;
[[Category:MERP]]&lt;br /&gt;
[[Category:Publications by title]]&lt;/div&gt;</summary>
		<author><name>Basile II</name></author>
	</entry>
	<entry>
		<id>https://tolkiengateway.net/w/index.php?title=Rivendell:_The_House_of_Elrond&amp;diff=250091</id>
		<title>Rivendell: The House of Elrond</title>
		<link rel="alternate" type="text/html" href="https://tolkiengateway.net/w/index.php?title=Rivendell:_The_House_of_Elrond&amp;diff=250091"/>
		<updated>2014-06-27T17:18:55Z</updated>

		<summary type="html">&lt;p&gt;Basile II: Move Stock Number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig-more|Rivendell|[[Rivendell (disambiguation)]]}}&lt;br /&gt;
{{book&lt;br /&gt;
|title=&#039;&#039;Rivendell: The House of Elrond&#039;&#039;&lt;br /&gt;
|image=[[Image:merp_rivendell.jpg|225px]]&lt;br /&gt;
|author=[[Terry Kevin Amthor]]&lt;br /&gt;
|isbn=0-915795-87-6 &lt;br /&gt;
|publisher=[[Iron Crown Enterprises]]&lt;br /&gt;
|date=[[1987]]&lt;br /&gt;
|format=Softcover&lt;br /&gt;
|pages=34&lt;br /&gt;
|ice=8080&lt;br /&gt;
}}&#039;&#039;&#039;&#039;&#039;Rivendell: The House of Elrond&#039;&#039;&#039;&#039;&#039; is a module (in the &#039;&#039;Adventure&#039;&#039;-series) for &#039;&#039;[[Middle-earth Role Playing]]&#039;&#039;, 1st Edition.&lt;br /&gt;
&lt;br /&gt;
*Editor: [[Peter C. Fenlon]]&lt;br /&gt;
*Cover art: [[Angus McBride]]&lt;br /&gt;
*Interior art: [[Denis Loubet]], [[Liz Danforth]]&lt;br /&gt;
&lt;br /&gt;
== Cover/Jacket Text == &lt;br /&gt;
&lt;br /&gt;
This adventure supplement details the hidden vale of Imladris, where the remnants of the greatest Elven realm of Middle-earth resides. Experience the wonders of Elrond&#039;s House, haven for the Eldar and the last Kings of Arnor. Here are headquartered the Rangers, and here are protected the heirlooms of Arnor. Rivendell is also the meeting place of the White Council, that body of the wise that seeks to combat Sauron, the Dark Lord. &lt;br /&gt;
&lt;br /&gt;
Rivendell is truly an island of refuge in the otherwise inhospitable landscape of Rhudaur. Here the weary traveller can find safe haven from the grip of the Witch-king and his minions. Protected on the north and east by tall spurs of the Misty Mountains, and on the west and south by the river Branduin, the vale has formidable defenses. These are certainly not enough to have kept it sheltered for so long from the spies of the Dark Lord, however: only by the power of Elrond is the Hidden Vale made safe. &lt;br /&gt;
&lt;br /&gt;
RIVENDELL features: &lt;br /&gt;
&lt;br /&gt;
*4 FULL-COLOR PAGES: showing the Northern Hollin and Southeast Rhudaur regions, as well as 2 area maps of the Rivendell Valley. &lt;br /&gt;
*MAJOR LAYOUTS: detailing the House of Elrond, including the Hall of Fire and the Council chambers. &lt;br /&gt;
*GAME STATISTICS: on Elrond, Glorfindel, the powerful Elven-ring Vilya, and many Elves of Rivendell. &lt;br /&gt;
*CULTURAL INFORMATION: on the other inhabitants of Rhudaur: the Hillmen, Dunedain, and Dunlendings.&lt;br /&gt;
{{title|italics}}&lt;br /&gt;
[[Category:MERP]]&lt;br /&gt;
[[Category:Publications by title]]&lt;/div&gt;</summary>
		<author><name>Basile II</name></author>
	</entry>
	<entry>
		<id>https://tolkiengateway.net/w/index.php?title=Goblin-gate_and_Eagle%27s_Eyrie&amp;diff=250090</id>
		<title>Goblin-gate and Eagle&#039;s Eyrie</title>
		<link rel="alternate" type="text/html" href="https://tolkiengateway.net/w/index.php?title=Goblin-gate_and_Eagle%27s_Eyrie&amp;diff=250090"/>
		<updated>2014-06-27T15:29:20Z</updated>

		<summary type="html">&lt;p&gt;Basile II: Move Stock Number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{book&lt;br /&gt;
|title=Goblin-gate and Eagle&#039;s Eyrie&lt;br /&gt;
|image=[[Image:merp_goblin.jpg|225px]]&lt;br /&gt;
|author=[[Carl Willner]]&lt;br /&gt;
|isbn=0-915795-40-X&lt;br /&gt;
|publisher=[[Iron Crown Enterprises]]&lt;br /&gt;
|date=[[1985]]&lt;br /&gt;
|format=Softcover&lt;br /&gt;
|pages=39&lt;br /&gt;
|ice=8070&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Goblin-gate and Eagle&#039;s Eyrie&#039;&#039;&#039;&#039;&#039; is a module (in the &#039;&#039;Adventure Module&#039;&#039;-series) for &#039;&#039;[[Middle-earth Role Playing]]&#039;&#039;, 1st Edition. &lt;br /&gt;
&lt;br /&gt;
== Cover/Jacket Text == &lt;br /&gt;
&lt;br /&gt;
This package details the High Pass of the Misty Mountains. Adventure into the depths of Goblin-gate, kingdom of the Great-goblin and the hiding place of Gollum, possessor of the One True Ring. Soar with the Great-eagles of Eagle&#039;s Eyrie, stroll the streets of Maethelburg, market of the upper Anduin, or battle Giants of the Misty Mountains. &lt;br /&gt;
&lt;br /&gt;
Cutting through the heart of the Misty Mountains is the High Pass, connecting Rivendell and Rhudaur to the ancient Dwarf-road running east through the dreadful forest of Mirkwood. Near the summit, Orcs have delved one of their infamous subterranean strongholds, known to its apprehensive neighbors as Goblin-gate. The strategic locale of Goblin-gate is an incalculable threat to the Free Peoples because of its proximity to Angmar and the Orcish capital of Mount Gundabad. &lt;br /&gt;
&lt;br /&gt;
INTRODUCTION &lt;br /&gt;
&lt;br /&gt;
When darkness descends upon the Anduin Vales, the Northmen of this land gather close in their longhouses, barring the gates and piling the fires high. Mere superstitions do not intimidate these hardy folk, akin to the heroic Edain of the Elder Days, and even the howls of the Wargs heard ever closer to the isolated homesteads bring but few shudders. But the valley of the Great River lies under the shadow of the towering Misty Mountains, which have long been the haunts of the Orcs. In the year {{TA|1640|n}} of the Third Age, the Great Plague is scarcely four years past, and the Northmen have yet to recover from its grievous devastation. Emboldened by the weakness of their neighbors and the evil emanating from Angmar to the north, Orcs and their Warg allies dare to strike ever more frequently and deeper into the vales of the Anduin. &lt;br /&gt;
&lt;br /&gt;
Looking westward from the river plain, the snowcapped Misty Mountains stab defiantly toward the heavens. Cutting through the mountains&#039; heart is the High Pass, connecting Rivendell and the lands of Eriador to the ancient Dwarf-road running east through the dreadful forest of Mirkwood. For three ages of the world, travellers and migrating peoples have followed this route but now the way is increasingly imperiled. Near the summit of the the pass the Orcs have delved one of their infamous subterranean strongholds, known to its apprehensive neighbors as Goblin-gate. Deep under the forbidding mountain crags the Orcs mine, forge and quarrel, while their lords plot the conquest of the surrounding lowlands. Within the Goblintown a fearsome host of savage Orcish warriors is already mustered. Not far distant is the Witch-king&#039;s domain of Angmar and the Orcish capital of Mount Gundabad, rendering the strategic locale of Goblin-gate an incalculable threat to the Free Peoples. &lt;br /&gt;
&lt;br /&gt;
Fortunately, the Men of the Anduin Vales need not trust to their own arms alone to counter the goblin menace. High above the river valley and around the mountain peaks soar the Great Eagles, noblest avians of Middle-earth. Not far from the Ores&#039; eastern portal rises the solitary pinnacle of Eagles&#039; Eyrie, throne of the majestic Lord of the Eagles. Little below escapes the Eagles&#039; roving gaze, and when on occasion the Free Peoples have confronted impending ruin, the Eagles&#039; intervention has offered unexpected salvation. &lt;br /&gt;
