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Video game
ArdaCraft
Details
DeveloperMojang, Conquest Reforged
PlatformPC
Release Date15 November 2014
GenreSandbox

ArdaCraft is a Minecraft build server recreating the world of J.R.R. Tolkien's Middle-earth.[1] The project began on 15 November 2014 and as of August 2024 has completed around a third of Middle-earth at a 1:58 scale. The final size of the map is estimated at around 2,300 square kilometres (~890 square miles), making it the largest re-creation of Middle-earth ever attempted, outside of works relying on procedural generation.

Conception

Rivendell was completed in 2018

The project was founded by players Fornad and dags, who believed that they could use Minecraft to re-create Middle-earth in the late Third Age in a larger and more accurate way than had ever been attempted before in any video game. Given its popularity and shallow learning curve, Minecraft was a good medium in which to work. However, the limitations of the game led ArdaCraft towards a modded approach, where it was able to use more textures and models than were available in the normal game. Eventually it adopted the Conquest Reforged mod in order to do this.

The project is run by volunteers and funded by donations, and is an entirely non-profit endeavour.

Approach

ArdaCraft's Hobbiton drew heavily upon Tolkien's watercolour

Despite being built in the blocky environment of Minecraft, ArdaCraft focuses on geological, botanical, and historical research in order to make its world as believable as possible. This includes researching historical farming techniques, understanding the likely climate of various areas in order to predict the kinds of plant species which should occur there, and examining analagous historical cultures for various regions - for example, Iron Age Celts for Dunland, the Anglo-Saxons for Rohan, or various ancient Mediterranean cultures (particularly the Eastern Roman Empire) for Gondor.

In addition, a heavy emphasis is placed upon lore accuracy. Tolkien's legendarium, letters and sketches are all analysed to create as good of a representation of his world as possible, given the constraints of the game.

Other details are added to the world to help explorers feel more immersed. For instance, the project has its own soundtrack, composed by volunteers. The sun angle changes in the sky as the player gets further south, corresponding to the lines of latitude indicated by Tolkien. Real-world constellations that are below the horizon in the north are revealed in the south.

Progress

ArdaCraft's Digital Elevation Model (DEM) of Middle-earth is the most detailed ever made

As of August 2024, regions and locations which have been completed or are being worked on include The Shire, The Blue Mountains, Lindon, Bree-land, Arnor, the Angle, Forochel, Rivendell, the Vales of Anduin, Lothlórien, Isengard, Emyn Muil, Rohan, Dunland, Tharbad, Moria, and Gondor. Regions such as Mirkwood and Erebor are planned for the future.

They have also created the most detailed heightmap of Middle-earth ever made during the course of their work, which is in the early stages of being used for the Digital Tolkien Project. It aims for accuracy with the texts above all else, with the various - often contradictory - maps of Middle-earth published by J.R.R. Tolkien and Christopher Tolkien acting as a secondary source. As it is a three-dimensional map, the sightlines described in the text have also been taken into account to ensure complete accuracy.

ArdaCraft's founder presented the project's work to the Tolkien Society at Oxonmoot 2024, and the project was nominated for the Tolkien Society Award for Best Online Content in 2025 and 2026.[2][3]

See also

External links

References

  1. Lauren Keating, "Minecraft Users Recreate The Shire From 'The Lord Of The Rings'" 4 September 2015, Tech Times, accessed 28 October 2020
  2. Jeremy Edmonds (15 April 2025). "Vote Now in Tolkien Society Awards 2025". The Tolkien Society. Retrieved 16 May 2025
  3. Jeremy Edmonds (2nd April 2026). "Vote Now in the 2026 Tolkien Society Awards". The Tolkien Society. Retrieved 17th May 2026
Licensed video games set in Middle-earth
 Melbourne House: The Hobbit (1982) · Lord of the Rings: Game One (1985) · Shadows of Mordor (1988) · War in Middle Earth (1988) · Crack of Doom Software Adventure (1989) · Riders of Rohan (1990)
 Interplay Productions: The Lord of the Rings, Vol. I (PC) (1990) · The Lord of the Rings, Vol. II: The Two Towers (1993) · The Lord of the Rings, Vol. I (SNES) (1994)
 Vivendi Universal: The Fellowship of the Ring (2002) · The Hobbit (2003) · War of the Ring (2003)
 Electronic Arts: The Two Towers (2002) · The Return of the King (2003) · The Third Age (2004) · The Battle for Middle-earth (2004) · Tactics (2005) · The Battle for Middle-earth II (2006) (The Rise of the Witch-king (2006)) · Conquest (2009) · Heroes of Middle-earth (2023)
 Turbine/Standing Stone Games: The Lord of the Rings Online (2007-)
 Warner Bros: Aragorn's Quest (2010) · War in the North (2011) · Guardians of Middle-earth (2012-2018) · Kingdoms of Middle-earth (2012Armies of The Third Age (2013) · Shadow of Mordor (2014) · Shadow of War (2017) · Rise to War (2021)
 Glu Games: Middle-Earth Defense (2010)
 Traveller's Tales: Lego The Lord of the Rings: The Video Game (2012) · Lego The Hobbit (2014)
 Twin Sails Interactive: The Lord of the Rings: Adventure Card Game (2018)
 Daedalic Entertainment: The Lord of the Rings: Gollum (2023)
 North Beach Games: The Lord of the Rings: Return to Moria (2023)