&lt;br /&gt;
Nor are the other inhabitants of the mountains uniformly wicked. In secluded glens and caves dwell the reclusive and solitary Stone Giants, an ancient race of awesome size and appearance. They do not welcome prying explorers, but they are no friends of the Orcs. When thunderstorms rage over the mountains, the Giants may be seen at their most formidable, casting boulders about in play and bellowing their deafening challenges, enough to make the boldest travellers quaver in fear. &lt;br /&gt;
&lt;br /&gt;
In these troubled times, conflict has become all too familiar to the denizens of the mountains and vales. Adventurers are sure to find more than their fill of both danger and opportunity. Several powers contest for dominion in ever-shifting balance. Peace is a dim memory, and none can predict what the future holds in store.&lt;br /&gt;
&lt;br /&gt;
{{title|italics}}&lt;br /&gt;
[[Category:MERP]]&lt;br /&gt;
[[Category:Publications by title]]&lt;/div&gt;</summary>
		<author><name>Basile II</name></author>
	</entry>
	<entry>
		<id>https://tolkiengateway.net/w/index.php?title=Erech_and_the_Paths_of_the_Dead&amp;diff=250089</id>
		<title>Erech and the Paths of the Dead</title>
		<link rel="alternate" type="text/html" href="https://tolkiengateway.net/w/index.php?title=Erech_and_the_Paths_of_the_Dead&amp;diff=250089"/>
		<updated>2014-06-27T15:27:15Z</updated>

		<summary type="html">&lt;p&gt;Basile II: Move Stock Number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{book&lt;br /&gt;
|title=&#039;&#039;Erech and the Paths of the Dead&#039;&#039;&lt;br /&gt;
|image=[[Image:merp_erech.jpg|225px]]&lt;br /&gt;
|author=[[Ruth Sochard]]&lt;br /&gt;
|isbn=0-915795-39-6&lt;br /&gt;
|publisher=[[Iron Crown Enterprises]]&lt;br /&gt;
|date=[[1985]]&lt;br /&gt;
|format=Softcover&lt;br /&gt;
|pages=39&lt;br /&gt;
|ice=8060&lt;br /&gt;
}}&#039;&#039;&#039;&#039;&#039;Erech and the Paths of the Dead&#039;&#039;&#039;&#039;&#039; is a module (in the &#039;&#039;Adventure Module&#039;&#039;-series) for &#039;&#039;[[Middle-earth Role Playing]]&#039;&#039;, 1st Edition. &lt;br /&gt;
&lt;br /&gt;
== Cover/Jacket Text == &lt;br /&gt;
&lt;br /&gt;
This package details the south central vales of the White Mountains where the ghosts of the Oath-breakers haunt the land. Discover the secret of the mysterious Black Stone of Erech and explore the underground paths of the Dead. &lt;br /&gt;
&lt;br /&gt;
A great grassy hill rises from the empty rolling fields three miles from Erech. Atop this Hill is the half-buried Stone of Erech. By this Stone, the Daen Coentis swore allegiance to Gondor, and it is here that the Army of the Dead shall gather when summoned to right their Oath-breaking. For now, however, Ghosts come to the hill every night, guarding its spiral path and the secret of the Erech Stone. &lt;br /&gt;
&lt;br /&gt;
INTRODUCTION &lt;br /&gt;
&lt;br /&gt;
Below the towering heights of the Ered Nimrais, the White Mountains, lies the Morthond (Black-root) Vale, a rich land of rolling, fertile fields and rushing alpine streams. This was, long ago, the land of the Daen Coentis (Dn. &amp;quot;People of Skill&amp;quot;), the folk who later became known as the Dunlendings. Their tribes ranged these rich valley lands and farmed these fields, hunted the mountain forests, herded in the meadows, and mined the cliffs and gorges. The Daen Coentis were never very many, but they were skilled workers in stone and keen observers of the seasons and the night skies. They erected hundreds of massive stone observatories that served as both calendars and as temples to the Valar, whom they worshipped as gods. &lt;br /&gt;
&lt;br /&gt;
Their peaceful existence came to an end in the middle of the Second Age, during the Dark Years of Sauron. The devout but primitive religion of the Daen Coentis made it relatively easy for the Dark Lord to subvert the worship of these people. With the passing of years the Evil One preyed upon their superstitions.&lt;br /&gt;
{{title|italics}}&lt;br /&gt;
[[Category:MERP]]&lt;br /&gt;
[[Category:Publications by title]]&lt;/div&gt;</summary>
		<author><name>Basile II</name></author>
	</entry>
	<entry>
		<id>https://tolkiengateway.net/w/index.php?title=Thieves_of_Tharbad&amp;diff=250088</id>
		<title>Thieves of Tharbad</title>
		<link rel="alternate" type="text/html" href="https://tolkiengateway.net/w/index.php?title=Thieves_of_Tharbad&amp;diff=250088"/>
		<updated>2014-06-27T15:24:55Z</updated>

		<summary type="html">&lt;p&gt;Basile II: Move Stock Number and Add &amp;quot;Material included...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{book&lt;br /&gt;
|title=&#039;&#039;Thieves of Tharbad&#039;&#039;&lt;br /&gt;
|image=[[Image:merp_thieves.jpg|225px]]&lt;br /&gt;
|author=[[Lisa J. Evans]], [[Walter H. Hunt]], [[Evan Jamieson]], [[Richard Meyer]], [[Robert G. Traynor]]&lt;br /&gt;
|isbn=0-915795-35-3 &lt;br /&gt;
|publisher=[[Iron Crown Enterprises]]&lt;br /&gt;
|date=[[1985]]&lt;br /&gt;
|format=Softcover&lt;br /&gt;
|pages=34&lt;br /&gt;
|ice=8050&lt;br /&gt;
}}&#039;&#039;&#039;&#039;&#039;Thieves of Tharbad&#039;&#039;&#039;&#039;&#039; is a module (in the &#039;&#039;Adventure Module&#039;&#039;-series) for &#039;&#039;[[Middle-earth Role Playing]]&#039;&#039;, 1st Edition. &lt;br /&gt;
&lt;br /&gt;
*Editor: [[Terry K. Amthor]]&lt;br /&gt;
*Cover Art: [[Angus McBride]]&lt;br /&gt;
Material from this product was included in &#039;&#039;[[Arnor: the Realm|Arnor, the Realm]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For use with this supplement, &#039;&#039;[[Mithril Miniatures]]&#039;&#039; released a set of metal miniatures (M32 - M41 &#039;&#039;Cardolan - Thieves of Tharbad&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
== Cover/Jacket Text == &lt;br /&gt;
&lt;br /&gt;
This product details the major trading city west of the Misty Mountains, a city teeming with cutthroats and thieves. Rescue the Princess of Cardolan&#039;s stolen tiara and help break up the complex smuggling ring. &lt;br /&gt;
&lt;br /&gt;
Tharbad was founded in the Second Age by Tar-Aldarion as an inland port for his fleet to use while exploring the interior of Middle-earth... Its broad avenues, public parks and well laid out streets were the envy of other northern cities, for Tharbad was built by the Numenorians at the height of their power. However the years have not been kind to Tharbad... Although much grandeur remains, most sections of the city have fallen into decay.&lt;br /&gt;
{{title|italics}}&lt;br /&gt;
[[Category:MERP]]&lt;br /&gt;
[[Category:Publications by title]]&lt;/div&gt;</summary>
		<author><name>Basile II</name></author>
	</entry>
	<entry>
		<id>https://tolkiengateway.net/w/index.php?title=Hillmen_of_the_Trollshaws&amp;diff=250087</id>
		<title>Hillmen of the Trollshaws</title>
		<link rel="alternate" type="text/html" href="https://tolkiengateway.net/w/index.php?title=Hillmen_of_the_Trollshaws&amp;diff=250087"/>
		<updated>2014-06-27T15:18:55Z</updated>

		<summary type="html">&lt;p&gt;Basile II: Move Stock Number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{book&lt;br /&gt;
|title=&#039;&#039;Hillmen of the Trollshaw&#039;&#039;&lt;br /&gt;
|image=[[Image:merp_hillmen.jpg|225px]]&lt;br /&gt;
|author=[[Jeff McKeage]]&lt;br /&gt;
|isbn=0-915795-24-8 &lt;br /&gt;
|publisher=[[Iron Crown Enterprises]]&lt;br /&gt;
|date=[[1984]]&lt;br /&gt;
|format=Softcover&lt;br /&gt;
|pages=35&lt;br /&gt;
|ice=8040&lt;br /&gt;
}}&#039;&#039;&#039;&#039;&#039;Hillmen of the Trollshaw&#039;&#039;&#039;&#039;&#039; is a supplement (in the &#039;&#039;Adventure&#039;&#039;-series) for &#039;&#039;[[Middle-earth Role Playing]]&#039;&#039;, 1st Edition. &lt;br /&gt;
&lt;br /&gt;
[[Grenadier Models]] released a box set of metal miniatures for use with this supplement (#7504 &#039;&#039;Hillmen of the Trollshaws&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Material from this product was included in &#039;&#039;[[Arnor: The Realm|Arnor, The Realm]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
== Cover/Jacket Text == &lt;br /&gt;
&lt;br /&gt;
HILLMEN of the Trollshaws details the lands of western RHUDAUR. Adventure in the rocky highlands near Cameth Brin, where Trolls and the ghosts of Petty-Dwarves haunt ancient caverns. &lt;br /&gt;
&lt;br /&gt;
BACKGROUND INFORMATION&lt;br /&gt;
&lt;br /&gt;
The ominous shadow of Cameth Brin, the &amp;quot;Twisted Hill,&amp;quot; looms above the oaks and elms of the Trollshaws in central Rhudaur. Until the Third Age, few men dared to come near this dreadful place; many would-be explorers feared the presence of evil spirits, while others were scared off by the unnatural appearance of the hill itself. Cameth Brin rises 830 feet above the only vale in all the Trollshaws that might otherwise be called fair. Its base is a steep but natural hill, but from this foundation erupts a tortured outcropping of naked black granite that leans impossibly far over the southern face. It looks as if a sparrow&#039;s sneeze would send the craggy top tumbling down upon the town and the valley below. But rest assured - Cameth Brin will endure far worse than sneezes.&lt;br /&gt;
&lt;br /&gt;
Early in the Third Age, Men gained mastery over Cameth Brin for a time, and they built upon it a mighty fortress dominating all the western Trollshaws, the most important region in the rugged and mostly unsettled lands of Rhudaur. The warped shadows of Cameth Brin fall heavily upon the affairs of Men in this wild and bleak country, for they have succumbed again to the powers of evil. Herein are told four tales of the Twisted Hill, stories that tell much of the unhappy history of Rhudaur and its peoples. The first tale concerns Hill-trolls, the second, Miffli the Petty-Dwarf, the original master of Cameth Brin, and how the Dunedain of Amor wrested the heights from him and his evil forces in {{TA|}} 162. A third story tells of the desperate attempts to rescue the Princess Alquawen from the clutches of King Broggha and the Evil Elfmaiden, Korekalwen, in {{TA|}} 1671 . The tale is yet to be told in its final form: it narrates the recovery of the ruins of Cameth Brin from the foul Orcs and Trolls that abide there at the dawn of the Fourth Age.&lt;br /&gt;
{{title|italics}}&lt;br /&gt;
[[Category:MERP]]&lt;br /&gt;
[[Category:Publications by title]]&lt;/div&gt;</summary>
		<author><name>Basile II</name></author>
	</entry>
	<entry>
		<id>https://tolkiengateway.net/w/index.php?title=The_Tower_of_Cirith_Ungol_and_Shelob%27s_Lair&amp;diff=250086</id>
		<title>The Tower of Cirith Ungol and Shelob&#039;s Lair</title>
		<link rel="alternate" type="text/html" href="https://tolkiengateway.net/w/index.php?title=The_Tower_of_Cirith_Ungol_and_Shelob%27s_Lair&amp;diff=250086"/>
		<updated>2014-06-27T15:16:55Z</updated>

		<summary type="html">&lt;p&gt;Basile II: Move Stock Number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{book&lt;br /&gt;
|title=&#039;&#039;The Tower of Cirith Ungol and Shelob&#039;s Lair&#039;&#039;&lt;br /&gt;
|image=[[Image:merp_cirith.jpg|225px]]&lt;br /&gt;
|author=[[Carl Willner]]&lt;br /&gt;
|isbn=0-915795-21-3 &lt;br /&gt;
|publisher=[[Iron Crown Enterprises]]&lt;br /&gt;
|date=[[1984]]&lt;br /&gt;
|format=Softcover&lt;br /&gt;
|pages=32&lt;br /&gt;
|ice=8030&lt;br /&gt;
}}&#039;&#039;&#039;&#039;&#039;The Tower of Cirith Ungol and Shelob&#039;s Lair&#039;&#039;&#039;&#039;&#039; is a module (in the &#039;&#039;Adventure&#039;&#039;-series) for &#039;&#039;[[Middle-earth Role Playing]]&#039;&#039;, 1st Edition. &lt;br /&gt;
&lt;br /&gt;
== Cover/Jacket Text == &lt;br /&gt;
&lt;br /&gt;
This package details the pass leading into the evil land, MORDOR. Dare to defy the Watchers of the Tower of CIRITH UNGOL and the hideous monster, SHELOB. &lt;br /&gt;
&lt;br /&gt;
INTRODUCTION&lt;br /&gt;
&lt;br /&gt;
Minas Ithil rests beneath the rising moon, serenely unaware of the terrors stirring in the nearby Mountains of Shadow. Travellers entering the Ithil Vale in 1640 of the Third Age behold the luminous marble walls and slender tower of this famed metropolis, the spire reflecting moonbeams that illuminate the vale with a haunting ethereal glow. Here, across the white bridge of the Ithilduin and between the flowering meadows on either bank, evening splendors beckon: thousands of flickering lanterns promise safety and rest for the weary wayfarer. In Minas Ithil men are immersed in the memories of their former glory, for now - since the Great Plague of four years ago - many of the city&#039;s mansions are tenanted by none save ghosts. Yet none foresee that this place of beauty is fated to become Minas Morgul, dread city of the undead and the fearsome domain of the Nazgûl.&lt;br /&gt;
&lt;br /&gt;
The dangers are growing daily. Turning from the white bridge over the Ithilduin, one ascends a path on the northern side of the vale. Soon he reaches a series of stairs climbing into the Mountains of Shadow, and beyond that comes to a pass whose very name connotes an age-old evil: Cirith Ungol, the Spider&#039;s Cleft. Within a reeking, dark tunnel at the summit of the pass lurks a primeval monstrosity, the devourer of Men and Elves - Shelob, the Greatest of the Great Spiders. Beyond Shelob&#039;s lair the weird and desolate landscape of Mordor, Sauron&#039;s ancient domain, stands stark and ugly as a vast scar. Once the troops of Gondor warded this land against evil, but since the Plague the watch has been abandoned. Now only a skeletal Gondorian garrison remains to hold the formidable Tower of Cirith Ungol, which commands the westward passes from Mordor. In these days of Gondor&#039;s decline, Orcs, Trolls, and other creatures of Darkness dare to roam within sight of the Tower&#039;s walls.&lt;br /&gt;
&lt;br /&gt;
On one side of the bridge Minas Ithil stands tall and proud, offering refuge and pleasures. On the other side lie the perils of Cirith Ungol and Mordor, where the valiant and skillful may win renown - or lose their lives trying! Here civilization and wilderness converge, and adventures are but a stone&#039;s throw away.&lt;br /&gt;
{{DEFAULTSORT:Tower of Cirith Ungol and Shelob&#039;s Lair, The}}&lt;br /&gt;
{{title|italics}}&lt;br /&gt;
[[Category:MERP]]&lt;br /&gt;
[[Category:Publications by title]]&lt;/div&gt;</summary>
		<author><name>Basile II</name></author>
	</entry>
	<entry>
		<id>https://tolkiengateway.net/w/index.php?title=Dagorlad_and_the_Dead_Marshes&amp;diff=250085</id>
		<title>Dagorlad and the Dead Marshes</title>
		<link rel="alternate" type="text/html" href="https://tolkiengateway.net/w/index.php?title=Dagorlad_and_the_Dead_Marshes&amp;diff=250085"/>
		<updated>2014-06-27T15:14:57Z</updated>

		<summary type="html">&lt;p&gt;Basile II: Move Stock Number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{book&lt;br /&gt;
|title=&#039;&#039;Dagorlad and the Dead Marshes&#039;&#039;&lt;br /&gt;
|image=[[Image:merp_dagorlad.jpg|225px]]&lt;br /&gt;
|author=[[Ruth Sochard]]&lt;br /&gt;
|isbn=0-915795-20-5 &lt;br /&gt;
|publisher=[[Iron Crown Enterprises]]&lt;br /&gt;
|date=[[1984]]&lt;br /&gt;
|format=Softcover&lt;br /&gt;
|pages=36&lt;br /&gt;
|ice=8020&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Dagorlad and the Dead Marshes&#039;&#039;&#039;&#039;&#039; is a module (in the &#039;&#039;Adventure&#039;&#039;-series) for &#039;&#039;[[Middle-earth Role Playing]]&#039;&#039;, 1st Edition. &lt;br /&gt;
&lt;br /&gt;
*Editor: [[Peter C. Fenlon]]&lt;br /&gt;
*Cover art: [[Gail B. McIntosh]]&lt;br /&gt;
&lt;br /&gt;
== Cover/Jacket Text == &lt;br /&gt;
&lt;br /&gt;
DAGORLAD details the east marshes and the shadowy haunts of the sorceress, Miruimor. Adventure on the plains before the Gates of Mordor, where roaming Orcs strike terror among unwary travelers. &lt;br /&gt;
&lt;br /&gt;
INTRODUCTION&lt;br /&gt;
&lt;br /&gt;
South of the Wilderland and north of Mordor lies a widely varying landscape stretching from the scarps and cliffs of the western Emyn Muil through the swamps and marshes of Nindalf to the bare plain known as the Dagorlad (S. &amp;quot;Battle Plain&amp;quot;). Once these lands were pleasant enough, in the way of wild places, although they were never much favored by settlers. The wetlands were filled with all manner of waterfowl and alive with the songs of frogs and blackbirds. The region&#039;s waters gleamed with fish, and deer grazed the marsh grasses, bothered only by the hunting expeditions of the scattered tribes of Marshmen. These folk were almost always left alone and ignored by the wars and battles which raged about them, for their watery lands have always been too difficult for an army to cross with any speed, and treacherous indeed for those not born of the marshes.&lt;br /&gt;
&lt;br /&gt;
Instead, travelers have always gone by way of the broad plain before the dark gateway into Mordor. This expanse was once covered with wild grains and other grasses which quickly sprang up to hide the remains of the great war fought here at the end of the Second Age. Grouse pecked and nested there, and wild cattle grazed. Although unsettled by Men, these lands were peaceful and fruitful until a few hundred years ago, when the Shadow began to descend upon them once more.&lt;br /&gt;
{{title|italics}}&lt;br /&gt;
[[Category:MERP]]&lt;br /&gt;
[[Category:Publications by title]]&lt;/div&gt;</summary>
		<author><name>Basile II</name></author>
	</entry>
	<entry>
		<id>https://tolkiengateway.net/w/index.php?title=Bree_and_the_Barrow-Downs&amp;diff=250084</id>
		<title>Bree and the Barrow-Downs</title>
		<link rel="alternate" type="text/html" href="https://tolkiengateway.net/w/index.php?title=Bree_and_the_Barrow-Downs&amp;diff=250084"/>
		<updated>2014-06-27T15:13:15Z</updated>

		<summary type="html">&lt;p&gt;Basile II: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{book&lt;br /&gt;
|title=&#039;&#039;Bree and the Barrow-Downs&#039;&#039;&lt;br /&gt;
|image=[[Image:merp_bree.jpg|225px]]&lt;br /&gt;
|author=[[Heike Kubasch]]&lt;br /&gt;
|isbn=0-915795-16-7 &lt;br /&gt;
|publisher=[[Iron Crown Enterprises]]&lt;br /&gt;
|date=[[1984]]&lt;br /&gt;
|format=Softcover&lt;br /&gt;
|pages=36&lt;br /&gt;
|ice=8010&lt;br /&gt;
}}&#039;&#039;&#039;&#039;&#039;Bree and the Barrow-Downs&#039;&#039;&#039;&#039;&#039; is a module (in the &#039;&#039;Adventure&#039;&#039;-series) for &#039;&#039;[[Middle-earth Role Playing]]&#039;&#039;, 1st Edition. &lt;br /&gt;
&lt;br /&gt;
Material from this product was included in &#039;&#039;[[Arnor: The Realm|Arnor, The Realm]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
== Cover/Jacket Text == &lt;br /&gt;
&lt;br /&gt;
Here at the crossroads of the northern Dunedain Kingdom is located the old surviving settlement of Hobbits, the village of Bree. Not far away lie the eerie barrow-tombs of the cursed Kings of Cardolan... &lt;br /&gt;
&lt;br /&gt;
This adventure module contains: &lt;br /&gt;
&lt;br /&gt;
*NPC charts &lt;br /&gt;
*color layouts of Bree-land, Silent-Head, and the villages of Bree, Archet, Staddle and Combe &lt;br /&gt;
*more than 20 barrows including the mounds of the ancient Edain Kings. &lt;br /&gt;
&lt;br /&gt;
In Bree you&#039;ll find &lt;br /&gt;
&lt;br /&gt;
*the haunted tombs of the fallen Edain Kings and the Princes of Cardolan &lt;br /&gt;
*the evil Cormac and his small army of bandits &lt;br /&gt;
*6 pages of full color &lt;br /&gt;
*detailed barrow layouts and descriptions. &lt;br /&gt;
&lt;br /&gt;
BREE AND THE BARROW DOWNS: INTRODUCTION AND HISTORY&lt;br /&gt;
&lt;br /&gt;
Bree-land is a small, settled area in central Eriador that lies just to the east of the Tyrn Gorthad, the ancient Barrow-downs. The region has been almost continuously inhabited since the First Age. In {{TA}} 1700 Bree is not much different than it would be at the time of the War of the Ring some 1300 years later - a prosperous, quiet but sometimes threatened farming community standing near the intersection of the Great East Road and the Greenway, the two major thoroughfares of the Kingdom of Arnor.&lt;br /&gt;
&lt;br /&gt;
Bree-land is quite small and contains four villages within its boundaries: Bree, on the western slope of Bree Hill; Staddle, on the other side of the hill; Combe, a few miles to the east, and Archet, which lies a few miles northeast of Bree. The Chetwood, a good-sized but tame forest is also considered part of Bree-land and lies just north of Archet. The whole region is a generally pleasant, peaceful, and law-abiding spot where Men and Hobbits dwell together in peace, facing danger but rarely - unless one ventures to the Barrow-downs in search of gold and jewels and magic items, or is unfortunate enough to run into the bandits that plague the highways outside of Bree-land proper.&lt;br /&gt;
&lt;br /&gt;
But the people of Bree-land generally ignore the haunted and foreboding Barrow-downs to the west. These grassy hills hold the graves of the Kings, Queens, Princes and aristocrats of Arnor. In the years after the Plague the mounds became haunted by evil spirits from Angmar and Rhudaur called Wights. The downs are rich in treasure and adventure, but it would be prudent for the adventurous to seek the council of the wise before trying their luck in the ancient and eerie tombs.&lt;br /&gt;
{{title|italics}}&lt;br /&gt;
[[Category:MERP]]&lt;br /&gt;
[[Category:Publications by title]]&lt;/div&gt;</summary>
		<author><name>Basile II</name></author>
	</entry>
	<entry>
		<id>https://tolkiengateway.net/w/index.php?title=Bree_and_the_Barrow-Downs&amp;diff=250083</id>
		<title>Bree and the Barrow-Downs</title>
		<link rel="alternate" type="text/html" href="https://tolkiengateway.net/w/index.php?title=Bree_and_the_Barrow-Downs&amp;diff=250083"/>
		<updated>2014-06-27T15:12:17Z</updated>

		<summary type="html">&lt;p&gt;Basile II: Move Stock Number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{book&lt;br /&gt;
|title=&#039;&#039;Bree and the Barrow-Downs&#039;&#039;&lt;br /&gt;
|image=[[Image:merp_bree.jpg|225px]]&lt;br /&gt;
|author=[[Heike Kubasch]]&lt;br /&gt;
|isbn=0-915795-16-7 &lt;br /&gt;
|publisher=[[Iron Crown Enterprises]]&lt;br /&gt;
|date=[[1984]]&lt;br /&gt;
|format=Softcover&lt;br /&gt;
|pages=36&lt;br /&gt;
|ice=8010&lt;br /&gt;
}}&#039;&#039;&#039;&#039;&#039;Bree and the Barrow-Downs&#039;&#039;&#039;&#039;&#039; is a module (in the &#039;&#039;Adventure&#039;&#039;-series) for &#039;&#039;[[Middle-earth Role Playing]]&#039;&#039;, 1st Edition. &lt;br /&gt;
&lt;br /&gt;
Material from this product was included in &#039;&#039;[[Arnor: The Realm|Arnor, The Realm]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cover/Jacket Text == &lt;br /&gt;
&lt;br /&gt;
Here at the crossroads of the northern Dunedain Kingdom is located the old surviving settlement of Hobbits, the village of Bree. Not far away lie the eerie barrow-tombs of the cursed Kings of Cardolan... &lt;br /&gt;
&lt;br /&gt;
This adventure module contains: &lt;br /&gt;
&lt;br /&gt;
*NPC charts &lt;br /&gt;
*color layouts of Bree-land, Silent-Head, and the villages of Bree, Archet, Staddle and Combe &lt;br /&gt;
*more than 20 barrows including the mounds of the ancient Edain Kings. &lt;br /&gt;
&lt;br /&gt;
In Bree you&#039;ll find &lt;br /&gt;
&lt;br /&gt;
*the haunted tombs of the fallen Edain Kings and the Princes of Cardolan &lt;br /&gt;
*the evil Cormac and his small army of bandits &lt;br /&gt;
*6 pages of full color &lt;br /&gt;
*detailed barrow layouts and descriptions. &lt;br /&gt;
&lt;br /&gt;
BREE AND THE BARROW DOWNS: INTRODUCTION AND HISTORY&lt;br /&gt;
&lt;br /&gt;
Bree-land is a small, settled area in central Eriador that lies just to the east of the Tyrn Gorthad, the ancient Barrow-downs. The region has been almost continuously inhabited since the First Age. In {{TA}} 1700 Bree is not much different than it would be at the time of the War of the Ring some 1300 years later - a prosperous, quiet but sometimes threatened farming community standing near the intersection of the Great East Road and the Greenway, the two major thoroughfares of the Kingdom of Arnor.&lt;br /&gt;
&lt;br /&gt;
Bree-land is quite small and contains four villages within its boundaries: Bree, on the western slope of Bree Hill; Staddle, on the other side of the hill; Combe, a few miles to the east, and Archet, which lies a few miles northeast of Bree. The Chetwood, a good-sized but tame forest is also considered part of Bree-land and lies just north of Archet. The whole region is a generally pleasant, peaceful, and law-abiding spot where Men and Hobbits dwell together in peace, facing danger but rarely - unless one ventures to the Barrow-downs in search of gold and jewels and magic items, or is unfortunate enough to run into the bandits that plague the highways outside of Bree-land proper.&lt;br /&gt;
&lt;br /&gt;
But the people of Bree-land generally ignore the haunted and foreboding Barrow-downs to the west. These grassy hills hold the graves of the Kings, Queens, Princes and aristocrats of Arnor. In the years after the Plague the mounds became haunted by evil spirits from Angmar and Rhudaur called Wights. The downs are rich in treasure and adventure, but it would be prudent for the adventurous to seek the council of the wise before trying their luck in the ancient and eerie tombs.&lt;br /&gt;
{{title|italics}}&lt;br /&gt;
[[Category:MERP]]&lt;br /&gt;
[[Category:Publications by title]]&lt;/div&gt;</summary>
		<author><name>Basile II</name></author>
	</entry>
	<entry>
		<id>https://tolkiengateway.net/w/index.php?title=Middle-earth_Role_Playing&amp;diff=250081</id>
		<title>Middle-earth Role Playing</title>
		<link rel="alternate" type="text/html" href="https://tolkiengateway.net/w/index.php?title=Middle-earth_Role_Playing&amp;diff=250081"/>
		<updated>2014-06-27T14:50:35Z</updated>

		<summary type="html">&lt;p&gt;Basile II: /* MERP 1st Edition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:merp_logo.png|thumb|MERP 2nd Ed. logotype]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Middle-earth Role Playing&#039;&#039;&#039; (MERP) was a subset of the Rolemaster role-playing game rules set in [[J.R.R. Tolkien]]&#039;s [[Middle-earth]] and published by [[Iron Crown Enterprises]].  &lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[Image:Middle-earth Role Playing (2nd edition, hardcover).jpg|thumb|left|Cover of [[Middle-earth Role Playing (2nd edition, hardcover)|&#039;&#039;MERP&#039;&#039;, 2nd ed.]]]]&lt;br /&gt;
The system was somewhat like [[Dungeons and Dragons|Dungeons &amp;amp; Dragons]] with character classes and levels. Classes available included Animist (Cleric), Bard, Fighter, Mage, Ranger and  Scout (Rogue). The system departed in having a highly detailed combat and magic system.&lt;br /&gt;
&lt;br /&gt;
In the MERP game system, attributes are rating between 0 and 100, and skills can surpass these limits (under 0 or over 100).  An attack roll would consist of a percentile roll + skill rating + attribute rating - target&#039;s dodge rating.  This result was looked up on a table against the victim&#039;s armor type (leather/plate). Most hits in combat would cause a &#039;critical&#039; which would be rolled and looked up on separate tables.  For some, these criticals are quite entertaining due to their variety and creativeness, but for others the task of adding and subtracting high numbers and then consulting a table is the height of roll-playing, not role-playing.&lt;br /&gt;
&lt;br /&gt;
Spell casters had the unique advantage in MERP that they learned lists of 10 spells (1 per level) as a unit. Once a character learned the Healing list, he would be able to cast increasingly better healing spells as his level increased.&lt;br /&gt;
&lt;br /&gt;
The setting for this game predates the [[War of the Ring]] by around 1400 years (the majority of the modules were set in the years after the [[Great Plague]], ca. [[Third Age]] 1640) and as such it represented a version of [[Middle-earth]] different to that seen in &#039;&#039;[[The Lord of the Rings]]&#039;&#039;  or &#039;&#039;[[The Hobbit]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Metal miniatures ===&lt;br /&gt;
&lt;br /&gt;
Two different companies issued authorized figures for use with MERP. In 1985, [[Grenadier Models Inc.|Grenadier Models]] released their &#039;&#039;Lord of the Rings Middle Earth&#039;&#039; series. In 1987, the license was transferred to [[Mithril Miniatures]], which still produces Middle-earth metal miniatures (although post-[[Iron Crown Enterprises|ICE]] figures have no reference to MERP).&lt;br /&gt;
&lt;br /&gt;
== Publications ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;(Year) Stock# Title&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== MERP 1st Edition ===&lt;br /&gt;
&lt;br /&gt;
*(1982) 2100 &#039;&#039;[[An Artist&#039;s Interpretation of Middle Earth]]&#039;&#039;&lt;br /&gt;
*(1982) 2200 &#039;&#039;[[A Campaign and Adventure Guidebook for Middle-earth]]&#039;&#039;&lt;br /&gt;
*(1982) 2300 &#039;&#039;[[Angmar: Land of the Witch King]]&#039;&#039;&lt;br /&gt;
*(1982) 2400 &#039;&#039;[[Umbar: Haven of the Corsairs]]&#039;&#039;&lt;br /&gt;
*(1982) 2500 &#039;&#039;[[The Court of Ardor]]&#039;&#039;&lt;br /&gt;
*(1983) 2600 [[Northern Mirkwood (1983)|&#039;&#039;Northern Mirkwood&#039;&#039; (1983)]]&lt;br /&gt;
*(1983) 2700 &#039;&#039;[[Southern Mirkwood|Southern Mirkwood: Haunt of the Necromancer]]&#039;&#039;&lt;br /&gt;
*(1983) 2800 &#039;&#039;[[Isengard and Northern Gondor]]&#039;&#039;&lt;br /&gt;
*(1984) 2600 [[Northern Mirkwood (1984)|&#039;&#039;Northern Mirkwood&#039;&#039; (1984)]]&lt;br /&gt;
*(1984) 2900 &#039;&#039;[[Moria: The Dwarven City]]&#039;&#039;&lt;br /&gt;
*(1984) 3000 [[Rangers of the North (book)|&#039;&#039;Rangers of the North: The Kingdom of Arthedain&#039;&#039;]]&lt;br /&gt;
*(1984) 8000 [[Middle-earth Role Playing (book)|&#039;&#039;Middle-earth Role Playing&#039;&#039;]] &lt;br /&gt;
*(1984) 8001 &#039;&#039;[[Combat Screen]]&#039;&#039;&lt;br /&gt;
*(1984) 8010 &#039;&#039;[[Bree and the Barrow-Downs]]&#039;&#039;&lt;br /&gt;
*(1984) 8020 &#039;&#039;[[Dagorlad and the Dead Marshes]]&#039;&#039;&lt;br /&gt;
*(1984) 8030 &#039;&#039;[[The Tower of Cirith Ungol and Shelob&#039;s Lair]]&#039;&#039;&lt;br /&gt;
*(1984) 8040 &#039;&#039;[[Hillmen of the Trollshaws]]&#039;&#039;&lt;br /&gt;
*(1985) 3100 [[Riders of Rohan (1985 book)|&#039;&#039;Riders of Rohan&#039;&#039;]]&lt;br /&gt;
*(1985) 8050 &#039;&#039;[[Thieves of Tharbad]]&#039;&#039;&lt;br /&gt;
*(1985) 8060 &#039;&#039;[[Erech and the Paths of the Dead]]&#039;&#039;&lt;br /&gt;
*(1985) 8070 &#039;&#039;[[Goblin-gate and Eagle&#039;s Eyrie]]&#039;&#039;&lt;br /&gt;
*(1985) XXXX &#039;&#039;[[Middle-earth: The Role-playing Game set in J.R.R. Tolkien&#039;s World]]&#039;&#039;&lt;br /&gt;
*(1985) 8101 &#039;&#039;[[Haunted Ruins of the Dunlendings]]&#039;&#039;&lt;br /&gt;
*(1986) 3200 &#039;&#039;[[Lórien and the Halls of the Elven Smiths|Lórien &amp;amp; the Halls of the Elven Smiths]]&#039;&#039;&lt;br /&gt;
*(1986) 8000 &#039;&#039;[[Middle-earth Role Playing: The Role Playing Game of J.R.R. Tolkien&#039;s World]]&#039;&#039;&lt;br /&gt;
*(1986) 8100 [[Middle-earth Role Playing (boxed set)|&#039;&#039;Middle-earth Role Playing&#039;&#039; (boxed set)]]&lt;br /&gt;
*(1986) 8002 [[Lords of Middle-earth: Vol. I|&#039;&#039;Lords of Middle-earth: Vol. I - The Immortals&#039;&#039;]] &lt;br /&gt;
*(1986) 8102 &#039;&#039;[[Phantom of the Northern Marches]]&#039;&#039;&lt;br /&gt;
*(1986) 8103 &#039;&#039;[[Trolls of the Misty Mountains]]&#039;&#039;&lt;br /&gt;
*(1987) 2800 [[Isengard and Northern Gondor (1987 book)|&#039;&#039;Isengard and Northern Gondor&#039;&#039; (2nd edition)]]&lt;br /&gt;
*(1987) 3100 [[Riders of Rohan (1987 book)|&#039;&#039;Riders of Rohan&#039;&#039; (2nd edition)]] &lt;br /&gt;
*(1987) 3300 &#039;&#039;[[Havens of Gondor]]&#039;&#039;&lt;br /&gt;
*(1987) 3400 &#039;&#039;[[Sea-Lords of Gondor]]&#039;&#039;&lt;br /&gt;
*(1987) 3500 &#039;&#039;[[Ents of Fangorn]]&#039;&#039;&lt;br /&gt;
*(1987) 3600 &#039;&#039;[[Dunland and the Southern Misty Mountains]]&#039;&#039;&lt;br /&gt;
*(1987) 3700 &#039;&#039;[[Lost Realm of Cardolan]]&#039;&#039;&lt;br /&gt;
*(1987) 8003 [[Lords of Middle-earth: Vol. II|&#039;&#039;Lords of Middle-earth: Vol. II - The Mannish Races&#039;&#039;]] &lt;br /&gt;
*(1987) 8080 &#039;&#039;[[Rivendell: The House of Elrond]]&#039;&#039;&lt;br /&gt;
*(1987) 8090 &#039;&#039;[[Brigands of Mirkwood]]&#039;&#039;&lt;br /&gt;
*(1987) 8104 &#039;&#039;[[Pirates of Pelargir]]&#039;&#039;&lt;br /&gt;
*(1987) 8105 [[Gates of Mordor (book)|&#039;&#039;Gates of Mordor&#039;&#039;]]&lt;br /&gt;
*(1987) 8106 &#039;&#039;[[Assassins of Dol Amroth]]&#039;&#039;&lt;br /&gt;
*(1987) 8107 &#039;&#039;[[Woses of the Black Wood]]&#039;&#039;&lt;br /&gt;
*(1987) 8201 &#039;&#039;[[Weathertop: Tower of the Wind]]&#039;&#039;&lt;br /&gt;
*(1988) 3800 &#039;&#039;[[Far Harad: The Scorched Land]]&#039;&#039;&lt;br /&gt;
*(1988) 3900 &#039;&#039;[[Shadow in the South]]&#039;&#039;&lt;br /&gt;
*(1988) 4010 &#039;&#039;[[Mirkwood: The Wilds of Rhovanion]]&#039;&#039;&lt;br /&gt;
*(1988) 8005 &#039;&#039;[[Creatures of Middle-earth]]&#039;&#039;&lt;br /&gt;
*(1988) 8011 &#039;&#039;[[Mouths of the Entwash]]&#039;&#039;&lt;br /&gt;
*(1988) 8108 &#039;&#039;[[Raiders of Cardolan]]&#039;&#039;&lt;br /&gt;
*(1988) 8202 [[Teeth of Mordor (book)|&#039;&#039;Teeth of Mordor&#039;&#039;]] &lt;br /&gt;
*(1988) 8204 &#039;&#039;[[Halls of the Elven-king]]&#039;&#039;&lt;br /&gt;
*(1988) 8301 [[Minas Tirith (1988 book)|&#039;&#039;Minas Tirith&#039;&#039;]]&lt;br /&gt;
*(1989) 2210 &#039;&#039;[[Middle-earth Adventure Guidebook II]]&#039;&#039;&lt;br /&gt;
*(1989) 3110 [[Mount Gundabad (book)|&#039;&#039;Mount Gundabad&#039;&#039;]]&lt;br /&gt;
*(1989) 4020 &#039;&#039;[[Empire of the Witch-king]]&#039;&#039;&lt;br /&gt;
*(1989) 8001 [[Combat Screen (2nd edition)|&#039;&#039;Combat Screen&#039;&#039; (2nd edition)]]&lt;br /&gt;
*(1989) 8004 [[Lords of Middle-earth: Vol. III|&#039;&#039;Lords of Middle-earth: Vol. III - Hobbits, Dwarves, Ents, Orcs &amp;amp; Trolls&#039;&#039;]]&lt;br /&gt;
*(1989) 8006 &#039;&#039;[[Treasures of Middle-earth]]&#039;&#039;&lt;br /&gt;
*(1989) 8012 &#039;&#039;[[Warlords of the Desert]]&#039;&#039;&lt;br /&gt;
*(1989) 8013 &#039;&#039;[[Dark Mage of Rhudaur]]&#039;&#039;&lt;br /&gt;
*(1989) 8015 &#039;&#039;[[Forest of Tears]]&#039;&#039;&lt;br /&gt;
*(1989) 8109 &#039;&#039;[[Ghosts of the Southern Anduin]]&#039;&#039; &lt;br /&gt;
*(1989) 8110 &#039;&#039;[[Perils on the Sea of Rhûn]]&#039;&#039;&lt;br /&gt;
*(1989) 8111 &#039;&#039;[[Denizens of the Dark Wood]]&#039;&#039;&lt;br /&gt;
*(1990) 3111 &#039;&#039;[[Greater Harad]]&#039;&#039;&lt;br /&gt;
*(1990) 3112 &#039;&#039;[[Gorgoroth (book)|Gorgoroth]]&#039;&#039; &lt;br /&gt;
*(1990) 4000 [[Northwestern Middle-earth Campaign Atlas|&#039;&#039;Northwestern Middle-earth Campaign Atlas&#039;&#039;]] (combined Gazetteer &amp;amp; Map) &lt;br /&gt;
*(1990) 8007 &#039;&#039;[[Angus McBride&#039;s Characters of Middle-earth]]&#039;&#039;&lt;br /&gt;
*(1990) 8014 &#039;&#039;[[Rogues of the Borderlands]]&#039;&#039;&lt;br /&gt;
*(1990) 8016 &#039;&#039;[[Ghost Warriors]]&#039;&#039;&lt;br /&gt;
*(1990) 8112 &#039;&#039;[[Hazards of the Harad Wood]]&#039;&#039;&lt;br /&gt;
*(1990) 8113 &#039;&#039;[[The Necromancer&#039;s Lieutenant]]&#039;&#039;&lt;br /&gt;
*(1990) 8203 &#039;&#039;[[Calenhad: A Beacon of Gondor]]&#039;&#039; &lt;br /&gt;
*(1991) 8205 &#039;&#039;[[Nazgûl&#039;s Citadel]]&#039;&#039; &lt;br /&gt;
*(1991) 8302 &#039;&#039;[[Minas Ithil (book)|Minas Ithil]]&#039;&#039; &lt;br /&gt;
*(1992) 3113 &#039;&#039;[[The Grey Mountains]]&#039;&#039;&lt;br /&gt;
*(1992) 4002 &#039;&#039;[[Northwestern Middle-earth Gazetteer]]&#039;&#039;&lt;br /&gt;
*(1992) 8114 &#039;&#039;[[River Running (book)|River Running]]&#039;&#039;&lt;br /&gt;
*(1994) 4001 &#039;&#039;[[Northwestern Middle-earth Map Set]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== MERP 2nd Edition ===&lt;br /&gt;
&lt;br /&gt;
*(1993) 2000 [[Middle-earth Role Playing (2nd edition, hardcover)|&#039;&#039;Middle-earth Role Playing&#039;&#039; (2nd edition, hardcover)]]&lt;br /&gt;
*(1993) 2001 [[Middle-earth Role Playing (2nd edition, softcover)|&#039;&#039;Middle-earth Role Playing&#039;&#039; (2nd edition, softcover)]]&lt;br /&gt;
*(1993) 2003 &#039;&#039;[[Middle-earth Campaign Guide]]&#039;&#039;&lt;br /&gt;
*(1993) 2004 &#039;&#039;[[Middle-earth Role Playing Combat Screen and Reference Sheets]]&#039;&#039;&lt;br /&gt;
*(1993) 2006 &#039;&#039;[[Valar and Maiar]]&#039;&#039;&lt;br /&gt;
*(1994) 2002 &#039;&#039;[[Middle-earth Role Playing Accessory Pack]]&#039;&#039;&lt;br /&gt;
*(1994) 2005 &#039;&#039;[[Arnor: The Realm]]&#039;&#039;&lt;br /&gt;
*(1994) 2007 [[Minas Tirith (1994 book)|&#039;&#039;Minas Tirith&#039;&#039; (2nd edition)]]&lt;br /&gt;
*(1994) 2008 &#039;&#039;[[Middle-earth Role Playing Poster Maps]]&#039;&#039;&lt;br /&gt;
*(1994) 2009 &#039;&#039;[[Palantír Quest]]&#039;&#039;&lt;br /&gt;
*(1994) 2010 [[Treasures of Middle-earth (2nd edition)|&#039;&#039;Treasures of Middle-earth&#039;&#039; (2nd edition)]]&lt;br /&gt;
*(1994) 2011 [[Moria (1994 book)|&#039;&#039;Moria&#039;&#039; (2nd edition)]]&lt;br /&gt;
*(1994) 2012 [[Creatures of Middle-earth (2nd edition)|&#039;&#039;Creatures of Middle-earth&#039;&#039; (2nd edition)]]&lt;br /&gt;
*(1994) 2013 [[Elves (book)|&#039;&#039;Elves&#039;&#039;]] &lt;br /&gt;
*(1995) 2014 [[Dol Guldur (book)|&#039;&#039;Dol Guldur&#039;&#039;]]&lt;br /&gt;
*(1995) 2015 &#039;&#039;[[The Kin-strife]]&#039;&#039; &lt;br /&gt;
*(1995) 2016 &#039;&#039;[[Lake-town (book)|Lake-town]]&#039;&#039;&lt;br /&gt;
*(1995) 2017 [[The Shire (book)|&#039;&#039;The Shire&#039;&#039;]]&lt;br /&gt;
*(1995) 2018 [[Angmar (book)|&#039;&#039;Angmar&#039;&#039; (2nd edition)]]&lt;br /&gt;
*(1995) 2019 [[Mirkwood (book)|&#039;&#039;Mirkwood&#039;&#039; (2nd edition)]]&lt;br /&gt;
*(1996) 2020 &#039;&#039;[[Southern Gondor: The People]]&#039;&#039;&lt;br /&gt;
*(1996) 2021 &#039;&#039;[[Southern Gondor: The Land]]&#039;&#039;&lt;br /&gt;
*(1996) 2022 &#039;&#039;[[Arnor: The People]]&#039;&#039;&lt;br /&gt;
*(1997) 2023 &#039;&#039;[[Arnor: The Land]]&#039;&#039;&lt;br /&gt;
*(1997) 2024 &#039;&#039;[[Lord of the Rings Poster Map]]&#039;&#039;&lt;br /&gt;
*(1997) 2025 &#039;&#039;[[The Northern Waste]]&#039;&#039;&lt;br /&gt;
*(1997) 2026 &#039;&#039;[[Hands of the Healer]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Unpublished supplements===&lt;br /&gt;
&lt;br /&gt;
*1990s: &#039;&#039;[[Lindon (MERP)|Lindon]]&#039;&#039;&lt;br /&gt;
*1990s: &#039;&#039;Mithlond&#039;&#039;&lt;br /&gt;
*1990s: &#039;&#039;[[The Inland Sea]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Translations ==&lt;br /&gt;
&lt;br /&gt;
*Finnish: &#039;&#039;Keskimaa Roolipeli&#039;&#039; (KERP)&lt;br /&gt;
*French: &#039;&#039;Le Jeu de Rôle des Terres du Milieu&#039;&#039; (JRTM) (1987-2000)&lt;br /&gt;
*German: &#039;&#039;Mittelerde - Das Klassische Rollenspiel System&#039;&#039; (MERS) (1987-1998)&lt;br /&gt;
*Italian: &#039;&#039;Il gioco di ruolo del signore degli anelli&#039;&#039; (GiRSA) (1984-2002)&lt;br /&gt;
*Japanese: &#039;&#039;?&#039;&#039; &lt;br /&gt;
*Polish: &#039;&#039;?&#039;&#039; &lt;br /&gt;
*Spanish: &#039;&#039;El Señor de los Anillos&#039;&#039; (Castellano), &#039;&#039;El Senyor dels Anells&#039;&#039; (Catalan) (1989-2004)&lt;br /&gt;
*Swedish: &#039;&#039;Sagan om Ringen: Rollspelet&#039;&#039; (1986-1990)&lt;br /&gt;
&lt;br /&gt;
== Further developments ==&lt;br /&gt;
&lt;br /&gt;
MERP has a loyal and strong following, which can be seen in the multitude of material which has been written for the system since ICE lost their license. The main channels are:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[[Other Hands]]&#039;&#039; (official magazine)&lt;br /&gt;
*&#039;&#039;[[Other Minds]]&#039;&#039; (unofficial magazine)&lt;br /&gt;
*&#039;&#039;[[Yahoo Fan modules]]&#039;&#039; (Yahoo group and mailing list, also hosting a web site)&lt;br /&gt;
*&#039;&#039;MERP.com&#039;&#039; (fan-run website, see link below)&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* {{WP|MERP}}&lt;br /&gt;
* [http://www.merp.com MERP.com (fan-run website)]&amp;lt;br&amp;gt;&lt;br /&gt;
*[http://homepage.mac.com/guyf/MERP/PrintingEditionReference.html Printing and Edition Reference for MERP]&lt;br /&gt;
{{rpg}}&lt;br /&gt;
{{title|italics}}&lt;br /&gt;
[[Category:MERP| ]]&lt;br /&gt;
[[Category:Publications by title]]&lt;/div&gt;</summary>
		<author><name>Basile II</name></author>
	</entry>
	<entry>
		<id>https://tolkiengateway.net/w/index.php?title=Riders_of_Rohan_(1985_book)&amp;diff=250079</id>
		<title>Riders of Rohan (1985 book)</title>
		<link rel="alternate" type="text/html" href="https://tolkiengateway.net/w/index.php?title=Riders_of_Rohan_(1985_book)&amp;diff=250079"/>
		<updated>2014-06-27T14:44:35Z</updated>

		<summary type="html">&lt;p&gt;Basile II: Add 2nd edition (1987)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig-more|Riders of Rohan|[[Riders of Rohan (disambiguation)]]}}&lt;br /&gt;
{{book&lt;br /&gt;
|title=&#039;&#039;Riders of Rohan&#039;&#039;&lt;br /&gt;
|image=[[Image:merp_riders.jpg|225px]]&lt;br /&gt;
|author=[[Christian Gehman]], [[Peter C. Fenlon, Jr.]]&lt;br /&gt;
|isbn=0-915795-29-9 &lt;br /&gt;
|publisher=[[Iron Crown Enterprises]]&lt;br /&gt;
|date=[[1985/1987]]&lt;br /&gt;
|format=Softcover&lt;br /&gt;
|pages=64&lt;br /&gt;
|ice=3100&lt;br /&gt;
}}&#039;&#039;&#039;&#039;&#039;Riders of Rohan&#039;&#039;&#039;&#039;&#039; is a supplement (in the &#039;&#039;Campaign&#039;&#039;-series) for &#039;&#039;[[Middle-earth Role Playing]]&#039;&#039;, 1st Edition. &lt;br /&gt;
&lt;br /&gt;
In [[1987]], a 2nd edition of the module was released, which included a new full-color regional map.&lt;br /&gt;
&lt;br /&gt;
For use with this supplement, [[Mithril Miniatures]] released a set of metal miniatures (M26 - M31 &#039;&#039;Riders of Rohan&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
== Cover/Jacket Text == &lt;br /&gt;
&lt;br /&gt;
Ride with the Rohirrim as they struggle against the hordes of Easterlings and the Orcs of the White Hand. &lt;br /&gt;
&lt;br /&gt;
This package covers the RIDERS OF ROHAN during 3 separate periods: &lt;br /&gt;
&lt;br /&gt;
*their existence on the Rhovanion plain before the war with the wainriders &lt;br /&gt;
*their life in the vales of the Anduin and the war against Scatha the Drake, and &lt;br /&gt;
*their settlement in Rohan &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;includes layouts for Helm&#039;s Deep, Edoras, Dunharrow, and Harrowdale&#039;&#039; &lt;br /&gt;
*&#039;&#039;information on Vidugavia, Frumgar, Fram the Dragon-slayer, Wormtongue, Helm, Theoden, Eomer, and Eowyn&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Almost everything about the Northmen changed with their acquisition of horses: their hunting methods, their religious focus, their relations with other Men - Men who did not possess horses. Their attitude to the Dark Lord, however, remained unchanged. They despised him and his creations, and all evil Men who worshipped darkness ... and they still distrusted magic and magicians, no matter what side they claimed to be on. &lt;br /&gt;
&lt;br /&gt;
RIDERS OF ROHAN includes:&lt;br /&gt;
&lt;br /&gt;
*6 FULL-COLOR PAGES: a 2 page map of the Hornburg area, plus maps of Framsburg, the Drúadan Forest, Edoras, and a regional map of Rohan &lt;br /&gt;
*MAJOR LAYOUTS: of Buhr Marling (a fortified Horse-lord village), Ilanin (a wain village), The Hornburg, The Juggler&#039;s Hall, The Signal-tower, and The Inn of Greys &lt;br /&gt;
*THE RIDERS: an overview of the Northmen Horse-lords through the Third Age into the early years of the Fourth Age &lt;br /&gt;
*OTHER INHABITANTS: The Dunlendings, Half-orcs, The Servants of the White Hand, and the Drúedain&lt;br /&gt;
{{title|italics}}&lt;br /&gt;
[[Category:MERP]]&lt;br /&gt;
[[Category:Publications by title]]&lt;/div&gt;</summary>
		<author><name>Basile II</name></author>
	</entry>
	<entry>
		<id>https://tolkiengateway.net/w/index.php?title=Isengard_and_Northern_Gondor&amp;diff=250076</id>
		<title>Isengard and Northern Gondor</title>
		<link rel="alternate" type="text/html" href="https://tolkiengateway.net/w/index.php?title=Isengard_and_Northern_Gondor&amp;diff=250076"/>
		<updated>2014-06-27T14:42:15Z</updated>

		<summary type="html">&lt;p&gt;Basile II: Add 2nd edition (1987)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig-more|Isengard|[[Isengard (disambiguation)]]}}&lt;br /&gt;
{{book&lt;br /&gt;
|title=&#039;&#039;Isengard and Northern Gondor&#039;&#039;&lt;br /&gt;
|image=[[Image:merp_isengard.jpg|225px]]&lt;br /&gt;
|author=[[Christian Gehman]]&lt;br /&gt;
|isbn=0-915795-11-6 &lt;br /&gt;
|publisher=[[Iron Crown Enterprises]]&lt;br /&gt;
|date=[[1983/1987]]&lt;br /&gt;
|format=Softcover&lt;br /&gt;
|pages=48&lt;br /&gt;
|ice=2800&lt;br /&gt;
}}&#039;&#039;&#039;&#039;&#039;Isengard and Northern Gondor&#039;&#039;&#039;&#039;&#039; is a supplement (in the &#039;&#039;Campaign&#039;&#039;-series) for &#039;&#039;[[Middle-earth Role Playing]]&#039;&#039;, 1st Edition. &lt;br /&gt;
&lt;br /&gt;
*Editor: [[Terry K. Amthor]]&lt;br /&gt;
*Cover art: [[Gail B. McIntosh]]&lt;br /&gt;
*Color region map: [[Peter C. Fenlon]]&lt;br /&gt;
*Interior illustrations: [[Charles Peale]], [[Richard H. Britton]]&lt;br /&gt;
&lt;br /&gt;
For use with this supplement, [[Grenadier Models]] released a box set of metal miniatures (#7505 &#039;&#039;Isengard&#039;&#039;), and [[Mithril Miniatures]] released a set of metal miniatures (M175 - M184 &#039;&#039;Isengard&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
In [[1987]], a second edition of the module was released, which included a new full-color regional map.&lt;br /&gt;
&lt;br /&gt;
== Cover/Jacket Text == &lt;br /&gt;
&lt;br /&gt;
Contains full-color area map of NORTHERN GONDOR, full-color cutaway view and floor plan of ORTHANC, 2 complete city plans, full description of SARUMAN, herb lists and political intrigue, HELM&#039;S DEEP &amp;amp; much more. &lt;br /&gt;
&lt;br /&gt;
The citadel of Isengard was built by the Númenórians in a sheltered valley at the southern limits of the Misty Mountains. Its main purpose was to defend the gap of Calenardhon and the Fords of Isen against attacks by Sauron&#039;s forces. Self-sufficient and enchanted, it later became the virtually impregnable fortress of Saruman the White. No spire in Middle-earth was stronger, save the Dark Tower of Mordor. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ISENGARD and Northern Gondor&#039;&#039; includes:&lt;br /&gt;
&lt;br /&gt;
*8 FULL-COLOR PAGES: a 2-page regional map, maps of Calmirië (Aldburg) and Dunlostir , plus 4 pages on the Tower of Orthanc &lt;br /&gt;
*MAJOR LAYOUTS: The Underground Levels of Orthanc, The Entry Passage, and The Hornburg &lt;br /&gt;
*THE FORTRESS OF ISENGARD: one of the greatest architectural creations in all of Middle-earth &lt;br /&gt;
*OTHER INHABITANTS OF THE REGION: The Calenardhrons, The Dunlendings, and the Drúedain &lt;br /&gt;
{{title|italics}}&lt;br /&gt;
[[Category:MERP]]&lt;br /&gt;
[[Category:Publications by title]]&lt;/div&gt;</summary>
		<author><name>Basile II</name></author>
	</entry>
	<entry>
		<id>https://tolkiengateway.net/w/index.php?title=Riders_of_Rohan&amp;diff=250075</id>
		<title>Riders of Rohan</title>
		<link rel="alternate" type="text/html" href="https://tolkiengateway.net/w/index.php?title=Riders_of_Rohan&amp;diff=250075"/>
		<updated>2014-06-27T14:39:14Z</updated>

		<summary type="html">&lt;p&gt;Basile II: Redirected page to Riders of Rohan (1985 book)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Riders of Rohan (1985 book)]]&lt;/div&gt;</summary>
		<author><name>Basile II</name></author>
	</entry>
	<entry>
		<id>https://tolkiengateway.net/w/index.php?title=Riders_of_Rohan_(1985_book)&amp;diff=250074</id>
		<title>Riders of Rohan (1985 book)</title>
		<link rel="alternate" type="text/html" href="https://tolkiengateway.net/w/index.php?title=Riders_of_Rohan_(1985_book)&amp;diff=250074"/>
		<updated>2014-06-27T14:37:15Z</updated>

		<summary type="html">&lt;p&gt;Basile II: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig-more|Riders of Rohan|[[Riders of Rohan (disambiguation)]]}}&lt;br /&gt;
{{book&lt;br /&gt;
|title=&#039;&#039;Riders of Rohan&#039;&#039;&lt;br /&gt;
|image=[[Image:merp_riders.jpg|225px]]&lt;br /&gt;
|author=[[Christian Gehman]], [[Peter C. Fenlon, Jr.]]&lt;br /&gt;
|isbn=0-915795-29-9 &lt;br /&gt;
|publisher=[[Iron Crown Enterprises]]&lt;br /&gt;
|date=[[1985]]&lt;br /&gt;
|format=Softcover&lt;br /&gt;
|pages=64&lt;br /&gt;
|ice=3100&lt;br /&gt;
}}&#039;&#039;&#039;&#039;&#039;Riders of Rohan&#039;&#039;&#039;&#039;&#039; is a supplement (in the &#039;&#039;Campaign&#039;&#039;-series) for &#039;&#039;[[Middle-earth Role Playing]]&#039;&#039;, 1st Edition. &lt;br /&gt;
&lt;br /&gt;
In [[1987]], a 2nd edition of the module was released, which included a new full-color regional map.&lt;br /&gt;
&lt;br /&gt;
For use with this supplement, [[Mithril Miniatures]] released a set of metal miniatures (M26 - M31 &#039;&#039;Riders of Rohan&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
== Cover/Jacket Text == &lt;br /&gt;
&lt;br /&gt;
Ride with the Rohirrim as they struggle against the hordes of Easterlings and the Orcs of the White Hand. &lt;br /&gt;
&lt;br /&gt;
This package covers the RIDERS OF ROHAN during 3 separate periods: &lt;br /&gt;
&lt;br /&gt;
*their existence on the Rhovanion plain before the war with the wainriders &lt;br /&gt;
*their life in the vales of the Anduin and the war against Scatha the Drake, and &lt;br /&gt;
*their settlement in Rohan &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;includes layouts for Helm&#039;s Deep, Edoras, Dunharrow, and Harrowdale&#039;&#039; &lt;br /&gt;
*&#039;&#039;information on Vidugavia, Frumgar, Fram the Dragon-slayer, Wormtongue, Helm, Theoden, Eomer, and Eowyn&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Almost everything about the Northmen changed with their acquisition of horses: their hunting methods, their religious focus, their relations with other Men - Men who did not possess horses. Their attitude to the Dark Lord, however, remained unchanged. They despised him and his creations, and all evil Men who worshipped darkness ... and they still distrusted magic and magicians, no matter what side they claimed to be on. &lt;br /&gt;
&lt;br /&gt;
RIDERS OF ROHAN includes:&lt;br /&gt;
&lt;br /&gt;
*6 FULL-COLOR PAGES: a 2 page map of the Hornburg area, plus maps of Framsburg, the Drúadan Forest, Edoras, and a regional map of Rohan &lt;br /&gt;
*MAJOR LAYOUTS: of Buhr Marling (a fortified Horse-lord village), Ilanin (a wain village), The Hornburg, The Juggler&#039;s Hall, The Signal-tower, and The Inn of Greys &lt;br /&gt;
*THE RIDERS: an overview of the Northmen Horse-lords through the Third Age into the early years of the Fourth Age &lt;br /&gt;
*OTHER INHABITANTS: The Dunlendings, Half-orcs, The Servants of the White Hand, and the Drúedain&lt;br /&gt;
{{title|italics}}&lt;br /&gt;
[[Category:MERP]]&lt;br /&gt;
[[Category:Publications by title]]&lt;/div&gt;</summary>
		<author><name>Basile II</name></author>
	</entry>
</feed>